Re: [Primer/Deck] Nic Fit
We are FAMILY! COME ON, EVERYBODY, LETS SING!
lol I kid.
Glad to see everyone had a more eventful weekend than me. Congratz on your placings gentlemen, violentmen and ladies.
The postfit looks like its coming along very well, have you seen the other list in developmental decks? Quite similar.
Re: [Primer/Deck] Nic Fit
I told him at Mythic and I'll share with folks here as well: I think Arianrhod is really onto something. It's not exactly Nic Fit. It's not exactly 12 post. But it somehow comes together, which in my books is an accomplishment. Prior to the weekend, I felt Arianrhod didn't need Emrakul. Some green should also be traded for midrange Eldrazi (especially seeing Colton's deck just ruin me). Bobmans is correct in Eldrazi midrange doing some scary things --- being bigger than us and hard to deal with.
Ideas:
4 Glimmerpost
4 Cloudpost
2 Vesuva
4 fetch
6 basics
2 Bayou
1 Eye of Ugin/Karakas/Arbor
/23
4 Veteran Explorer
2 Ooze/Witness/Empath/Nissa
2 Courser/Oracle ---> dedicated hard ramp
2 Primeval Titan
5 *Finishers* Eldrazi/Ugin/Karn/Wormcoil
/15
4 Cabal Therapy
4 Green Sun's Zenith
3 Top
3 Deed
3 Decay
/17
5 Flex (Diabolic Intent, Scrying, Crop, Pulse, Toxic, more creatures, more discard)
===
Kev is a significantly better deck builder than I am, so maybe this stirs the pot for him. I believe I have the concept of what the mana should be. Vesuva should be in this list. It is post #9 and 10 or [insert relevant land on the table]. I'd try this 4:4:2 split.
I think a "flaw" of your initial design was holding onto an unnecessary piece of Nic Fit: Green Lifegaining Midgame things. Baloth and to some degree Thragtusk aren't needed when you can Glimmerpost/Vesuva-Gimmerpost for 5+ life on the spot. In place of them, run colorless finishers. The Eldrazi are stupid. All of them provide a big body + interesting abilities. I said you wouldn't need Emrakul and still stand by it. It costs a ton and is really a win-more. On the other hand, Koz 2.0 + Thought Knot Seer + Reality Smasher are REAL. I'd also consider Ulamog 2.0 -- but he may be in the "he's so expensive and doesn't do more than Ugin/Karn for the mana" territory.
In terms of what each color does, I'm keeping it simple. Black is discard + half of the cost for removal. Green is the other half of playing removal spells + ramp. Let's not forget PrimeTime is a thing. He gives you lands (and loads of life with vesuva/gimm), thins the deck, and is a 6/6 trampling wtf. A lot of the time all you need to do is be a big thing with trample (see Rhino). If Truths/Read the Bones suck, then don't run them. In their place you should embrace Top + tutoring effects. Intent makes sense in Nic Fit. Empath makes sense to find your upper end. Just typing this list makes me want to go out and acquires all those cards lol. Nic Fit has always been a ^wtf pile of cards more suitable for EDH. Don't disrespect Karn the PW or Ugin. I think they could certainly fit into the 75.
Re: [Primer/Deck] Nic Fit
I was wondering which of the '5' legendary eldrazi would be best for this deck?
Re: [Primer/Deck] Nic Fit
Let's rebuild the deck a little. Here's some thoughts re@Warden:
First of all, I think this deck needs 24 lands -- because Eye of Ugin isn't ACTUALLY a land, it's a spell. With Matter Reshapers and Thought-Knots its kind of half of a land, but I still don't want to get myself into the trap that it actually counts as a mana source -- it's a spell that you happen to tutor with Primeval Titan.
Assuming 6 basics is a 4-1-1 split, that gives you 10 green sources and 7 black sources, which seems really low. This is the reason I chose to run only 3 Cloudposts and 0 Vesuvas. Now, a sample 12post list includes 11 blue sources and 9 green sources, so maybe that isn't ACTUALLY that bad. I think that ideally I would want something like 12-13 green and 9-10 black, and then fill up the rest of the slots with posts.
4 Verdant Catacombs
3 Bayou
5 Forest
2 Swamp
1 Wastes
1 Llanowar Wastes
4 Cloudpost
4 Glimmerpost
1 Eye of Ugin
This looks about perfect, but is 25 lands including Eye of Ugin. The 5th Forest is likely cuttable, but the higher than average basic count is likely important both because the deck wants to set off a lot of Vets, Sakuras, Nissa, and possibly Solemns -- and because people WILL bring in Blood Moon vs this deck, whether they really should or not.
Let's run with the assumption that this is our manabase and see where that takes us.
We probably want the following ramp core:
4 Veteran Explorer
1 Sakura-Tribe Elder
2 Solemn Simulacrum
2 Primeval Titan
9 cards here. I don't include Nissa here as she's not really ramp -- she's card advantage and sometimes a finisher. 34/61 slots accounted for.
I think that this deck wants 2 Eldrazi finishers: Kozilek 2.0 rocked my world, so he's guaranteed a slot. The other Eldrazi slot is almost certainly either Ulamog or Newlamog, and I don't know which one I want more. I PROBABLY bias towards Ulamog because the shuffle trigger is not flavor text, and annihilator is a powerful ability.
Let's try this:
1 Kozilek 2.0
1 Ulamog 1.0
1 Ugin planeswalker
1 Karn planeswalker
I'm willing to experiment with the planeswalkers with the 4th cloudpost in the deck AND the two Solemns. Since we're going back to the drawing board a little here, it's also fair to actually test these cards and see how they run.
38/61.
Let's put in the rest of the "core" cards:
4 Therapy
4 GSZ
3 Top
3 Deed
52/61.
These cards impressed me and will continue to have a slot:
2 Toxic Deluge
1 Skeletal Scrying
55/61.
I think I want the remaining 6 cards to all be card quality/card flow.
1 Nissa, Vastwood Seer
1 Fierce Empath
1 Garruk, Primal Hunter
3 Matter Reshaper
Pulling it together:
4 Verdant Catacombs
3 Bayou
5 Forest
2 Swamp
1 Wastes
1 Llanowar Wastes
4 Cloudpost
4 Glimmerpost
1 Eye of Ugin
4 Veteran Explorer
1 Sakura-Tribe Elder
3 Matter Reshaper
1 Nissa, Vastwood Seer
1 Fierce Empath
2 Solemn Simulacrum
2 Primeval Titan
1 Kozilek 2.0
1 Ulamog 1.0
1 Garruk, Primal Hunter
1 Ugin planeswalker
1 Karn planeswalker
4 Therapy
4 GSZ
2 Toxic Deluge
1 Skeletal Scrying
3 Top
3 Deed
Looking this over, Garruk PH probably isn't going to pull his weight without the green lifegain creatures to go off of...although some of the smaller Eldrazi would also help him (things like TKS and Reality Smasher). Let's cut him for the maindeck Thought-Knot I had on Saturday, since I think the card is actually quite good and is a reasonable way to hedge maindeck against random garbage. I think that I'm going to cut the 5th flex Forest for a second TKS maindeck.
-1 Garruk PH
-1 Forest
+2 Thought-Knot
The lack of maindeck Decays is probably fine, they were awkward for me anyway, and by adding more ramp we've enabled Ugin and Karn, which are both heavy removal / control planeswalkers. Additionally, Ulamog over Emrakul is another removal option.
For sideboard:
Two of the Thought-Knots maindeck means that the third should probably be in the sideboard for additional combo disruption + clock. Two Thoughtseizes are pretty industry standard, as well.
2 Thoughtseize
1 Thought-Knot Seer
We want a smattering of removal. Let's say something like this:
2 Disfigure
2 Warping Wail
2 Abrupt Decay
Note that Wail will also come in vs Death and Taxes and combo decks -- potentially Miracles and some other decks as well.
Grips have been very good for me recently, so I definitely want a pair of those. Strong vs Miracles, Painter, MUD, Infect, and other random garbage.
2 Krosan Grip
We need some heavy storm hate, since that's probably the combo deck that we're worst against. I like this package:
2 Trinisphere
1 Nether Void
This brings us to 14/15 cards, which is awkward because I still want room for 3 Surgical Extractions. We can fit one right now, but we need to shave two things to fit the rest in. Realistically, the removal probably get shaved down a little, because 6 spot removal is a lot, even if they're varied to do different things in different matchups.
At the same time, the only removal spell that's really trimmable, I think, is one of the Decays. Decay has frankly impressed me less and less as time has progressed -- it's just too slow. Grip is better for the niche naturalize role, and Disfigure has actually been better as a removal spell -- sure, they can Force of Will it, but generally if you're Disfiguring their Delver and they're Forcing it, you're happy with that exchange because that's a FoW they don't have for a sweeper or bomb later. So many of the most annoying things are 1 mana, and having the 1 mana removal option for them is frequently better than sinking your entire second turn into dealing with a problem.
So that buys us the slot for the 2nd Surgical. I don't think that I have anything else I want to cut at the moment for the 3rd Surgical. It's something I probably want before I play the deck again at next month's Mythic, but I want to get some reps in with the deck first and see if I can discern what's underperforming.
The list:
Eldrazi Fit
4 Verdant Catacombs
3 Bayou
4 Forest
2 Swamp
1 Wastes
1 Llanowar Wastes
4 Cloudpost
4 Glimmerpost
1 Eye of Ugin
4 Veteran Explorer
1 Sakura-Tribe Elder
3 Matter Reshaper
1 Nissa, Vastwood Seer
1 Fierce Empath
2 Thought-Knot Seer
2 Solemn Simulacrum
2 Primeval Titan
1 Kozilek, the Great Distortion
1 Ulamog, the Infinite Gyre
1 Ugin, the Spirit Dragon
1 Karn Liberated
4 Cabal Therapy
4 Green Sun's Zenith
2 Toxic Deluge
1 Skeletal Scrying
3 Sensei's Divining Top
3 Pernicious Deed
//sb
2 Thoughtseize
1 Thought-Knot Seer
2 Disfigure
2 Warping Wail
1 Abrupt Decay
2 Krosan Grip
2 Trinisphere
1 Nether Void
2 Surgical Extraction
Here's the final rebuilt list, all cleaned up and nice. I'll get to testing that and see if I can form some opinions on the changes in the next couple of days.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Bobmans
I was wondering which of the '5' legendary eldrazi would be best for this deck?
Void Winnower wins "hand down".
Too bad he is not legendary !
I firmly believe this guy is tailor made for any deck that wants to go "big" but not "so big" (read emrakuless):
- He guarantees an/many attack phase without almost no blocker.
- He prevents many legacy spells from being cast
- He is a whole turn faster than any other "badass" Eldrazi
- But he fears STP and he has no ETB/cast trigger
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Ralf
Void Winnower wins "hand down".
Too bad he is not legendary !
I firmly believe this guy is tailor made for any deck that wants to go "big" but not "so big" (read emrakuless):
- He guarantees an/many attack phase without almost no blocker.
- He prevents many legacy spells from being cast
- He is a whole turn faster than any other "badass" Eldrazi
- But he fears STP and he has no ETB/cast trigger
If he locked out odd spells, I would be on board. Unfortunately it doesn't hit StP, Brainstorm, Force of Will, Liliana of the Veil, and a lot of other things that are priorities to stop. Obviously it does stop a lot of things, but the things it stops tend on average to be things that we aren't afraid of.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Arianrhod
If he locked out odd spells, I would be on board. Unfortunately it doesn't hit StP, Brainstorm, Force of Will, Liliana of the Veil, and a lot of other things that are priorities to stop. Obviously it does stop a lot of things, but the things it stops tend on average to be things that we aren't afraid of.
That was my exact thinking as well. He doesn't stop the most popular casting costs (and problems for us): bstorm, ponder, stp, path, Liliana, Council's, opposing Toxics (relevant for Eldrazi especially).
In terms of your updated Eldrazi-Fit, we currently disagree here:
*Manabase
1 Sakura-Tribe Elder
3 Matter Reshaper
1 Nissa, Vastwood Seer
1 Fierce Empath
2 Solemn Simulacrum
A disagreement is healthy and productive (as divergent thinking leads to innovation). Seems you're a huge fan of Matter Reshaper. I'm not sure if he's needed. Philosophically I guess I am looking to go: dork --> hard ramp as a springboard --> big dumb things. I back this up with more removal like Decay and the idea of running Tutors. You're taking a more (for lack of a better word) gradual setup: dork --> utility 3drop --> utiltiy 4drop --> finisher. Not sure one is better than the other, but these are 2 different routes to go from a "beginning" we agree upon to a "ending" we agree upon.
The other approach is to treat Eldrazi fit more like combo. I mentioned the idea of more discard. Perhaps we could look at a different approach: use maindeck Probe/TS/Therapy to see (and shred) their hands --> drop big finishers. Less reliance on reactive removal. More reliance on proactive discard and knowledge of their hands.
Re: [Primer/Deck] Nic Fit
Debatable slots from my experience:
Manabase:
4 Verdant Catacombs
3 Bayou
5 Forest
2 Swamp
1 Wastes
1 Llanowar Wastes
4 Cloudpost
4 Glimmerpost
1 Eye of Ugin
I was running similar manabase with some changes:
- Wastes -> Karakas (I wanted to have answer vs S&T decks running fatties) now I can understand you want to have access to C mana from Vet/etc to cast some new Eldrazi/Wail
- 1 Forest -> 5th Fetchland this is very important since you want access to black to cast early Therapy or removal
- Llanowar Wastes -> Actually I'm running Savannah for Gaddock Teeg in SB.
So overlay it's very similar and running very smooth, along with:
4 Vet
2 Solemn
1 Wooded Elves - I much more prefer Elves as ramp, and body for therapy, works really good.
1 Sakura-Tribe Elder -> Wood Elves
I was running Sakura on early stage, but I found I always want Vet instead of Sakura, since it's only a overcosted (mostly from GSZ since it's 1-of) Rampant Growth, Vet gives you always better results, Elves are use as ramp factor, which puts additional untapped land, which can be dual land.
Matter Reshaper vs Solemn is not easy choose, since Solemn gives land on etb - so always next turn you have access to 6 mana with land drop, which is critical for build I'm running.
I technical point of view Solemn can do 1 for 3 (land, removal/block, cantrip when dies) when Matter Reshaper can do max 1 for 2 (removal/block, cantrip/3 cmc pernament which is uncounterable, which isn't bad). It cost 1 less which would fit very well to proactive mana curve, in goldfishing scenerio you cast therapy turn 1, then vet turn 2, so have access to 3 mana, just to cast Reshaper.
Let's count what is probability in proposed build to put something in 2/3 chance to put card in battlefield. Really not bad, question would you cast therapy from it to just put a one more land to play ? If yes here is land chance - 13/30 (including Eye of Ugin which can't add mana) so you can't really saying that it will ramp you in statistical point of view, it's card advantage with 2/3 probability it boost your board presence.
Walkers:
I advice to take a lot again at Karn Librated before spliting with Ugin. Ugin is mostly useless vs MUD/Eldrazi which getting popularity now, It also can't exile cheated overcosted permanents like Grizzly, MUD targets or for example - lands in mirror. Note that Karn also works as better Liliana controling opponent hand, maybe it's ultimate isn't as good as Ugin, but It growth much faster then Ugin, Karn can answer needle and revoker blocking our Deed which is quite important factor, you cant be locked out. Running 5 sweepers in proposed list (3 Deed, 2 Toxic Deluge), I'm not sure we need more sweepers effects.
2 Thought-Knot Seer - I like it !
Finishing Eldrazi:
1 Kozilek, the Great Distortion
1 Ulamog, the Infinite Gyre
I'm not a fan of this set, I understand Emrakul is overcosted, but it always end game that turn it comes, sometimes that one turn can change a lot. Those both eldrazi can be STP, sure with Kozilek it isn't easy, but it's possible, also both are legendary, which can be bounced (after first cast Kozilek doesn't give more gas), Emmy doesn't affected from this.
Actually I' using old Kozilek (Anihilator 4 + guarantee 4 cards) and Emmy (just end game rightaway with looping).
For sure I want 1 old Eldrazi as a shuffle effect vs decks like Imperial Recruiter which now is bye, even with their 8 moon effects.
Void Winnower is cute, but not working at all vs miracles which will be most popular decks you met, it also doesn't resolve any situations when you are defending. Vs combo it's just to slow as "hatebear". Interesting fact it stops EtI from Omnishow, and Ants kill, but doesn't change to much vs Wish + Wipe Away.
Other utility cards:
1 Garruk, Primal Hunter - It's nice walker, but I found that it doesn't give guarantee card advantage on drawing ability, getting removal in response is really disappointing. Note that restrictive cost GGG can be problematic without Vet trigger, on other side it's one of the best colored walkers vs controls. Hint it's ultimate isn't great vs miracles ^^.
1 Nissa, Vastwood Seer
1 Fierce Empath
Still not a big fan of those cards :-) Nissa, is just a worst Wood Elves, with conditional option to being decayable so so walker don't like cards which can't do things good as they suppose. Fierce Empath ->delayed Titan.
Last note Decay MD are huge against Tempo decks, read early delver. With enough permission, wastelands they can really mess our plan, with Decay MD can just kill early thread so they lose tempo to recast new thread. Actually all removal MD cost 3 and can be spell pierced it isn't good, this mean a lot of dmg taken from flipped delver, connect this with bolts from hand and you have game 1 lost.
Edit about SB:
I would more focused on decks actual playing:
DTB (ANT, Tempo decks)
Cheap decks like Burn, Elves and D&T which seeing a lot of play
Loam-based decks - it won't be easy matchup
Fast combo decks like Reanimator and S&T based
2 Thoughtseize - > Duress to update burn matchup and tempo strategies
1 Thought-Knot Seer - > is it really needed on SB ? aren't better would be some more specify card ?
2 Disfigure - > Warping Wail seems better here, but it depends on C mana - more testing is needed here
2 Warping Wail - > maybe bump up to 4 to update ANT, Elves and S&T.
1 Abrupt Decay - > Agree vs Tempo
2 Krosan Grip - > Omni only ? Not sure is it worth here, it doesn't help vs Sneak version. Please describe what's for other then Omni.
2 Trinisphere - > doesn't work vs fast combo decks, tempo ? I rather see Spheres of Resistance here - explain why Trini
1 Nether Void - > Omni and ?, for ANT it's too slow on other it can be very nice vs S&T if you can land it before them. - explain please
2 Surgical Extraction - > Reanimator, Loam decks and combo - agree
I don't see any answer vs Dark Depths combo (basically R/G lands vs which SB is really needed).
Using this SB, actually with (4 Deed, 3 Decay split in MD and Karakas):
SB: 1 Wurmcoil Engine - not needed in proposed list
SB: 1 Glacial Chasm - actually best answer vs Elves
SB: 1 Bojuka Bog - addtional SB with Rotations, so you have 6 ways to disrupt early reanimation, works also nice to shrink goyfs, shaman/snappy food, also very good vs R/G lands.
SB: 4 Crop Rotation - mana boost with tower and tutor for utility lands
SB: 2 Surgical Extraction - GY hate turn 0 is must have, works also nice vs brainstorm in response to our discard.
SB: 2 Duress - Burn, control, combo.. additional discard is always good.
SB: 1 Gaddock Teeg - ANT and S&T hatebear under GSZ
SB: 2 Sadistic Sacrament - best card vs ANT, works also very nice vs S&T, very reliable on Vet trigger, I adding Crops to find Tower most time vs fast combo
SB: 1 Thespian's Stage - answer vs R/G Marit Lage, do your own ^^.
This SB cover:
- Elves
- R/G lands
- ANT
- S&T - (it's still bad matchup, Trini/Void is for sure much better vs S&T, but it's only 15 cards :-)
- Reanimator
- Loam based decks (look out for Aggro Loam which can keep chalice for 1 - all your gy hate cards are cmc=1, except Bojuka), important to keep removal for it decay/deed.
- Burn (chasm is handy here to gain time until you land titan, works as fog vs price of progress which will be nightmare without answer)
@Warden
Quote:
The other approach is to treat Eldrazi fit more like combo. I mentioned the idea of more discard. Perhaps we could look at a different approach: use maindeck Probe/TS/Therapy to see (and shred) their hands --> drop big finishers. Less reliance on reactive removal. More reliance on proactive discard and knowledge of their hands.
Strongly agree it's rather Board Control / Combo then midrange deck. I tested Gitraxian Probes and they wasn't bad turn 1-2, but in longer game it's just pay 2 life, cycle card so I abandon them.
Last question to everyone:
Is it still Nic Fit, or this hybrid require separate thread ? Question is also addressed to people not interested with this version and want to read about Core Nic fit deck and don't like to scroll :-)
Only want to remind that I created Nic feat. 8Post thread (Nic Fit & Eldrazi 12 Post hybrid) in New and Development in 08-02-2014 It can be found here http://www.mtgthesource.com/forums/s...Nic-Feat-8Post
Re: [Primer/Deck] Nic Fit
garruk relentless is definitely better than primal hunter in all my experiences.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Ricardio
garruk relentless is definitely better than primal hunter in all my experiences.
Hunter has been very good for me, I've never tried relentless but I don't have a single reason to choose him instead of PH. Against control/slow decks he is so good, and GGG has not been that hard to achieve in my experience (maybe it's because I seem to run more fetches than you all?).
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Fatal
Last question to everyone:
Is it still Nic Fit, or this hybrid require separate thread ? Question is also addressed to people not interested with this version and want to read about Core Nic fit deck and don't like to scroll :-)
And split up the best thread on the source? No way dude, your 8ball NicFit is just as much a part of the NicFit family.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Bobmans
And split up the best thread on the source? No way dude, your 8ball NicFit is just as much a part of the NicFit family.
Nic fit means family. Family means no one gets left behind.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Ricardio
Nic fit means family. Family means no one gets left behind.
Except Garruk Primal Hunter. I'm such a big Relentless fan.
I'm with @Fatal about the need for Decays. I can't see someone surviving an event unless they win the bracket lottery and avoid mainstream decks all day. Delver, SFM, Miracles, DnT all warrant the card.
@JunkFit:
I'm trying to determine how to improve my list. I think I would run 3:3 for decay/paths. Another Baneslayer is possible, but who knows what I cut. I'd be willing to increase card draw/filtering at the expense of some business spells. Not exactly sure what I'd run next month. I'm still fantasizing about 4C Nic Fit.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Warden
Except Garruk Primal Hunter. I'm such a big Relentless fan.
I'm with @Fatal about the need for Decays. I can't see someone surviving an event unless they win the bracket lottery and avoid mainstream decks all day. Delver, SFM, Miracles, DnT all warrant the card.
@JunkFit:
I'm trying to determine how to improve my list. I think I would run 3:3 for decay/paths. Another Baneslayer is possible, but who knows what I cut. I'd be willing to increase card draw/filtering at the expense of some business spells. Not exactly sure what I'd run next month. I'm still fantasizing about 4C Nic Fit.
Maybe it would be best to title your posts so people can filter easier. Splitting up the thread seems unnecessary.
Example post:
"Jund Fit
Blah blah blah...."
I like 4/2 Decay and Path, 3/3 is also fine. Decay is lovely, and you need it to break CB, Delver, Equipment, etc. Deed can't always be there. It's vulnerable to countermagic AND stifle, and is easily one to two turns slower.
Re: [Primer/Deck] Nic Fit
Just 2-0'd Eldrazi Stompy with andrew tenjum playing it.
3 rhinos game 1 beat 1 knot, 1 smasher, 2 endless one
g2 he was stuck with eye and city. cabal therapy for triple lodestone ^_^
Ran it back against him
0-2 didnt see wastelands until this match
he had blistering perfect g1 and then 4 waste for my one bayou g2
Grixis deathlver
g1 deed for 2 flipped delver and drs followed up with rhino (feels good man) gg
g2 counterspelled my rhino when i played around daze with carpet(next fkn level) i gsz for meren (he spends about 2 mins reading it lol)
meren back rhino end step(he has drs but no green open) dismembers meren(what is this even) top deck nissa she flips and gets me gsz off the top for sigarda, concede!
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Ricardio
Just 2-0'd Eldrazi Stompy with andrew tenjum playing it.
3 rhinos game 1 beat 1 knot, 1 smasher, 2 endless one
g2 he was stuck with eye and city. cabal therapy for triple lodestone ^_^
You effectively became one with the Rhino. Congrats man!
Re: [Primer/Deck] Nic Fit
Rhino's Abbondanza:
Quote:
Originally Posted by
Warden
16th Place - Mythic Games' Feb Event
4 Veteran Explorer
2 Deathrite Shaman
1 Scavenging Ooze
1 Gaddock Teeg
1 Eternal Witness
1 Nissa, Vastwood Seer
3 Siege Rhino
1 Meren of Clan Nel Toth
1 Thragtusk
1 Baneslayer Angel
1 Sigarda, Host of Herons
3 Pernicious Deed
4 Abrupt Decay
2 Path to Exile
1 Maelstrom Pulse
1 Vindicate
4 Green Sun's Zenith
4 Cabal Therapy
2 Painful Truths
1 Skeletal Scrying
1 Phyrexian Tower
1 Karakas
2 Bayou
2 Savannah
1 Scrubland
1 Taiga
3 Forest
2 Plains
2 Swamp
3 Windswept Heath
4 Verdant Catacombs
== SB
2 Thalia, Guardian of Thraben
We go to turns and he gives me the gentleman's scoop....understanding I beat him if we had another turn to play. Sportsmanship.
Sportsmanship, such a rare and beautiful thing.
SB Thalia? Wouldn't you rather have Ethersworn Cannonist? Cannonist is also useful against Elves, especially against the new Chaos Elves which tries to explode thru Glimpse chain. Also this deck doesn't have anything to support the mana denial plan, so mostly i will just not even try.
From your MD i really like the 2/1 Split with Pruth's and Skeletal Scrying, But i fail to find Sensei's Divining Top. Top is an important card for this deck as it enables us to dig pretty deep to filter and find stuff we want. A lot of times i leave my fetches uncracked and hold "extra" Veteran Explorers so i have on demand shuffle when i need something. One shot card draw is good, but card quality still is what makes the difference. I see you are lacking some space tho.
Baneslayer Angel looks really good, and not just the artwork. I have updated my own list to include 2 instead of Liliana. I like the idea to have something at the end of the manaramp.
4c just doesn't look attractive to me, keeping it at Junk makes it much more streamlined, efficient.
As for what to change on your list.. i couldn't tell. Probably i would look at a 3/3 split Path/Decay. If comparing to my list i could say that Rhino nr4, Courser, Path nr 4 and Dryad Arbor are more or less flex slots.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Bobmans
Rhino's Abbondanza:
4c just doesn't look attractive to me, keeping it at Junk makes it much more streamlined, efficient.
As for what to change on your list.. i couldn't tell. Probably i would look at a 3/3 split Path/Decay. If comparing to my list i could say that Rhino nr4, Courser, Path nr 4 and Dryad Arbor are more or less flex slots.
For some, lol. The only flex slots I have, as far as I'm concerned, are the 6 CMC/additional removal/planeswalkers package (4 slots in total).
The 5 CMC stuff that replaces Rhino nr. 4 just doesn't do enough to be worth the extra mana (or would have me looking for that card instead of Sigarda). Courser seems underwhelming but does a shitload of work. And it can win the burn MU singlehandedly. Dryad Arbor brings too many tricks to the table not to run it. All of them are small things, but often that little edge does help you win in the long run. As for Path nr. 4, well, it's simply the best spot removal card in Legacy. Depending on your meta I can understand you'd want to go down to 3, but in mine not so much.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Echelon
For some, lol. The only flex slots I have, as far as I'm concerned, are the 6 CMC/additional removal/planeswalkers package (4 slots in total).
The 5 CMC stuff that replaces Rhino nr. 4 just doesn't do enough to be worth the extra mana (or would have me looking for that card instead of Sigarda). Courser seems underwhelming but does a shitload of work. And it can win the burn MU singlehandedly. Dryad Arbor brings too many tricks to the table not to run it. All of them are small things, but often that little edge does help you win in the long run. As for Path nr. 4, well, it's simply the best spot removal card in Legacy. Depending on your meta I can understand you'd want to go down to 3, but in mine not so much.
As i understand Baneslayer is pretty Banana's (Bananaslayer Angel, xD). 4 Rhino plus 4 GSZ makes 8 virtual copies. Going to 7 would be fine.
I couldnt agree more about Path, but some do not and i try to think with them instead against.
Courser has underperformed a bit due to the high(er) velocity of the deck and Nissa is a better GSZ target in some situations. I am keeping Courser under the scrying glass for now.
Re: [Primer/Deck] Nic Fit
Quote:
Originally Posted by
Bobmans
Rhino's Abbondanza:
Sportsmanship, such a rare and beautiful thing.
SB Thalia? Wouldn't you rather have Ethersworn Cannonist? Cannonist is also useful against Elves, especially against the new Chaos Elves which tries to explode thru Glimpse chain. Also this deck doesn't have anything to support the mana denial plan, so mostly i will just not even try.
From your MD i really like the 2/1 Split with Pruth's and Skeletal Scrying, But i fail to find Sensei's Divining Top. Top is an important card for this deck as it enables us to dig pretty deep to filter and find stuff we want. A lot of times i leave my fetches uncracked and hold "extra" Veteran Explorers so i have on demand shuffle when i need something. One shot card draw is good, but card quality still is what makes the difference. I see you are lacking some space tho.
Baneslayer Angel looks really good, and not just the artwork. I have updated my own list to include 2 instead of Liliana. I like the idea to have something at the end of the manaramp.
4c just doesn't look attractive to me, keeping it at Junk makes it much more streamlined, efficient.
As for what to change on your list.. i couldn't tell. Probably i would look at a 3/3 split Path/Decay. If comparing to my list i could say that Rhino nr4, Courser, Path nr 4 and Dryad Arbor are more or less flex slots.
Let me explain the Thalia some more: there was belcher and dredge amongst other combo decks. 1 elves player. Canonist wouldn't do as much compared to Thalia. Thalia was also insurance against any pyro delver decks. I love my tangle-haired mistress, but she simply didn't make the cut.
As for card draw, I can understand the need for SDT, but don't know what to cut. I just mentioned how I'm open to the idea of trimming back some business in favor of draw/filter components.
@Baneslayer: looks meh on paper. Absolutely dominates in play. It's better than Rhino at times because it flies, has first strike (actually relevant), and lifeline (again, relevant). Of all things, I think I'd cut Pulse or Thragtusk from the MD to accommodate Angel #2 but I'm not 100% on this. 3 rhino 2 angel makes a lot of sense to me. How much better would I be with Thragtusk on top of that? Not sure. The mana also needs fixing if I go 2 baneslayer because double white is a thing.
@4C: I want Pfires and sometimes Huntmaster. The pro-white dragon, pyroblast, sudden demise, and ruination would be nice pickups for the SB. Junk is the better color for my meta due to Paths and Vindicate. Rhino was solid, but I'll be the first one to say he's not the reason I run Junk. He's VERY strong, but white removal spells are on another level.