Play and resolve Ugin, All is Dust or Oblivion Stone. That should cleanup all their crap.
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I'm going to run ugin in place of emperions and a couple moments peace in the board. I'll also squeeze in the All is Dust as training wheels.
Did anything ever come of Kiora?
ok guys, brainstorming time. I need to finish the sideboard for my ugw/terminus/10post. I will consider all the mathcup; I'd like to have the most general sideboard possible, let's say side at least 5/6 every match, maybe 4 with easy matchups. Let's start with the list:
2 krosan grip
1 pithing needle
2 blue elemental blast
2 surgical extraction
1 relic of progenitus / rest in peace
1 oblivion stone
1 tabernacle
1 maze of ith / swords to plowshares
1 ugin
1 flusterstorm
2 sphere of resistance / trinisphere
matchups side in:
MIRACLE
2 krosan
1 tabernacle
1 ugin
1 flusterstorm
1 oblivion stone
ANT
1 flusterstorm
1 tabernacle
1 relic of progenitus
2 sphere of resistance
ELVES
1 ugin
1 tabernacle
2 sphere of resistance
1 oblivion stone
SNEAK AND SHOW
1 pithing needle
2 krosan grip
2 blue elemental blast
1 maze of ith
BURN
2 blue elemtal blast
1 flusterstorm
2 sphere of resistance
BUG
1 relic of progenitus
2 surgical extraction
1 ugin
1 pithing needle
1 oblivion stone
LANDS
2 surgical extraction
1 maze of ith
1 relic of progenitus
1 pithing needle
FAST COMBO BELCHER/ALL SPELLS
2 surgical extraction
2 sphere of resistance
1 flusterstorm
1 tabernacle
1 pithing needle
INFECT
1 maze of ith
1 pithing needle
.............................HELP!
REANIMATOR
2 surgical extraction
1 relic of progenitus
1 maze of ith
1 pithing needle
1 flusterstorm
DEATH AND TAXES
1 pithing needle
1 ugin
1 tabernacle
1 oblivion stone
2 krosan grip
MUD
2 krosan grip
1 pithing needle
1 oblivion stone
........1 more?
Grip is solid. You can take out an Inkmoth and they can't Vines in response to save it.
Sphere isn't terrible. It helps slow down their big all-in pump turns. Flusterstorm could serve a similar purpose. Downside is that it doesn't stop them from just attacking you over several turns.
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Thanks Booze, I forgot Inkmoth was an artifact XD. Grip is a little slow, but it can really be usefull, it depends also on the side out.
I forgot also sphere because originally there was trini ahahahahah, but I removed it, too slow, and usually I side in spheres against fast matchups. 3 vs 2 mana is a big difference in those cases.
So I've been testing this list with Veteran Explorer and I've been pretty happy with it
4 Primeval Titan
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger
1 Natural Order
4 Sensei's Divining Top
4 Crop Rotation
3 Pyroclasm
2 Relic of Progenitus
1 Huntmaster of the Fells
2 Veteran Explorer
2 Ugin, the Spirit Dragon
4 Green Sun's Zenith
1 Oracle of Mul Daya
2 Pithing Needle
2 Trinisphere
3 Wooded Foothills
4 Cloudpost
4 Glimmerpost
1 Dark Depths
1 Vesuva
1 Eye of Ugin
2 Cavern of Souls
1 Thespian's Stage
1 Snow-Covered Mountain
4 Snow-Covered Forest
1 Savannah
1 Dryad Arbor
1 Karakas
1 Bojuka Bog
Sideboard:
1 The Tabernacle at Pendrell Vale
4 Leyline of Sanctity
1 Rest in Peace
2 Thorn of Amethyst
1 Reclamation Sage
1 Gaddock Teeg
1 Glacial Chasm
1 Sphere of Resistance
2 Circle of Protection: Red
1 Dawnstrider
http://sales.starcitygames.com//deck...p?DeckID=93215
What the hell is this? I can't even begin to imagine why someone would pilot this pile? Obviously every random selection caught his opponents off guard.
Aside from food chain, this deck makes no sense to me what so ever.
Maybe his plan was to cast his sideboard with Spawnsire of Ulamog, and the rest was just to find and ramp into it, with a few smaller plans? I dunno, I found it funny.
AlternativeEldrazi.deck.....
very stilish, but very weak. A Pyroclasm and everything is gone. Also I don't like the sideboard at all, there are only tutorable cards for Spawnsire, nothing against combo or some particular matchups.
This does look like a pile but look at the interactions, they are all pretty solid. The Eldrazi tokens serve two purposes, blockes for early game to get to late game, or ramp if he is racing. Even with a pyroclasm, you lose 0/1 that can sacrifice for mana. Additionally, cryptic gateway is reusable and interesting.
Spawnsire is pretty much an auto win with the ult. Mana doesnt seem like it would be an issue with crop rotation and gaeas crade. 4 caverns allow it to just RAPE miracles and other control. Thinking of it now its possible he got paired with miracles for the majority of his matches.
The deck has a lot of synergy but I'd expect the powerlevel to be more aligned with modern.
Ill shuffle it up and get back to yall
Thank you. i was contemplating sleeving it up and testing with proxies to see what it felt like. Just seems really off in general. He is definitely all over the ramp into eldrazi, but every piece of that seems fairly weak to sweepers whereas we usually don't care about a pyroclasm or a gorlgari charm.
Didnt get much testing in with it but it plays like a fair deck even though it can do unfair things. Played against sneak and show and shardless bug. Won both matches in 3. Its appears favored against show and trll decksbecause tou het to attack before them. Sneak and show can beat it but didnt get the sneak into emrakul in time.
Against bug he pretty much tore my hand apart but then i topdeck a fatty and swing. It plays like i described. The tokens just block / ramp depending on the situation. They served both purposes in my matches. The 1/5 is decent blocker till you get another eldrazi.
I say it plays like a fair deck because you dont have any real way to get ahead. There isnt card draw outside of ancient stirrings which isnt card advantage, but rather just there so you dont get completely screwed. The game i lost against bug was because he saw 4 wastelands and a toxic deluge and just tempoed me.
With very little testing You can tell the deck isnt optimized but its probably a viable option for people without alot of money. The sideboard posted was in omplete and overkill if they are just there for spawnsire. 4cavens is really nice and i can see it tearing through miracles even more than traditional 12 post.
Finally got to cast Nulamog yesterday and consume some permanents. That guy is the real deal. Looking forward to eating things this weekend @ EE3! See some of you there. :-)
Hello everyone. I've recently built U/G post, and am taking it up to the SCG Open this weekend. Was wondering if I could get a bit of advice/critique on the list - I've been following the thread for a bit, but I'm not sure what to do with the list in an unknown post-dig meta.
List is as such right now:
4x Sensei's Divining Top
2x Pithing Needle
2x Expedition Map
2x Candelabra of Tawnos
1x Relic of Progenitus
3x Repeal
4x Brainstorm
3x Crop Rotation
3x Trickbind
3x Show and Tell
4x Primeval Titan
2x Platinum Emperion
1x Emrakul, the Aeons Torn
1x Ugin, the Spirit Dragon
4x Tropical Island
4x Misty Rainforest
4x Cloudpost
4x Glimmerpost
2x Island
1x Forest
1x Eye of Ugin
1x Glacial Chasm
1x Karakas
1x Vesuva
1x Bojuka Bog
1x Cavern of Souls
Board:
2x Engineered Explosives
2x Moment's Peace
1x Hydroblast
3x Flusterstorm
1x Arcane Laboratory
1x Relic of Progenitus
2x Surgical Extraction
3x Krosan Grip
Any advice would be greatly appreciated! Really no idea what meta will look like, and I don't have quite the experience with the deck to know what is optimal (Especially with the board)
Same here. Nulamog was very good when I used him. Got him onto the battlefield against MUD, exiling lands. Two attacks later, my opponent had three cards left in his library, which turned out to be super bad for him.
Your basic concept is fine, and play what you're most comfortable with. Nonetheless, I'll throw out a few ideas for you.
When in doubt, expect BUG. I hate Deathrite Shaman, so I rather enjoy running extra Relic of Progenitus to combat them. Looking at your main and sideboard, I think you could get value out of a Trinket Mage or two. I'm not sure you need all of Ugin, the Spirit Dragon, Moment's Peace and Engineered Explosives either. The latter two in particular mostly accomplish the same job: especially if you add in Trinket Mage, maybe Moment's Peace is a bit more expendable. I also really like Nulamog as I mentioned above.
It's a minor difference, but you probably should replace your Hydroblast with a Blue Elemental Blast. Since we're not worried about building Storm, fueling Delve, or anything like that, at least BEB usually can't have its target changed. It will rarely matter, but you never know.
It's a personal choice, but I like Trinisphere a lot more than I like Arcane Laboratory in general.
I also gravitate towards dual vesuva's because you want to vesuva forest/island in a few matchups, dual vesuvas increases your chances of casting primeval titan under a bloodmoon.
I agree with Zot, you want to squeeze a trinketmage in somehow. Also, I would squeeze 1 graffdiggers cage. It's a good hurdle for both storm and elves, both of which aren't easy matchups.
Question what was your way to sacrifice Veteran Explorer ? Does Red is give you enough support, does black should be your second color to combine Veteran with Cabal Therapies ?
You should look at this thread: http://www.mtgthesource.com/forums/s...Nic-Feat-8Post
I don't like two copies of Vesuva in "my" builds. Actually I take Rock Lee's lists and do some minor changes because of differences in play style and meta ;-) But usually there aren't many MU's where you face Blood Moon game 1, and in EVERY MU where it could appear in game 2, I board a mixture of Krosan Grip, Nature's Claim and Swan Song. Under Blood Moon, you should try to destroy it asap. After it's gone, I return to the original game plan and a resolved Titan gets me real Value (life, mana,...) instead of more Mountains and can be pushed into play via Cavern of Souls again even under counterbalance / top with terminus floating :-)
I saw the guy streaming with his cloudpost list with 1x explorer. He would green sun zenith for it as a blocker vs goyfs and stuff. Was pretty sweet. More than 1 is obviously bad.
Coming from Mono-G here, so I don't know how well this carries over to UG. But I couldn't imagine running less than the full 4x Vesuva. It's one of the most versatile cards in the deck.
It's one of the best lands to hold on to, since you can decide later whether life or mana is what you need. And being able to copy Bog multiple times can be the deciding factor in many games.
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In GU post, I was running 2 Vesuva which are essentially posts 9-10. You really do want to get enough mana to cast a Prime Time.
Is Ulamog, the Ceaseless Hunger worth running?
Kills 2 things instead of 1 on casting but does not have Annihilator when attacking.
He is amazing. The casting trigger impacts the board enough to make up for annihilator. It can take out the two biggest threats to stabilize the board or come back from behind, and it can lock up the game when you're ahead. It also comes down MUCH faster at 10, since there are two more ways to cast him naturally off 4 lands (Cloud x3 + Forest, Cloud x2 + Glimmer x2).
While losing annihilator is annoying, his attack trigger is actually quite strong. It usually represents a 2-turn clock, regardless of blocking (with cantrips/fetches, there's probably not much left after you eat 40 cards). It's also arguably stronger than annihilator against Storm. I've lost games to a topdecked Lotus Petal despite untapping with a T3 Infinite Gyre to eat all their land. With this, there's a 1/3 chance that your first attack will eat their 1-of Tendrils. Likewise, with any other deck that runs light on actual win conditions.
Really, the only thing that I'm disappointed in is the lack of a reshuffle clause. But that casting trigger is powerful enough to make up for it.
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Has any one seen the titanless post build?
http://mtgtop8.com/event?e=10672&d=261060&f=LE
i suppose thats what it is seems alot like mud eldrazi to me tho
Hi all, I've been playing this deck for a while having a ton of fun and this weekend I made the quarter finals of a 57 man tournament going undefeated in the Swiss, 5 wins and an id.
The deck list I played is below as well as the decks I played against,
Land 25
1 Forest
1 Island
4 Tropical island
4 Misty rainforest
4 Cloud post
4 Glimmer post
2 Vesuva
1 Eye of ugin
1 The tabernacle at pendrall veil
1 Karakas
1 Glacial chasm
1 Cavern of souls
Creatures
4 primeval Titan
1 emrakul the aeons torn
1 ulamog the infinite gyre
Instants
2 repeal
3 crop rotation
4 brainstorm
3 trick bind
1 cyclonic rift
Sorcery
3 show and tell
Planeswalkers
2 ugin the spirit dragon
Artefacts
2 pithing needle
3 expedition map
2 candelabra of tawnos
4 sensei's divining top
Enchantment
1 drop of honey
Sideboard
2 elephant grass
1 pithing needle
2 krosan grip
2 surgical extraction
1 bojuka bog
4 force of will
3 fluster storm
Round 1, shardless bug, win 2-0
Round 2, burn, win 2-0
Round 3, sneak and show, win 2-1
Round 4, Id with a friend (a bit early I know)
Round 5, rug delver, win 2-0
Round 6, miracles, win 2-1
Quarter finals, shardless bug loss 0-2, same 75 as round 1 win but different player.
Trick bind was amazing all day!
Any questions just ask
Mifme.
Played at EE3 this past weekend. Here was the final list I played, basically pretreasure cruise area with minor updates.
1 emrakul, the Aeon's torn
1 ulamog, the ceaseless hunger
1 platinum emperion
4 primeval titan
1 trinket mage
3 sensei's divinin
2 expedition map
2 pithing needle
2 candelabra of tawnos
3 show and tell
4 brainstorm
2 ponder
3 force of will
3 repeal
3 crop rotation
4 cloudpost
4 glimmerpost
2 vesuva
4 tropical island
4 misty rainforest
1 forest
1 island
1 bojuka bog
1 Karakas
1 glacial chasm
1 cavern of souls
1 eye of ugin
~sideboard~
2 flusterstorm
2 red elemental blast
1 ugin, the spirit dragon
1 graffdiggers cage
1 relic of progenitors
1 engineered explosives
1 venser, shaper savant
1 Krosan grip
2 sphere of resistance
1 platinum emperion
1 the tabernacle at pendrell vale
1 maze of ith
Losses:
Round 1 shardless bug. Thoughtsiezed my ponder to toplock me beat down with double goyfs.
Round 7 tezz. Chalice on X=1 turn 1 both games with force backup.
Round 9 whoopsnogoyfs delver. Game 1 double force double daze. Game 3 double blind flips of delvers including a force.
draw:
Round 2 lands. Went to turns, if I had a 6th turn, ulamog would have done the job. Frustrating but whatever!
ponder was mediocre at best. Going forward I may try an instant speed draw spells to avoid tapping out. Not sure what's the best yet.
Mifme, how did Drop of Honey perform? Also, what was involved in your win against RUG delver?
MaCHOOga, what led you to play zero board wipes main and how often did you set EE to 2?
Well, drop of honey was actually pretty good, it help game 1 against rug delver actually after it resolved on turn 3 with him having 3 nimble mongoose out. The main deck tabernacle and sideboard elephant grass slowed him down enough for me to map into cavern to cast uncounterable Titan where I got 2 glimmer posts to gain 4 then again to gain 12 on attacking.
mifme, what was your reasoning for playing old Ulamog over the new one? The old one is still awesome, but most people have come to the conclusion that the new one is better.
I don't have any room for board wipes lol! Also, what board wipes are even in the colors. If anything, it would be EE main. That card is solid. EE 0 and EE 2 usually.
In my local metagame, "goofy" combo is on the rise. Goofy defined as: Opps all spells, belcher, Spanish inquistion, pox, stax, etc. That being said, I'm running FoW's to basically be a seatbelt so that I have a glimmer of hope game 1. Against any fair deck, I usually board them out game's two and three. The more I think about out though, it may be correct to bring them back in on the draw against the delver decks, despite feeling terrible.
Well, i debated this as well, ideally i think i'd prefer the new one too but for one thing, the shuffle effect has been relevant to me several times due to liliana of the veil but after trying trickbind (this was the first time i'd tried them) i think the new one might be better. Maybe play both ?
Interesting. I too miss the shuffle effect of the old Ulamog, but the thing I like most about the old one is the annihilator. With their annihilator triggers, all the old Eldrazi were immediate threats with just a single swing, whereas the new Ulamog attacking doesn't cripple their board when swinging. This is especially true when you end up Show and Telling in the old Ulamog vs the new one against a board with some threats already out; you could more easily die on the opponent's swingback.
With that being said, the new Ulamog's casting cost and cast triggers are both significantly better, so much that I think I would choose the new one. I would add Kozilek before including both of the Ulamogs, however. Kozilek is pure gas everytime, and can help you dig to a game-changing card like a Crop Rotation when you need one.
12 post (61)
Lands 27
1 Bojuka Bog
4 Cloudpost
1 Dryad Arbor
1 Eye of Ugin
3 Forest
4 Glimmerpost
1 Karakas
3 Savannah
1 The Tabernacle at Pendrell Vale
4 Vesuva
4 Windswept Heath
Creatures 10
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
3 Oracle of Mul Daya
4 Primeval Titan
1 Ulamog, the Ceaseless Hunger
Spells 24
4 Ancient Stirrings
2 Candelabra of Tawnos
3 Crop Rotation
4 Explore
2 Natural Order
3 Pithing Needle
4 Sensei's Divining Top
2 Ugin, the Spirit Dragon
Sideboard 15
2 Carpet of Flowers
1 Elderscale Wurm
1 Glacial Chasm
2 Krosan Grip
1 Maze of Ith
1 Natural Order
2 Rest in Peace
2 Sacred Ground
3 Sphere of Resistance
Played this tonight at a local event. Finally added sphere of resistance to the board. Got paired against storm round 1 and I actually took game 2 with 2 sphere and at 43 life off glimmerposts, and was 1 cloudpost off from killing him game 3. He had the abrupt decay on time for the sphere to kill me before I could land the threat that won.
Burn was slightly improved thanks to the spheres as well. I drew horribly game 3, game 1 I had a slow start without a green source, would have completely ran away with the game if not for his fireblast in response to a glimmerpost trigger. Game 3 he flooded which allowed him to cast all his spells including 2 eidolon while I stumbled.
Lands was still super easy between needle and sacred ground with rest in peace from the board.
Esper mentor. He had turn 1 probe all 3 games, I had natural tabernacle all 3. Games 2 and 3 sphere + tabernacle pulled a ton of weight.
Editing will be
MAIN
-1 Savannah
+1 Glacial Chasm
SIDEBOARD
-2 Carpet of Flowers
-1 Glacial Chasm
-1 Rest In Peace
+2 Enlightened Tutor
+1 Circle of Protection: Red
+1 Sphere of Resistance
A quick question about the ANT/Storm matchups:
Suppose you sideboard in multiple Phyrexian Revokers. For the first Revoker played, I would most certainly name Lion's Eye Diamond, since it is one of their most important and explosive cards, as well as enabling their Infernal Tutor. If you were to play a second Revoker, would you name Lion's Eye Diamond again or would you opt for another card, most likely Lotus Petal? The latter choice allows you to shut off more of their deck, but a second one naming LED gives you extra insurance for stopping the most important card, in case they answer it with Chain of Vapor or Abrupt Decay or the like. I was pondering this for the difficult Storm matchups.