Results 1 to 20 of 20

Thread: [Deck] Aggro Threshold

  1. #1

    [Deck] Aggro Threshold

    Here's an idea that I had and just wanted to put out there. Many aggro control mirror matches comes down to whichever player can find and resolve one of their threat and actually keep it in play long enough to win. So to get an advantage, why not just play more threats? This in turn also improves your aggro matchup, and even gives you a faster clock against combo.

    4 Nimble Mongoose
    4 Tarmogoyf
    4 Knight of the Reliquary
    2 Mystic Enforcer

    4 Swords to Plowshares
    4 Brainstorm
    4 Ponder
    1 Predict

    4 Stifle
    4 Force of Will
    4 Counterbalance
    3 Sensei's Divining top

    4 Wasteland
    4 Flooded Strand
    3 Windswept Heath
    2 Tropical Island
    2 Tundra
    1 Island
    1 Forest
    1 Plains

    It's basically threshold, but with more threats, so that it's not vulnerable to pinpoint removal like StP and Snuff Out and Edicts which are on the rise. It plays like a mix of Threshold and Zoo.

    Another major strength of this deck is the land destruction. With 4 Stifle, 4 Wasteland, and 4 Knights to grab the other Wastelands, your opponent will be scrambling to keep even just one land in play.

    Other cards worth playing...

    Daze - Needs no explanation. Goes well with the current strategy of playing Stifle + Wasteland. I really want to find a way to make room for this card.

    Oblivion Ring/Engineered Explosives - No explanation needed. These are versatile, all be it slow and mana intensive removal spells. I personally was never a big fan of their high casting cost.

    Worship - Mostly just an interesting tech to try in the sideboard. Gives Burn and Aggro a hard time. With the higher threat count, combined with the Mongoose, the card is better than it had ever been in Threshold.

    Gadook Teeg - Another must play in the sideboard. One option is to cut Force of Will altogether (blasphemous I know) to make room for the Dazes and also support 3-4 Gadook Teeg against opposing Forces, Wraths, Ad-Nauseum, Tendrils, Belchers and Warrens.

    Werebear - Basically Tarmogoyf 5-8. Also doubles as a mana producer early on. The only reason I opted not to play it is because it makes the deck too dependent on achieving Threshold.

    Trygon Predator - It's relegated to the sideboard. But it's strong enough that it could easily hop back into the maindeck someday soon.

    Rafiq of the Many - I had it in my initial build and it was actually very powerful, but no one seems to be a fan of this guy. So I guess 2 Mystic Enforcer is enough 4cc threats.
    Last edited by Captain Hammer; 01-25-2009 at 03:40 PM.

  2. #2

    Re: [Deck] Aggro Threshold

    Rafiq is bad in an aggro deck. A 3/3 for four with an ability that requires an aggressive deck to attack with a single creature each combat is bad.

    Also, why all the random 2-ofs? Make up your mind on what you want to run already.

  3. #3
    Mega Shark VS. Giant Octopus!
    bowvamp's Avatar
    Join Date

    Jan 2009
    Posts

    344

    Re: [Deck] Aggro Threshold

    I like the idea of that new knight from conflux in this deck. In general, I see it being played in threshold the most out of any deck it has a possibility to be played in. Maybe:

    -2 Rafiq
    +2 Knight of the Reliquary
    feefox: each card in hand!!!!
    ridicolous
    only fortune

  4. #4
    Chief Head Chief of the Department of Redundancy Department
    b4r0n's Avatar
    Join Date

    Dec 2005
    Location

    Massachusetts
    Posts

    198

    Re: [Deck] Aggro Threshold

    Most aggro-control mirrors come down to who can assemble Countertop the fastest. So, if you truly want to win the aggro-control mirror, you should be running 4 Counterbalance, 3 Sensei's Divining Top, and 2-3 Trygon Predators. Hell, if you're dead set on winning the mirror, run maindeck Krosan Grips.

    Oh, and Rafiq is terrible.
    Quote Originally Posted by Volt View Post
    And make no mistake, a Hulk Flash dominated metagame is shit on a plate. Sure, it made for an interesting GP and possibly even attracted a few curious newcomers who wondered "I wonder what it's like to eat shit?" or "I wonder what it's like to make other people eat shit?" That's all fine and dandy, but I'll be glad to say "Good riddance!" to Flash when I wake up tomorrow.

  5. #5

    Re: [Deck] Aggro Threshold

    I originally played just 2 Knights because it seems only strong in the mid-late game, when you have an excess of lands and a fuller graveyard. But it is a strong effect so...

    I took in all of your recommenations and updated the build.

    Basically, I cut 2 Trygon Predators (something had to be cut) and 2 Rafiq of the Many to make room for the last 2 Knight of the Requilary as well as another Counterbalance and a Predict.

    The Rafiq was actually very good though. I think you guys are underestimating him.

  6. #6

    Re: [Deck] Aggro Threshold

    I'm surprised that no one has anything to say about this list.

    I would think a shell of what is typically considered the best all around deck in legacy, but playing 4 Stifle + 4 Wasteland + 4 Knights to tutor for all 4 Wasteland would get a lot of attention given the new draw that people have towards land destruction.

  7. #7

    Re: [Deck] Aggro Threshold

    Quote Originally Posted by Captain Hammer View Post
    I would think a shell of what is typically considered the best all around deck in legacy, but playing 4 Stifle + 4 Wasteland + 4 Knights to tutor for all 4 Wasteland would get a lot of attention given the new draw that people have towards land destruction.
    Blowing up the already scant colored sources in this deck in order to Waste an opponent seems poor. I would much rather have Loam and Wasteland because at least then the land destruction isn't symmetrical.

  8. #8
    Member
    raharu's Avatar
    Join Date

    Jun 2007
    Location

    Scrubington
    Posts

    1,072

    Re: [Deck] Aggro Threshold

    Quote Originally Posted by Aggro_zombies View Post
    Blowing up the already scant colored sources in this deck in order to Waste an opponent seems poor. I would much rather have Loam and Wasteland because at least then the land destruction isn't symmetrical.
    Some sort of land recursion seems mandatory, at any rate. Also, the lack of Daze, the high CMC of the threats (as compared to Threshold) compounded with only 14 color-producing lands, which feed Knight anyway, the list just looks... weird.
    Team Battletoadz: Fuck the Meta-police?

    If it's all in our heads, it's best that we don't loose them.
    Quote Originally Posted by Nihil View Post
    Mother of Runes is a woefully underplayed Tier 1 card.
    Quote Originally Posted by dude 666 View Post
    Power wouldn't lay in the hands of the few if the general population was more educated and actually voted. Why should the government care about you if you don't vote? (Partially why I hate the electoral college and 2-party system)

  9. #9
    Member
    Jaynel's Avatar
    Join Date

    Feb 2006
    Location

    Boston
    Posts

    878

    Re: [Deck] Aggro Threshold

    A 3 casting cost creature that taps for a mediocre effect instead of going into the red zone doesn't exactly scream "aggro" to me.

  10. #10

    Re: [Deck] Aggro Threshold

    So basically, you're saying I should up the land count and rename the deck.

    Okay, that's no problem, I had been meaning to do that anyways...

    -1 Predict
    -1 Counterbalance

    +1 Tropical Island/Savannah (fetchable with both Flooded Strand and Windswept Heath)
    +1 Tundra/Windswept Heath/Island (if retaining Counterbalance)

    And henceforth, this deck will be called... LD Thresh.

    Happy?

    P.S: The list already runs both Swords and Counterbalance, it always has. Not sure where you got the impression that it doesn't.

    P.P.S: I really do want to make room for both Daze and LftL/Crucible but I don't know what to cut to make this happen.

    Perhaps the Counterbalance + Sensei's engine should go...

    -3 Counterbalance
    -3 Sensei's Divining Top

    +4 Daze
    +2 Crucible of Worlds

    So the final list would look like this...

    4 Nimble Mongoose
    4 Tarmogoyf
    4 Knight of the Reliquary
    2 Mystic Enforcer

    4 Brainstorm
    4 Ponder
    2 LftL/Crucible of Worlds

    4 Swords to Plowshares
    4 Stifle
    4 Daze
    4 Force of Will

    4 Wasteland
    4 Flooded Strand
    4 Windswept Heath
    2 Tropical Island
    2 Tundra
    1 Savannah
    1 Forest
    1 Plains
    1 Island

  11. #11
    Shake that.
    Skeggi's Avatar
    Join Date

    Mar 2008
    Location

    Amsterdam
    Posts

    2,047

    Re: [Deck] Aggro Threshold

    Quote Originally Posted by Captain Hammer View Post
    And henceforth, this deck will be called... LD Thresh.
    Boo! Call it 'Smelly Cat'!
    If it walks like a duck and talks like a duck, it's probably delicious.
    Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.

  12. #12

    Re: [Deck] Aggro Threshold

    That would be a cool name, if the deck ran any cats that is.

    Unfortunately, it turns out that the Knight is actually NOT a cat, even though I think it was spoiled as one originally.

  13. #13
    Endgegner
    MSC's Avatar
    Join Date

    Dec 2008
    Location

    Karlsruhe, Germany
    Posts

    2,814

    Re: [Deck] Aggro Threshold

    Hmm the loss of CounterTop is too much i think.
    Now you have "Aggro-Deck" with a total of 14 Creatures and no Burn. On Top of that you have no Raw-Carddraw at all. I realy don't know how this Deck can be better than the other Thresh-Lists.

    But maybe I'm wrong. Do you have some Test-Results with this Deck?

  14. #14
    Member
    raharu's Avatar
    Join Date

    Jun 2007
    Location

    Scrubington
    Posts

    1,072

    Re: [Deck] Aggro Threshold

    Back to Basics thresh seems like a better gameplan than this :3 Just being honest.

    EDIT: Aggro Threshold

    Creatures: 13
    Nimble Mongoose x4
    Tarmogoyf x4
    Quirion Dryad x4
    Fledgling Dragon x1

    Burn: 8
    Lightning Bolt x4
    Magma Jet x4

    Cantrips: 11
    Brainstorm x4
    Ponder x4
    Predict x3

    Permission: 10
    Spell Snare x3
    Daze x3
    Force of Will x4

    Lands: 18
    Flooded Strand x4
    Wooded Foothills x4
    Volcanic Island x3
    Tropical Island x3
    Mountain x1
    Forest x1
    Island x2

    Sideboard: 15
    Blood Moon x4
    Krosan Grip x3
    Pithing Needle/ Pyroclasm/ Firespout x3
    BEB x1
    Hydroblast x1
    REB x1
    Pyroblast x1

    Now watch me YOUUUUUUUU!!!

    That's aggro threshold. Very nice. 21 Blue cards for FoW, Blood Moons in the side for control, Fledgling Dragon, the most unconditionally aggressive creature ever to be featured in any Threshold list, ever, tons of burn, and the creature with the most aggressive potential in the game, Quirion Dryad. Go Go Aggro.
    Team Battletoadz: Fuck the Meta-police?

    If it's all in our heads, it's best that we don't loose them.
    Quote Originally Posted by Nihil View Post
    Mother of Runes is a woefully underplayed Tier 1 card.
    Quote Originally Posted by dude 666 View Post
    Power wouldn't lay in the hands of the few if the general population was more educated and actually voted. Why should the government care about you if you don't vote? (Partially why I hate the electoral college and 2-party system)

  15. #15

    Re: [Deck] Aggro Threshold

    Why is burn so popular with you guys?

    It's not enough to deal with any of the main creatures in the format, and it's not enough to act as finishers either, you will need to do 2 for 1 trades for that.

    I would much rather devote those slots to cards like Daze and FoW and Divert and counterbalance that can actually stop those Dreadnoughts and Tombstalkers and Goyfs and Enforcers from resolving in the first place.

    Disruption ala, Stifle and Wasteland seems to be a much more productive use of deck space than burn spells that aren't good enough to serve as removal, or as finishers.

  16. #16
    Survivalist
    Waikiki's Avatar
    Join Date

    Sep 2007
    Location

    Netherlands
    Posts

    398

    Re: [Deck] Aggro Threshold

    UGr thresh has been performing just fine lately so I guess the burn reach should be working.

  17. #17
    Member
    raharu's Avatar
    Join Date

    Jun 2007
    Location

    Scrubington
    Posts

    1,072

    Re: [Deck] Aggro Threshold

    Quote Originally Posted by Captain Hammer View Post
    Why is burn so popular with you guys?

    It's not enough to deal with any of the main creatures in the format, and it's not enough to act as finishers either, you will need to do 2 for 1 trades for that.
    Reach. It's that simple. That, and it's never dead. It also grows Dryad too :3

    Quote Originally Posted by Captain Hammer View Post
    I would much rather devote those slots to cards like Daze and FoW and Divert and counterbalance that can actually stop those Dreadnoughts and Tombstalkers and Goyfs and Enforcers from resolving in the first place.
    Bur I already have FoW and Daze, and Counterbalance is too slow. Divert, on the other hand... is a thought :}

    Quote Originally Posted by Captain Hammer View Post
    Disruption ala, Stifle and Wasteland seems to be a much more productive use of deck space than burn spells that aren't good enough to serve as removal, or as finishers.
    Magma Jet sets up Predict, grows Dryad, filters the deck (Scry is THE SHIT. Srsly), works well with Brainstorm, is an aggressive spell, and when coupled with a Lightning Bolt takes 1/4 of the opponent's starting life total, most likely increasing your clock by a turn. Stifle does none of this, and you can't play a lot of creatures with Wasteland in the deck, especially if you only have 18 lands, Wasteland-inclusive. Threshold with Wasteland is Thrash, and Thrash isn't really aggro. Thrash plays the control role as well as Balance'd Thresh because instead of indulging in a tempo sink (Counterbalance and SDT) that stops spells, they control the tempo with land disruption, removal, and early game counters until they get one of their 8 threats. Adding threats to Stifle-Waste thresh doesn't make it more aggro (especially when they're 3 amd 4 mana), and adding Counterbalance to Stifle-Waste thresh doesn't make it more aggro, or faster, or really that much stronger, especially if you do it at the expense of Daze.
    Team Battletoadz: Fuck the Meta-police?

    If it's all in our heads, it's best that we don't loose them.
    Quote Originally Posted by Nihil View Post
    Mother of Runes is a woefully underplayed Tier 1 card.
    Quote Originally Posted by dude 666 View Post
    Power wouldn't lay in the hands of the few if the general population was more educated and actually voted. Why should the government care about you if you don't vote? (Partially why I hate the electoral college and 2-party system)

  18. #18

    Re: [Deck] Aggro Threshold

    Quote Originally Posted by MSC View Post
    But maybe I'm wrong. Do you have some Test-Results with this Deck?
    I don't have physical copies of the Knights yet. I'll be able to play against a much broader range of players and decks once I do.

    But actually, the Knight in these games has been VERY VERY good. It hops onto the board as a 4/4 or 5/5 usually. And can easily pump itself up as large as it needs to get.

    I mean you can give it +2/+2 every turn just by saccing a land to grab a fetchland every turn and then using the fetchland. It can do this after you declare it as a blocker too. And it even combos well with brainstorm, and top and counterbalance. I think you guys fail to realize that this is all pretty absurdly powerful.

    It also turns all additional lands you have into Wasteland to disrupt your opponent's colorbase. I think it's going to be a very strong and very popular threat in the future. Basically like Goyfs 5-8.

    In additiont to the Knights, the Rafiq were also very aggressive and that's why the deck earned the name Aggro Thresh. Because it had a lot of big scary threats.

    But even without Rafiq, if the Knight does prove to be the next Goyf, then I supposed the title Aggro Threshold would make more sense to more people.

    I really can't imagine ever cutting it or StP for a 2cc two damage burn spell like Magma Jet. It's just no where near as powerful. I dont care how good Scry is. It doesn't justify trading a broken effect like StP or a massive threat like Knight for a 2 mana 2 damage burn spell.

  19. #19
    Member

    Join Date

    Jun 2008
    Location

    Feltre, Italy
    Posts

    85

    Re: [Deck] Aggro Threshold

    I'm looking for testing this deck w/o cb/sdt.

    Capt.Hammer you're testing crucible or lftl now?

    I think crucible is better because lftl is easily extirpable and to have 2 mana open, too.

    @others comments : lftl is better than crucible because it allows to put on weight Knight of the Reliquary.

    But...ltfl is bad versus Knight of the Reliquary ability. Crucible in this direction is >>>>> lftl.

  20. #20

    Re: [Deck] Aggro Threshold

    I agree.

    I have been using proxies and Knight of the Reliquary has been AMAZING in the deck. He is usually a 4/4 or 5/5 even without you having to use his pump ability. Once you pump him even once, he becomes a 6/6 or a 7/7, big enough to beat everything in the format short of Dreadnought.

    I'm surprised it's not getting more attention.

    Fetching a wasteland with it to shuffle away some cards, Wasting their land, and pumping the knight +2/+2 in the process is a huge tempo boost.

    I'm going to build around the guy more now.

    I'm thinking...

    4 Wasteland
    3 Crucible of Worlds
    +1 Horizon Canopy
    +1 Maze of Ith/Treetop Village/Mishra's Factory

    Would all work together really well in the deck.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)