Originally Posted by
from Cairo
Disagree.
The fact that it has trample is rarely relevant most of the time the opponent has no blocker, a utility they don't want to block with, or a creature that's 3/3+, in any of those cases it having trample is irrelevant.
Producing green is fine and all, but coming into play tapped is a much bigger drawback than producing colorless. IE with a Treetop Village, Bayou hand you have to chose to play discard turn 1 and suffer tempo loss turn 2, or play the Village turn 1 and give your opponent another turn to work with their cards in hand. With a Nantuko Monastery, Bayou hand you can play out a Bird or Thoughtseize turn 1 and follow it with a Tarmogoyf turn 2 without having to limit your plays by a land with a huge tempo set back.
Not needing threshold is valid, there will be cases where you don't have 7 in the yard and might otherwise be able to be utilizing a manland. But at the same time in a deck with 6-8 Discard spells and 4-7 fetchs, getting 7 cards into the yard seems like it will happen in the mid game pretty reliably. Also alot of the time in the early game, you'd be using the land for mana production anyway.
Finally a 3/3 does not crush most of the formats creatures... Tarmogoyf is most of the formats creatures and its reliably 3/4+, not to mention looking at the decks in the DTB forum: Team America's Tombstalker, Thresh's Mystic Enforcer, Agro Loam's Countryside Crushers and Terravores, Dreadstill's Dreadnaughts. Most of the top tier decks that are packing creatures are playing ones that are larger than Treetop Village.
Personally I would rank them as Mishra's Factory being best (due to not coming into play tapped, becoming more powerful in multiples and costing the least to activate), Nantuko Monastery second (being largest, having first strike, not coming into play tapped; downside being reliant on gy) and Treetop Village being the least viable of the 3 man lands (due to tempo hit, and mostly irrelevant benefits over the other two).