Originally Posted by
Morden
Hi guys!
I'm new here, and first of all I want to thank you all for sharing your ideas, they gave me a lot of help to build this incredible deck.
I want to share my list: I didn't try it in some tournaments, just a few plays on cockatrice.
3 Vesuva
4 Cloudpost
4 Glimmerpost
4 Explore
2 Green Sun's Zenith
3 Pithing Needle
3 Expedition Map
4 Primeval Titan
1 Tropical Island
2 Savannah
1 Cavern of Souls
1 Glacial Chasm
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Ugin, the Spirit Dragon
1 Oracle of Mul Daya
1 Dryad Arbor
1 Wooded Foothills
2 Sensei's Divining Top
1 Eye of Ugin
1 Karakas
4 Crop Rotation
1 Show and Tell
2 Snow-Covered Forest
1 Misty Rainforest
1 Verdant Catacombs
1 Windswept Heath
1 Natural Order
1 Bojuka Bog
1 Wurmcoil Engine
1 Oblivion Stone
1 Scroll Rack
1 Mirri's Guile
1 Knight of the Reliquary
1 The Tabernacle at Pendrell Vale
SB: 2 Rest in Peace
SB: 2 Krosan Grip
SB: 1 Carpet of Flowers
SB: 1 Trinisphere
SB: 1 Choke
SB: 1 Gaddock Teeg
SB: 1 Sphere of Resistance
SB: 1 Sacred Ground
SB: 1 Elderscale Wurm
SB: 1 Obstinate Baloth
SB: 1 Pithing Needle
SB: 1 Rule of Law
SB: 1 Engineered Explosives
first of all, the choice between UG and WG. I personally think blue is better: ramping mana is good of course, but control the game and our drawing it's better. If force of will and brainstorm are the most played cards in legacy, there is a reason. It depends of course also on your local meta: D&T, MUD and slow deck are good for WG option, but combo and fast deck aren't. I choose WG for economic reason.
I'm gonna discuss not the core deck, that is well know, but the "strange" choices that I made.
-3 Vesuva: absolutely. Ok, in a deck with 25 lands (more or less) we have a lot of things to copy, but too many time I had in my hand 2 vesuva without anything good to copy (I felt sooo sad to copy my opponent's land or a savannah XD). It's like the needle....it a MUST card, but sometimes it's not necessary.
-no ulamog: I think our main problem is to be protected until 5-6th turn. At that moment, we can cast the "finisher" or something like this. What can we target with Ulamog? Board will be full of choice....I think is better to have a mass removal (ugin, all is dust, explosives, oblivion stone) than e single one. Planeswalker? Better have a needle, probably when we cast Ulamog is too late. Eldrazi's abilities don't work with S&T, so it's "useless" to make Ulamog enter with it. It is indestructible, but they can sword it. I really prefer Wurmcoil.....we can cast it easily, helping us in the early game. Against many deck it's a pain in the ass for them.
-scroll rack, mirri's guile: basically, we need (at least) 4 slost for "brainstom/sensei-like" effects. Mirri's is a personal choice: I like the card, I like that an opponent's needle naming sensei can be useless against me, I like to have the possibility on second turn to look at my library.....Scroll rack it's our brainstorm: removing from hand useless card for new ones it's always good :D
-Knight of the Reliquary: it's a recent idea, I have to test it better. Like wurmcoil, it can really help us at the beginning, and it's a "free" crop rotation (just in case of emergency, since we don't have a lot of forest to sacrifice. But in opponent's eot, an uncounterable crop rotation can be very good, titan can enter very easily in our tour).
-tabernacle: yes, main, no side. If it's useless, probably our opponent has a deck that send us directly to g2. Omnishow, fast combo, burn. Or, if it's useless, we have no problem to win: miracle, lands. But with every other decks, it REALLY makes the difference between lose and win, I don't see a reason to give to opponent a game just for one slot.
-bojuka: as tabernacle. And this land gives us also mana, so my thoughts on it are stronger than the ones on tabernacle.
soon discussion on sideboard, I have to go now XD.
ps: sorry for my english, I know it's not perfect.