This is the list I've been working on:
4x Vampire Hexmage
3x Dark Confidant
4x Elvish Spirit Guide
4x Lotus Petal
4x Thoughtseize
3x Duress
4x Crop Rotation
3x Sylvan Scrying
2x Expedition Map
3x Pithing Needle
2x Abrupt Decay
4x Dark Depths
4x Thespian's Stage
3x Urborg, Tomb of Yawgmoth
4x Verdant Catacombs
1x Bayou
2x Swamp
1x Forest
2x Blooming Marsh
1x Ghost Quarter
1x Bojuka Bog
1x Sejiri Steppe
Sideboard
3x Not of this World
2x Surgical Extraction
2x Sylvan Library
3x Toxic Deluge
1x Karakas
1x Dryad Arbor
1x Abrupt Decay
2x Rite of Consumption
Obviously the maindeck Decays are there in place of Sylvan Safekeeper, but I can do a straight swap, no problem. The decays go to the sideboard, Not of this World comes out entirely, and I have a slot in the board to mess around with. I could easily rework it for Hymn to Tourach (makes a pretty decent b/g midrange deck with Decay, Hymn, Bobs post board.)
Alternatively I could go uber-all-in and do NotW maindeck over Bobs and add in more tutors for the Decay slots. That would give me 10 protections (TS, Duress, NotW), 8 fast mana, with a goal towards super fast combo potential (like DNSolver mentioned.) I feel like this is likely not as good as making the deck more robust, which means just biting the bullet and getting 2-3x sylvan safekeeper into the 75, dropping Not of this World altogether.
EDIT: the reason I was trying Not of this World was because of the 8x fast mana, which would mean pushing towards a turn 2-3 combo as plan A post-board. Rather than grind out the game, just go balls-to-the-wall. I wanted a t1 discard, turn 2 set up, t3 combo/attack w/NoTW protection while my opponent tried to assemble whatever sideboard cards they might have. In practicality it seems that having a little more patience is more rewarding (that's the impression I'm getting from all of the more experienced turbo pilots.) With 8x fast mana a t1 Dark Confidant g1 also seemed very good in many matchups.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
I think DNSolver answered the question about NOTW, but I just wanted to re-emphasize what he said. NoTW isn't bad, but at best it is a single surprise protection from your hand that is easily dealt with with a counter. And at worst it is a dead card in your hand. Safekeeper plays multiple roles of protection and only stiffle can really shut it down. At best, it is just a wall of defense, at worst it is a 1/1 beater. NoTW fell out of favor after Eternal Weekend in 2016. It was about this time that Safekeeper showed up and it has been there for a while.
I started playing Safekeeper after the Top ban actually. That was the main catalyst for switching away from NOTW.
If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage
My Youtube and Twitch usernames are DNSolver.
I am the Legacy metagame:
-2016 Eternal Weekend Europe won by BR Reanimator (I wrote the primer)
-2016 Eternal Weekend North America won by Turbo Dark Depths (I write about and develop the winning version specifically)
-Refiner of Hogaak Depths.
For Dread of Night, see my post on page 137.
In and out strategies are pretty much covered in my previous posts.
One library could hit the main if you wanted to make room for another sideboard card.
If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage
My Youtube and Twitch usernames are DNSolver.
I am the Legacy metagame:
-2016 Eternal Weekend Europe won by BR Reanimator (I wrote the primer)
-2016 Eternal Weekend North America won by Turbo Dark Depths (I write about and develop the winning version specifically)
-Refiner of Hogaak Depths.
Is Decay enough against D&T currently? I am planning to have 3 available between the main/sideboard and I am planning to have 2-3x Toxic Deluge. Are the Deluges wasted slots? FYI, I have a unusually high saturation of D&T in my metagame, in some weeklies up to 4 players slinging it. My chances of facing it are above average. I don't think its unbeatable, but I want to be prepared. I don't have Dread of Nights, but I do have Engineered Plague, Pernicious Deed, Golgari Charm, Marsh Casualties, and the aforementioned Toxic Deluge. I just figured Deluge was more powerful overall to deal with Nimble Mongoose etc.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
I am hoping to complete my sets of Depths/Stage tonight, so I might be slinging this at the local. I am also looking to nab 2-3x Safekeeper if the LGS has them, and then I'm good to go. Very excited to see what this deck can do in the current metagame, at least on the local level. I'm still learning play patterns for the deck, but I'm sure I can figure out those with just a ton of practice.
This is my planned list if I can get all the cards together:
4x Vampire Hexmage
3x Dark Confidant
2x Sylvan Safekeeper
4x Elvish Spirit Guide
4x Lotus Petal
4x Crop Rotation
3x Sylvan Scrying
2x Expedition Map
3x Pithing Needle
4x Thoughtseize
3x Duress
4x Dark Depths
4x Thespian's Stage
4x Verdant Catacombs
1x Bayou
2x Blooming Marsh
2x Swamp
1x Forest
1x Sejiri Steppe
1x Ghost Quarter
1x Bojuka Bog
3x Urborg, Tomb of Yawgmoth
Sideboard
2x Surgical Extraction
2x Sylvan Library
2x Toxic Deluge
3x Abrupt Decay
1x Dryad Arbor
1x Karakas
2x Hymn to Tourach
2x Rite of Consumption
If I don't end up with Safekeepers, I'll probably just table the deck until I get them. I don't want to learn how to play a sub-par list and then re-learn how to play the right one.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
Thanks all, i got 1 safekeeper and sleeved it. I didn't play this, but i will at the next weekly I can get to. Appreciate the advice on how to pilot/learn the deck.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
What about playing 2x Green Sun's Zenith and 1x Sylvan Safekeeper? It costs more mana (not typically a problem) and it can get Dryad Arbor. Not sure if it's relevant, but it could also get high value sideboard cards (Reclamation Sage, Scavenging Ooze.) Xantid Swarm seems ok, but definitely not as good as Safekeeper. I don't want to go deep here, just have a way to consistently have access to Safekeeper while supporting another angle of the deck (Dryad Arbor to protect against Edict, ramping with Arbor, relevant sideboard cards.) Really it would be for Safekeeper and Dryad Arbor, RecSage out of the board.
Is this too slow?
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
https://goo.gl/images/ZuMCPD
Holy Hell, this is badass! Using 4 immediately.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Where should we put this? Maindeck or Sideboard? I'll wait for everyone's opinion on this new card. I got excited after seeing this not only for my Turbo Depths but for my Modern Jund as well lol
@Mr. Safety - I started playing the deck with 4 Bob and 2 Sylvan Safekeepers with only 4 Petal as an accelerator and made it to the Top 4 with my first tournament with the deck. But after several configuration of the deck, I like the Turbo list more. Against DNT, I never have a problem with them with 3 Sylvan Safekeeper maindeck and 4 Abrupt, 2 Golgari Charm and 2 Rite of Consumption sideboard. I have maindeck Dryad Arbor and Karakas as well. Karakas and Safekeeper help me win versus Lands.
Thanks for the feedback! I was going to keep the 3 Bobs and instead of 2 safekeepers play 1x Safekeeper, 1x Green Sun's Zenith. Maindeck Dryad Arbor gives it another target. I think there is room for playing Dark Confidant, even in the turbo version. If nothing else, against some decks you can just jam a t1 Confidant. If they counter/remove him it should clear the way for other plays.
I end up cutting some number of slow tutors (Expedition Map, Sylvan Scrying) to work it in. So far I'm at 3x Confidant, 3x Sylvan Scrying, 2x Map. That gives me an extra 3 draw spells/threats while still having 9 tutors for Depths/Stage. When the deck goes all-in it helpful to have something that can recuperate and draw into another combo attempt. Sideboarding in some number of Sylvan Library, at least 2, really seems good when grinding out D&T/Miracles.
Do you find Golgari Charm enough against D&T? I was thinking that Toxic Deluge may be a better sweeper, but I'm new to this deck. It's not about card availability, I just need to figure the optimal setup.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Maybe it also depends on your local meta. In our meta we have several aggressive decks like Eldrazi, Storm, Belcher, BR Animator and Goblins so it help me fight aggressively as well with the turbo list. You can play patiently as well depending on the match up like against decks with Edict - I wait until I have discard spell or something that can fetch dryad arbor (Verdant / Crop) before making Marit Lage. So with the turbo list your ready to be aggressive or you can opt to play conservatively. Yes for me Golgari Charm is enough since most of their problematic creatures has 1 toughness (Mother, Thalia, Flicker, Revoker). Charm 2nd mode is good as well since it can hit Humility as well (we have this also in our meta).
Ass Trophy is going to warp the format. It is going to force deck to play basics, otherwise this is just too good.
I am pretty sure this is going to be 3-4 in the 75, possibly main. It is such a potent answer for this deck. There are already very few answers that exist against this combo. The hardest to answer are wasteland and karakas, hence 3-4x needles in the main. This card answers both counters to our combo, but shuts down so many other problem cards. Sneak attack, Gurmag Angler, Jace, Eldrazi, Gris, basically all of reanimators creatures, Maze if Ith to name a few. It can also be used in response to a wasteland, to prevent mana screw. That being said, a lot more mana base attacks are going to be coming against us. I see crucible becoming an important card.
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