Hadn't made one yet, it was just an idea. However, a starting point is easy to figure out. The 5C Thresh lands are
4 City of Brass
8 fetches
2 Tundra (StP, Enforcer)
1 USea (Tseize, SB Extirpate)
2 Trop (Goyf, Goose, SB GRip)
1 Volc (SB Clasm, REB)
so 4C Slivers could become something like this:
4 City
8 fetches
3 Tundra (Cryst, Sinew, StP)
1 USea (Hib)
1 Trop (Musc)
+ X Mutavault
Although I notice now that I totally forgot about the Hibernation Sliver life-loss, which can easily surpass that from Thoughtseizes. So maybe 3 Cities are preferable.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
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Last edited by Volt; 10-12-2008 at 12:09 AM.
Team Info-Ninja: Shhh... We don't exist.
I've seen the player at GP Kopenhagen playing. He played a "traditional" 4-color list (FoW, Daze, Vial, Crystalline, Muscle, Hibernation, Sinew; I haven't seen anything else except lands)
I know there hasn't been any discussion on the UWb version of this deck, but I'd like there to be. I've sleeved up the deck and it plays great. I know there was a little mini-report about the tournament Volt T4'd in, but I was wondering if there was anymore that possibly Volt could elaborate on. Was there anything that stood out during the tournament or any details you remember? I know I've been very interested in the deck and would like to see some more discussion about it. Thanks.
Originally Posted by Jack Burton
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Last edited by Volt; 10-12-2008 at 12:09 AM.
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Last edited by Volt; 10-12-2008 at 12:09 AM.
Team Info-Ninja: Shhh... We don't exist.
Just dropping by to mention that CounterSlivers has racketed up another Top 8 at the motherfucking Bazaar of Moxen, the biggest event of the whole year (over 200 players). Seems like the one-talon guys have a way of placing at large events.
(Rest of the Top 8: 2 Thresh, 1 Doran Rock, 1 Loam, 1 some CounterTop deck, 1 Landstill, 1 probably Goyf Sligh)
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
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Last edited by Volt; 10-12-2008 at 12:09 AM.
Team Info-Ninja: Shhh... We don't exist.
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Last edited by Volt; 10-12-2008 at 12:09 AM.
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I really, really, REALLY hate losing a game of Magic to Wastelands and/or Stifles, and that gives you a clue to how much I hate losing to myself because of mana issues.
Four color gives you Muscular Sliver and Harmonic Sliver, and there can be no denying that they are great. Three color gives you basic lands.
Being resilient to non-basic hate versus a faster clock and larger creatures; I would not place bets on which deck is stronger in an unknown metagame.
Against Goblins, what's better, Muscle Sliver, or basic Island? Against Thrash? Dragon Stompy (shudder...sigh...) Those are the questions that need answering.
You probably need to be hit by LD twice and have a land light hand and no Vial for it to really be a big deal, so I can see that not really mattering.
I'm curious if Scrubland was ever tested so that you could get basic Island and Scrubland and have one nonWastable land but still have access to Hibernation and Crystalline.
When in doubt, mumble.
When in trouble, delegate.
The reason why the manabase works, is that DS isn't played anymore in France, even though I recognise that the deck is weak to wastelands.
I also think that the deck has had some luck the round before the top 8 but I am not sure of it.
I'll probably play it when my 4-off crystallin arrived...
Forgive my bad English...
I definitely think Standstill is the way to go. The does a better job with Standstill than freaking Landstill. That says something.
Team PGK (Psychopathic Garbage Kids)
Basic Island, in all three cases, 100%.
Scrubland sucks. tl;dr: it doesnt produce blue (shocker). If you play basic Plains then you have access to Crystal. Hibernation is not absolutely essential.
EDIT: This deck won the Legacy Championship, the largest tourney of the year, and t4'ed the 2 man tourney against great odds. Shame on you for ignoring it.
info.ninja
It not producing blue would be more relevant if you had six hundred million blue intensive spells you wanted to play. You don't. The best reason I can think of not to play Scrubland is that if your mana is under attack, Island and Scrubland as your only lands is not gonna get you very far because you are just going to have your lands inevitably destroyed anyway. On the other hand, sometimes you only draw two of your eighteen lands, and it's nice to be able to cast all your spells. Other times, you go basic, dual, they Waste, then you can get Scrubland and still have access to all your spells. The opportunity cost in terms of cutting a Sea isn't particularly high; it's mainly a question of how much you'd want to kill yourself if you drew Scrubland outside of those corner cases. My guess is "not very much."
When in doubt, mumble.
When in trouble, delegate.
I understand your argument well. It's basically the tl;dr part. Sure it gives you some flexibility in terms of your fetching, but it's pretty dead in your opening hand, and I think Ive mulliganed the non-blue dual (Savannah, Scrubland, whatever) more times than I fetched it out. I guess it may be a personal preference, but for me if a land doesnt produce blue it better be Mutavault or Wasteland.
There's also the fact that it won't bounce for Daze, but that's besides my main point.
info.ninja
The only time it makes your opening hand dead is if it's Scrubland, Mutavault, spells.
Your entire argument seems to be "it doesn't produce blue, gtfo, Hibernation Sliver isn't critical." That doesn't really address the issue of "it lets you cast your spells when you are land light or being disrupted."
I also think Hibernation is completely nuts, but eh.
When in doubt, mumble.
When in trouble, delegate.
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Last edited by Volt; 10-12-2008 at 12:09 AM.
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My inclination would be to cut the third Sea for the Scrubland, but cutting the Plains probably isn't unreasonable given that you only have Strands to find it. I'd have to actually play a few games to figure that out. I only suggested Scrubland because when I kept picking on your mana I noticed some situations where one would have been good for you.
When in doubt, mumble.
When in trouble, delegate.
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