Page 1 of 6 12345 ... LastLast
Results 1 to 20 of 103

Thread: Green Stax

  1. #1

    Green Stax

    So, this is more of a suggestion than a polished deck, but I'd appreciate advice on the idea.

    The basic line of thought is that Garruk Wildspeaker could work well in a deck with the Stax shell (Trinisphere, Crucible of Worlds, Chalice of the Void, Smokestack, etc.). Additionally, it seems like Garruk could create some really one-sided situations in conjunction with Winter Orb, but I'm not sure if the Orb is good in this format. With Winter Orb down though, Garruk would let you untap three lands per turn as opposed to your opponent's one land. Also, Garruk gives you an additional win condition with his elephant tokens, although it's sort of slow.

    Does anyone play a Green Stax build these days? Is green just really not the right color or something?

  2. #2
    Look, I'll let this pencil disappear...
    Joon's Avatar
    Join Date

    Jul 2007
    Location

    Germany, near Hamburg
    Posts

    122

    Re: Green Stax

    You could just run the green stompy. Doesn't abuse Garruk like Smokestacks would do, but he is indeed pretty good in that deck as he is pretty good against backbreaking cards like Deed.
    Quote Originally Posted by TeenieBopper View Post
    We live in a country were ~50% of the populace believe public schooling is a socialist conspiracy and that being called Einstein is an insult. We could try and fix it, but unfortunately the other 50% don't believe in euthanasia.

  3. #3
    Member-ish
    kicks_422's Avatar
    Join Date

    Feb 2006
    Location

    Manila
    Posts

    1,209

    Re: Green Stax

    The problem with splashing green in a control Stax shell is that the color doesn't really offer much. After Garruk, what else can you add? If you were to go an aggro-Stax route to capitalize on all the good 2G drops, there's already a thread for it.
    The Source: Your Source for "The Source: Your Source for..." cliche.

  4. #4
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: Green Stax

    Good with stax, in green, you have :
    - Garruk
    - Spawnwrithe
    - Imperious Perfect

    Which leads more towards an aggro stax. So far, lot of builds have been proposed, but none with great success.

  5. #5
    I'm so meta, even this acronym
    Infinitium's Avatar
    Join Date

    Sep 2008
    Posts

    585

    Re: Green Stax

    Sylvan Library. Words of Wilding. Life From the Loam.

  6. #6
    */*
    Nightmare's Avatar
    Join Date

    Dec 2004
    Location

    Syracuse, NY
    Posts

    207,137

    Re: Green Stax

    Exploration.

  7. #7
    is selling his Underground Seas.
    Tacosnape's Avatar
    Join Date

    May 2006
    Location

    Birmingham, AL
    Posts

    3,148

    Re: Green Stax

    Garruk and Winter Orb is even sillier if you add Rishadan Port in the mix. During your turn, Garruk ability to untap a Port and a land that can add , go, upkeep, tap your land that you untap from Winter Orb.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  8. #8
    Member
    Jaynel's Avatar
    Join Date

    Feb 2006
    Location

    Boston
    Posts

    878

    Re: Green Stax

    This is what I've been fiddling with this morning. It seems really cool.

    4 Ancient Tomb
    3 City of Traitors
    4 Wasteland
    4 Rishadan Port
    3 Mishra's Factory
    8 Forest
    4 Mox Diamond

    4 Chalice of the Void
    4 Winter Orb
    4 Tangle Wire
    3 Trinisphere
    3 Smokestack
    3 Crucible of Worlds (Nihil is going to have a hissy fit)

    4 Garruk Wildspeaker
    3 Sylvan Library
    2 Words of Wilding

    Sideboard:
    3 Choke
    3 Quiet Disrepair
    4 Ensnaring Bridge
    4 Tormod's Crypt
    1 Trinisphere

    Ideally, I'd like to run 4 Smokestack and Crucible, but I don't know what to cut. Maybe Words of Wilding could go, but I'd be a bit leery about dropping to so few win conditions. Sylvan Library has been great at making mid-to-late game topdecks always be bombs. Garruk is absolutely nutty, especially with Orb and Port, as Tacosnape accurately predicted. The board is really goofy (Quiet Disrepair lol wut) so I'd love to hear suggestions.

  9. #9

    Re: Green Stax

    @Jaynel, that list looks pretty cool, that's pretty much the type of thing I was thinking of. I think Horizon Canopy could be pretty tight as a draw engine...

    I'm not totally sold on Tangle Wire, is this card really all that impressive in a deck that has no way to recur it? I think at any rate, you could drop one of these to add one more Crucible or Smokestack.

    Personally, I think this deck could maybe use a big burly green creature to use as a more reliable finisher. I think Gigapede could be pretty tight, although I know five mana is a lot... It doesn't give them a target for spot removal, it has enough power to kill nearly any creature they'd trade against it, and you could just discard a land to get it back, then Crucible that land back into play.

    As far as Sylvan Library: doesn't this card kind of suck without shuffle effects? I could get really excited about it if we ran 4 Windswept Heath and 4 Wooded Foothills, but I think there's no room for that in our mana base. And without shuffle effects it doesn't really seem to me to provide enough power. How is it working for you so far?

    One more thing, you're running twenty-six lands and four Mox Diamonds, isn't that a little excessive on the mana sources?

  10. #10
    Here I Rule!!!!!!!!!!
    Phoenix Ignition's Avatar
    Join Date

    Oct 2008
    Location

    Minneapolis MN
    Posts

    2,287

    Re: Green Stax

    Iwamori of the Open Fist is a good beater, except against that random Doran player.

    Maybe Argothian Wurm too. Or even Mungha Wurm.

  11. #11
    Whatever

    Join Date

    Mar 2006
    Location

    L'Aquila, Italy
    Posts

    496

    Re: Green Stax

    Or Tarmogoyf.
    Luck is what happens when preparation meets opportunity - Seneca, Roman dramatist

  12. #12

    Re: Green Stax

    I don't really see Tarmogoyf going into this deck, because Stax is, by nature, very centered on playing permanents. So the Stax deck doesn't really play a lot of cards that reliably grow Tarmogoyf, and we play mostly the same types of spells (artifacts, a bunch of lands) instead of the wide array you find in decks with Tarmogoyf.

    Argothian Wurm seems pretty pimp... believe it or not, I had actually thought about Iwamori, but I don't like the fact that he requires double green mana and he's legendary. Imperious Perfect is small and easily killed, but the ability to make assloads of 2/2 tokens is pretty ideal... I think some combination of Gigapede, Argothian Wurm, and Imperious Perfect is probably all the creatures this deck needs. Garruk already strengthens our kill conditions and he works to make the lock more one-sided for us, so I think six to eight kill conditions is the most we can fit in this deck along with all the Stax pieces. I'm not sure which is better between Words of Wilding and creatures like Arg Wurm or Gigapede... Words of Wilding is good because it provides inevitability, but it's pretty slow, and it makes us skip drawing...

    About Sylvan Library: it seems to me that we get a better draw engine with Horizon Canopy. This card is the shiznit alongside Crucible, and although it doesn't give us the extra card selection of Sylvan Library, it takes up less space in the deck because it fits in the land slot... Although I'm not sure which land to take out for it, because we need about seven or eight of the two-mana lands, and obviously Wasteland is an automatic include. Also, we can't take out Forests for the Canopy, because we need to avoid taking pain from Horizon Canopy...

    Any ideas on how to include Horizon Canopy in the land base?

  13. #13

    Re: Green Stax

    One more question, about the sideboard: What types of decks does Stax generally lose to? I'm having a hard time coming up with a sideboard because I don't know Legacy well enough to know which weaknesses to try to fix.

    I do know that Krosan Grip kicks all sorts of ass though, you should definitely do that instead of Quiet Disrepair, Jaynel.

  14. #14

    Re: Green Stax

    Quote Originally Posted by DukeDemonKn1ght View Post
    I don't really see Tarmogoyf going into this deck, because Stax is, by nature, very centered on playing permanents.
    What? Your deck plays Artifacts and Enchantments. Two of the hardest cards to get into the Graveyard. You even have a Plainswalker. Next to that you play Smokestack to make sure cards go the Graveyard, like creatures from your opponent. There you have a 5/6 Goyf that can be even bigger if an opponent plays an Instant( quite common in Legacy).

    BB

  15. #15
    Shake that.
    Skeggi's Avatar
    Join Date

    Mar 2008
    Location

    Amsterdam
    Posts

    2,047

    Re: Green Stax

    Quote Originally Posted by Nightmare View Post
    Exploration.
    Best suggestion in the entire thread.
    Quote Originally Posted by DukeDemonKn1ght View Post
    Any ideas on how to include Horizon Canopy in the land base?
    You could kick out 1 Wasteland and 1 Port for 2 Canopies, perhaps even a Forest out for a third Canopy, since it also produces . You just need to draw 1 of each anyway. Then, instead of Sylvan Library you'll need something like Exploration, because you'll really need the extra landdrops. I know Exploration isn't tech with Chalice@1, but the thing is just too good to pass. I've been thinking about green splash in my Armageddon Stax just for Exploration, but there it's not worth it. In here, it's almos an auto-include. With Sylvan Library gone, Words of Wilding sucks, so you'll have to kick that out too. So get in that fourth Exploration and then you have 1 spare slot. For Crucible of Worlds I guess. Perhaps even kick out 1 Winter Orb/Garruk/Trinisphere/Forest/Ancient Tomb for that fourth Smokestack...
    If it walks like a duck and talks like a duck, it's probably delicious.
    Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.

  16. #16

    Re: Green Stax

    Quote Originally Posted by Skeggi View Post
    Best suggestion in the entire thread.
    You may be on to something here, Exploration is pretty pimp with Smokestack, but I'm a little worried that adding four copies of it would sometimes keep you from drawing business spells. Four Mox Diamonds and four Explorations just seems like a lot of acceleration spells, considering that Garruk also provides a little bit of acceleration. It's not like we're ultimately using a lot of mana up once we get our lock pieces in place... I might be wrong, but I could see either replacing some number of moxes for Exploration, or else running two Exploration and the full set of moxes.

  17. #17

    Re: Green Stax

    Quote Originally Posted by Benie Bederios View Post
    What? Your deck plays Artifacts and Enchantments. Two of the hardest cards to get into the Graveyard. You even have a Plainswalker. Next to that you play Smokestack to make sure cards go the Graveyard, like creatures from your opponent. There you have a 5/6 Goyf that can be even bigger if an opponent plays an Instant( quite common in Legacy).

    BB
    What I'm saying about Tarmogoyf, is that it's not part of our strategy to get our own cards into the graveyard. Most decks that use him to maximum effectiveness have a bunch of cards that either go to the graveyard as soon as you play them, or get sacrificed for some function. Stax likes to play a bunch of permanents and keep them in play.

  18. #18

    Re: Green Stax

    Random thought: Would Living Wish be any good in this deck, or just pointless? I don't know if there would be much value to being able to keep finishers and lands in the sideboard, but it just seems sort of cool. Obviously, we wouldn't want to devote too many sideboard cards to the toolbox... What do y'all think?

  19. #19
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: Green Stax

    Mana : (Stompy deck mana base) 26
    4 ESG
    4 City
    4 Ancient Tomb
    10 Forest
    4 Chrome Mox

    Stax elements : 14
    4 Chalice of the Void
    4 Smokestax
    4 Tangle Wire
    2 Trinisphere

    Permanent makers + beaters : 12
    4 Garruk
    4 Imperious Perfect
    4 Spawnwrithe

    Tricks :
    2 Umezawa's Jitte
    2 Loxodon Warhammer (the creatures have no evasion)
    4 Snakeform/Briarhorn

    SB :
    2 Trinisphere
    rest to define

    The deck takes advantage of its ability to generate a lot of creatures in various ways: with equipments/tricks and with Stax elements. According to me, these token generators are the only the reason for playing green. Appart from that, other colors do the same but better.

  20. #20
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: Green Stax

    Quote Originally Posted by DukeDemonKn1ght View Post
    What I'm saying about Tarmogoyf, is that it's not part of our strategy to get our own cards into the graveyard. Most decks that use him to maximum effectiveness have a bunch of cards that either go to the graveyard as soon as you play them, or get sacrificed for some function. Stax likes to play a bunch of permanents and keep them in play.
    That's completely untrue. When you play Tarmogoyf, you don't give a thought to make it bigger, for the simple reason that you will probably face Tarmogoyfs yourself. Tarmogoyf is most of all a control element, that is used also as a kill. It's the best wall of the format, plus it's a kill.

    Although, I also think that Tarmogoyf is not good in Stax, because it is not a card providing card advantage. It has nothing to do with your game strategy, and you can't afford to play in stax cards that do not help with the overall strategy. (it's a good protector for Garruk though)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)