Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Gratz! and thanks for your report too.
I currently tinker a lot with Eldrazi & Taxes but i like your list, especially because it includes Ulamog 2.0 - the big bad boy was one of my first Eldrazi cards i purchased and i brewed a lot with him at the beginning of the "Eldrazi era".
I feel Oblivion Sower are the deal with him, i am not sold on every slot of your list, but overall i think Sower are good enough in a meta with other Eldrazi decks and the body is also bigger than most gofy/angler stuff which means that "trigger mimic" can also result into nice swings.
I would snap keep your core of the deck and add some personal adjustments like: Eldrazi Displacer (i love this card), Warping Wail, even a pair of Wastes and Karakas.
I think if i would not run "Eldrazi & Taxes" the next tournament i would try the following brew:
Land (26)
4x Ancient Tomb
4x Cavern of Souls
4x Eldrazi Temple
3x Eye of Ugin
3x Mishra's Factory
2x City of Traitors
2x Karakas
2x Urborg, Tomb of Yawgmoth
2x Wastes
Creature (25)
4x Eldrazi Mimic
4x Endless One
4x Reality Smasher
4x Thought-Knot Seer
3x Matter Reshaper
3x Oblivion Sower
2x Eldrazi Displacer
1x Ulamog, the Ceaseless Hunger
Artifact (5)
4x Chalice of the Void
1x Umezawa's Jitte
Instant (4)
2x Dismember
2x Warping Wail
Sideboard (15)
4x Leyline of the Void
3x Thorn of Amethyst
2x All Is Dust
2x Endbringer
2x Ratchet Bomb
2x Spatial Contortion
Only 6 lands for Displacer can be bad, but overall the build only contains 2 Displacer that can also land onto the field with Reshaper or enemy lands thanks to Oblivion Sower. The build should be able to answer any situation and it will not scoop to stuff like Blood Moon, Moat, Ensnaring Bridge or nasty creatures like Emrakul or Marit Lage.
TEAM MtG Berlin
Thanks. Actually I was incorrect, Eternal Scourge ended up not being better than Matter Reshaper or Phyrexian Revoker.
From that list you quoted, I have switched back over to playing Matter Reshaper instead.
-4 Eternal Scourge
+4 Matter Reshaper
In addition, I have since cut Conduit of Ruin for Oblivion Sower. I like both cards but with the increasing presence of the mirror match over the past few months and the decreasing number of fetchlands by comparsion, Sower has become much stronger than he was 6 months ago...
-4 Conduit of Ruin
-1 Breaker of Armies
-1 Eye of Ugin
+4 Oblivion Sower
+1 Phyrexian Revoker
+1 Urborg, Tomb of Yawgmoth
Last edited by Captain Hammer; 09-21-2016 at 01:28 PM.
That's pretty neat, never noticed that. Has this been tested and thrown out? I haven't seen any serum powder builds putting up numbers, is it just an inferior version of colorless eldrazi?
What would the build look like?
4 Ancient Tomb
4 Cavern of Souls
4 City of Traitors
4 Eldrazi Temple
4 Eye of Ugin
4 Mishra's Factory
4 Eldrazi Mimic
4 Endless One
4 Eternal Scourge
4 Reality Smasher
4 Thought-Knot Seer
4 Matter Reshaper
4 Chalice of the Void
4 Serum Powder
2 Umezawa's Jitte
2 Dismember
it is populair in my area.
I believe it is similar to the list above. but no factories but 4 wastelands. i dont know enough about it, but it will be testing it. THe serum powder also provides colorless mana if they have bloodmoon. But i think flipping reshaper into serum powder, is not impessive
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
I know the Cloudpost manabase is controversial.
If you're interested in going that route, I discuss the pros and cons of my most current recommended build here under the heading Oblivion Build... http://www.mtgthesource.com/forums/s...l=1#post937327
Manabase
3 Eye of Ugin
4 Eldrazi Temple
4 Ancient Tomb
3 City of Traitors
4 Cloudpost
3 Glimmerpost
3 Vesuva
2 Urborg, Tomb of Yawgmoth
Core Cards
4 Chalice of the Void
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Oblivion Sower
1 Ulamog, the Ceaseless Hunger
Flex Slots
4 Eldrazi Mimic
4 Matter Reshaper
2 Dismember
2 Umezawa's Jitte
1 Phyrexian Revoker
Sideboard
2 Faerie Macabre
2 Phyrexian Revoker
2 Tsabo's Web
2 Ratchet Bomb
2 Thorn of Amethyst
2 Trinisphere
2 All is Dust
1 Duplicant
But I wanted to post a quick summary of my explanation for going with a Post manabase...
The Post manabase is designed such that virtually every single land the deck plays produces 2 or more mana on average. It makes it much easier to recover if your Temple gets Wastelanded. It also lets you bait your opponent to use their first turn Wasteland on something scary like a Cloudpost if you open with a land rich hand. Depending on what your hand contains, this can slow your opponent down far more than it slows you down. Wasteland decks typically tend to be slower than Eldrazi decks, giving you enough time to make a recovery. Yes the deck can generate absurd amounts of mana by the midgame, but between Ulamog, Eye Activations, Conduit Tutoring Up Beefy Threats, All is Dust and Breaker of Armies, you can always find a way to utilize as much mana as you can get your hands on. This makes it very hard for fair decks like Miracles, Death and Taxes, Grixis and other Eldrazi Aggro decks to maintain a board advantage and win. Given the state of the current meta where these decks are dominating Top 8s, I really think this is a viable path to go.
x4 Ancient Tomb – Sol Land #1-4. Due to the more aggressive nature of this deck, it can cope with the lifeloss better than Turbo Eldrazi. The ability to power out a Chalice at 1 on turn 1 makes it an automatic 4 of in this list.
x3-4 City of Traitors – Sol Land #5-8. Since the deck functionally plays 24 Sol Lands, it just needs 3 of any combination of it’s 24 Sol Lands in the first 10 cards to be able to top off it’s mana curve and lay down Conduit of Ruins (which make the other threats in the deck even cheaper to cast). Due to requiring such a low number of lands to top off the curve, City of Traitors is almost always the perfect land to plop down turn 3.
x4 Eldrazi Temple – Sol Land #9-12. Temples can be played in multiples, is a great target for Vesuva, and given the high density of Eldrazi spells, it is bar none the best land in the deck. Play four copies, always.
x3-4 Eye of Ugin – Sol Land #13-16. Despite the fact that Eye is legendary, I play 3-4 due to the high density of Eldrazi spells in the maindeck and the fact that it's tutoring effect is so much more usable here thanks to Cloudpost mana. Yes you will have the occasional opening hand with 2 Eye of Ugins. But just as frequently, an Eye of Ugin in your opening hand pumps out multiple Eldrazi Mimics and Endless Ones turn one followed by a Thought-Knot Seer turn 2, a Conduit of Ruin turn 3 and an Ulamog turn 4. It’s a frequent Wasteland target so it’s not always bad to have in multiples.
x4 Cloudpost – Sol Land #17-20. Quite possibly the second best land in the deck. Even if you have only one post land in your opening hand, there are still 3 Cloudposts, 3 Glimmerposts, and 3 Vesuva left in the deck so the odds are fairly good that Cloudpost will be tapping for atleast 2 mana by midgame. Thus Cloudpost effectively functions as yet another Sol Land in this deck.
x3 Vesuva – Sol Land #21-23. Between 4 Cloudposts, 4 Eldrazi Temples and 4 Ancient Tomb, you’re never lacking for Vesuva targets, and this land essentially functions as Sol land 21-23 as a result. It can even gain you life by copying a Glimmerpost if you’re down to single digits. However, the fact that it usually comes into play tapped is enough to make it a 3 of. As a side note, it only comes into play tapped if you choose a land for it to copy. If you or your opponent have an Urborg or Moon effect out, you can opt to play Vesuva without copying another land thus having it come into play untapped, and then tap it to produce a B/R mana that same turn.
x1-2 Urborg, Tomb of Yawgmoth – As a 1-2 of in a build that plays 3-4 Eye of Ugin, this land functions as Sol Land #23-24 more often than not. The main reason the cards is worth playing is that it lets you tap Eye of Ugin to generate an additional B mana but it has the additional function of allowing Dismember to be castable without the lifeloss. It can also be very helpful if you opt to play Oblivion Sowers in lieu of Conduit of Ruin against any matchup that plays fetchlands, for obvious reasons. If you're maindecking Oblivion Sower, I would definitely play atleast 2 Urborg.
x3 Glimmerpost – I have frequently gone back and forth on playing a full playset main deck. The life gain can be helpful in some matchups. However, the fact that it produces only 1 mana a turn unlike every other land in the deck makes it one of the weakest links in the mana base.
Last edited by Captain Hammer; 09-21-2016 at 01:17 PM.
Ran some games with the above draft list. . . 4 Lotus Petal's a definitely needed. Serum Powder's power comes from the ability to assure a turn 1 chalice, not the whole Scourge thing, so you need to increase your chances of powering out the chalice. I don't know what to take out though. Maybe the reshapers and/or wastelands/factories?
You're right about that. Ultimately I don't think having to maindeck 4 copies of a relatively weak card like Serum Powder is worth it. If you really wanted to try it, you could swap Reshapers out with Scourge and cut a Factory and find 3 more cards to cut for Serum Powder. I wouldn't bother with Lotus Petal. If you really wanted to play something along those lines, Simian Spirit Guide is probably your best bet. It does the same thing as Lotus Petal but also lets you dodge Daze, lets you cast Chalice at 0 without hesistation, and can even be hardcast under a Blood Moon to carry a Jitte.
But again, I think having to run a crappy card like Serum Powder just to improve another subpar card like Eternal Scourge that's not as strong as the card it would be replacing doesn't make much sense. Going this route forces you to pack your deck with vanilla 3 power creatures instead of threats disruptive enough to actually win you the game. I think Big Eldrazi integrating 10 Post and Ulamog so that you're essentially playing 24 Sol Lands maindeck is the most promising way to advance the deck. Big Eldrazi decks already put up 2 Top 8s in the most recent SCG and another Top 8 at the one before that so there isn't much debate about the utility of Sower+Ulamog.
I would be very surprised if ultimately, some Big Eldrazi 10 Post build very close to the list I posted two posts above, doesn't prove to be the strongest version of Eldrazi for the current meta. In fact I think such a list is quite possibly the strongest deck in Legacy at the moment, atleast until the meta adjusts.
I don't think the post mana base - with no cavern of souls or utility lands is worth it for the benefit of Ulamog.
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
im quite convinced that this will become an eldrazi staple. another reality smasher effect is all you want. Tapping factory to activate this dude is also sweet
what do you guys think?
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Just throwing it in there:
Maybe it's too cute, but with Serum Powder + Eternal Scourge, I wonder if Food Chain becomes a bit more viable. Infinite/Infinite Endless Ones do have some appeal (as long as they aren't chump-blocked), as does hardcasting some Eldrazi Titans. Conduit of Ruin could be used to tutor for Eldrazi fat in a synergistic way with Food Chain.
Even with ESG, casting Food Chain is probably the main problem, though.
Edit: Fleetwheel Cruiser doesn't trigger Mimic, right? As for Factory, you still need to payto activate the Factory before getting it to crew the cruiser.
Sadly it don't trigger Mimic (otherwise it would be really great) on the other side it:
+can be used with Mimic that are useless later if you can't cast big eldrazi bodies
+dodges sorcery sweeper like Toxic Deluge (since most of the time it is not a creature)
+can go to town with Eldrazi that have summoning sickness (yeah they can't attack, but they can drive)
+5/3 Trample + Haste for 4 Mana sounds nice
+if killed with removal the driving Eldrazi is still alive ()
+it does something (at least one attack) if your field is empty and continue the beats if you topdeck a creature (see above) the following turn
But:
-you still invest 4 non-eldrazi Mana which can also be: Cast+Equip Jitte or a big eldrazi boy from TKS to Endbringer (counting Eye/Temple) etc.
-5/3 Racer still dies to bolt (see Lodestone Golem) and some 3 Power Creatures (Clique/TNN/Thalia 2.0 etc.) from other decks
-no Cavern Protection and can also be hit from Spell Pierce and Artifact Removal
-one Mana more will lead to Batterskull or the new Skyship (which kills Delver with EtB)
TEAM MtG Berlin
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
everything right unless they Terminus in your turn which is like.. 90% of the times.
Eldrazi stompy list: http://www.mtggoldfish.com/player/noloam
sideboard guide can be found on page 84
If u are running vehicles, you will need the oblivion sower/grim monolith builds. Without eye or temple mana, a sky soverign is harder to cast 80% of the time than an all is dust, and u might as well play that anytime over.
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