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Thread: Miracle Control

  1. #11801

    Re: [DTB] Miracle Control

    Too bad event was capped at 450. :(
    Combined they played 3 out of 4 matches in the Top8 (excluding the final of course) against Elves.

  2. #11802

    Re: [DTB] Miracle Control

    With miracles going back to playing predict and entreat, how would you then deal with a mentor in the mirror after board?

    I also see the trend of playing 1 sb snapcaster mage, may i know what matches do you usually bring it in against?

  3. #11803

    Re: [DTB] Miracle Control

    Quote Originally Posted by beta View Post
    With miracles going back to playing predict and entreat, how would you then deal with a mentor in the mirror after board?
    The way you usually deal with Delvers: fight a counter war over it with a Terminus on top of your library.

    Spending three mana for a dude on your main phase is very exploitable.

    I also see the trend of playing 1 sb snapcaster mage, may i know what matches do you usually bring it in against?
    Any match up where having even more copies of key Instants is good.

    Its also just a general good card that should be maindeck but isnt for space constraints. It's a common practice to always bring in general good cards after board for many normal decks in Magic only because those cards are better than some of your maindeck cards in certain match ups.

    So yeah, you will always board in the SBed Snapcaster Mage.

  4. #11804

    Re: [DTB] Miracle Control

    Unfortunately I was only able to record one game of the finals since they hid the match in the corner of the restricted access part of the room (there was one other observer...thanks BoM ), but for what it's worth here's the final game between Anders and Thomas.

    Wish I could have got the first game on camera as well -- it looked like a real slug fest. Otherwise, congratulations to both pilots.

  5. #11805

    Re: [DTB] Miracle Control

    Quote Originally Posted by gh0st_b1rd View Post
    The way you usually deal with Delvers: fight a counter war over it with a Terminus on top of your library.

    Spending three mana for a dude on your main phase is very exploitable.
    Usually after sb-ing, we will be removing all the plows and terminus. Back then in lists that maindeck mentors, if your opponent resolves the monk, the only solution is for you to fight toe to toe with another one of your own. Of course the priority would be still on getting the countertop resolving. But for list without maindeck mentor and playing against the mirror with the mentor, you advocate leaving the terminus in? if so, what's the correct number?

    Any other preps have views on this?

  6. #11806

    Re: [DTB] Miracle Control

    Quote Originally Posted by beta View Post
    Usually after sb-ing, we will be removing all the plows and terminus. Back then in lists that maindeck mentors, if your opponent resolves the monk, the only solution is for you to fight toe to toe with another one of your own. Of course the priority would be still on getting the countertop resolving. But for list without maindeck mentor and playing against the mirror with the mentor, you advocate leaving the terminus in? if so, what's the correct number?
    Any other preps have views on this?
    If you dont play a 4 mentors build keeping in 2 Terminus is fine , otherwise i suggest cutting all 4

  7. #11807
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    Re: [DTB] Miracle Control

    Still on the topic "Legend miracle VS Mentor miracle", if you were on the legend side and given that you're playing a list similar to this

    http://www.mtgtop8.com/event?e=15110&d=291524&f=LE

    how would you side? I feel it's more complicated than if you were to play mirror with the mentor build, since you have to keep in at least 2 terminuses in case your opponent goes mentoring.
    Moreover, and I would say especially, the real problem is that mentor isn't blue so REBs don't kill him and we need to keep a number of terminuses and swords, while our threats are all blue (but 1 entreat) and our opponent can take advantage from this sideing out all of his removals since Rebs double as that against us.

    I was thinking about this plan
    • +4 REBs, +2 flusterstorm, +1 supreme verdict, +1 entreat
    • -3 terminus, -3 swords to plowshares, -1 venser, -1 plains (or karakas)

    but I would like to know your thoughts on the matter.

    Thanks.
    Ignorance is strength

  8. #11808

    Re: [DTB] Miracle Control

    Quote Originally Posted by kingtk3 View Post
    Still on the topic "Legend miracle VS Mentor miracle", if you were on the legend side and given that you're playing a list similar to this

    http://www.mtgtop8.com/event?e=15110&d=291524&f=LE

    how would you side? I feel it's more complicated than if you were to play mirror with the mentor build, since you have to keep in at least 2 terminuses in case your opponent goes mentoring.
    Moreover, and I would say especially, the real problem is that mentor isn't blue so REBs don't kill him and we need to keep a number of terminuses and swords, while our threats are all blue (but 1 entreat) and our opponent can take advantage from this sideing out all of his removals since Rebs double as that against us.

    I was thinking about this plan
    • +4 REBs, +2 flusterstorm, +1 supreme verdict, +1 entreat
    • -3 terminus, -3 swords to plowshares, -1 venser, -1 plains (or karakas)

    but I would like to know your thoughts on the matter.

    Thanks.
    You probably shouldn't board out any cards that make up the Legends part of Legends Miracles.

    I'm no expert, but something like -4 Swords, -2 Plains, -2 Terminus / +4 Reb, +3 Fluster, +1 Verdict

  9. #11809

    Re: [DTB] Miracle Control

    https://www.reddit.com/r/magicTCG/co..._from/dfsccuj/

    New function change to CMC for split cards. Wear/Tear takes a hit.
    Echinoderm is the common name given to any member of the Phylum Echinodermata.

    Consider making powerful additions to your legacy deck by including the following cards.
    http://images.magicmadhouse.co.uk/im...3-69441300.jpg
    http://images.magicmadhouse.co.uk/im...0-27931100.jpg

  10. #11810

    Re: [DTB] Miracle Control

    EDIT: Beaten to the punch!

  11. #11811
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    Re: [DTB] Miracle Control

    Well that fucking sucks. But on the bright side we get another CMC 3, and our decks have always lacked that as a flip.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  12. #11812
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    Re: [DTB] Miracle Control

    The whole point of cavern in the Legends build initially was uncounterable Vensers in the mirror to break CB / Top. Karakas is nuts when you expect the opponent to only have blast to answer your creatures. Boarding either out is one of the worst things you could do.

  13. #11813
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    Re: [DTB] Miracle Control

    Quote Originally Posted by princeofperasia View Post
    You probably shouldn't board out any cards that make up the Legends part of Legends Miracles.

    I'm no expert, but something like -4 Swords, -2 Plains, -2 Terminus / +4 Reb, +3 Fluster, +1 Verdict
    Quote Originally Posted by phg22 View Post
    The whole point of cavern in the Legends build initially was uncounterable Vensers in the mirror to break CB / Top. Karakas is nuts when you expect the opponent to only have blast to answer your creatures. Boarding either out is one of the worst things you could do.
    Thank you for your advices: I was skeptical to side karakas out too, my only doubt was about getting double white but, since we don't need it right away, it should not be a problem.

    Is it alright to side out 2 plains? Would 20 lands be enough? One way to loose the control mirror is to fall behind on mana and being unable to cast multiple spells in the turn when it counts.

    Thanks again for your advices.

    [EDIT]: Against which decks would you side in the second Entreat?
    Ignorance is strength

  14. #11814

    Re: [DTB] Miracle Control

    Quote Originally Posted by kingtk3 View Post
    Is it alright to side out 2 plains? Would 20 lands be enough?
    In the non legend build its very common to go down as far as to 17 lands in the longer matchups that don't envolve wastelands. I think that spell density is far more important to grind a game based on card advantage and quality.

  15. #11815

    Re: [DTB] Miracle Control

    What about this?
    1 colored 4 mana spell, flash, Vindicate. It can't be targeted by both Decay and REB

    Huge in the mirror
    Dodges everything but Wear/Tear and Counterspell

    https://cdn1.mtggoldfish.com/images/...5BAKH%255D.jpg

    CONS: it doesn't flashback, it can be removed

  16. #11816
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    Re: [DTB] Miracle Control

    Interesting card for sure, and the ability to cycle is a plus. But I think we have plenty of non-creature hate already in CJ and EE and W/T. This would only be good in the mirror for say a Jace or CB but we still play REBs. In the mirror I'd rather have the card that would kill anything I'd want to exile with this. Plus, remember the thing comes back if the opponent can remove this enchantment, whereas REB kills it dead.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

  17. #11817
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    Re: [DTB] Miracle Control

    Yeah, a 1cmc card seems like a much better way to deal with a CB in the mirror.
    Quote Originally Posted by CutthroatCasual View Post
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    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  18. #11818

    Re: [DTB] Miracle Control

    REB is not getting out of a CB lock this is.

  19. #11819

    Re: [DTB] Miracle Control

    when the answer cost more than the threat it usually bad!

  20. #11820

    Re: [DTB] Miracle Control

    Quote Originally Posted by B88 View Post
    when the answer cost more than the threat it usually bad!
    the answer has flash. The threath hasn't.

    Anyway, yes, to counter it on the stack just works better

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