@Silver Dragon
Good show. Might consider that as another option when I find the space.
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@Silver Dragon
Good show. Might consider that as another option when I find the space.
why is everyone trying to make this equipmentless? i see the equipment as strong points in the deck. swinging with a pit dragon with doublestrike and a SoFI on it is a bad thing? dang i didnt get that memo. in my list im running
2 jitte
2 SoFI
1 SoLS
and its doing fairly well i enjoy it alot i think taking the equipment out of this deck is a bad idea.period.
Come on, boss, start using that shift key.
-PR
having a lot of equipment is nice but without guys to arm them with, they are useless.
War Beast has been tried. The reason it works poorly is that this is a deck that it's drawback actually becomes relevant. Goblins is a coin toss, and Eva Green is slightly unfavorable. The fact that they can supplement their LD by removing a creature can abslutely blow you out. the deck can run on only two-three lands, but absolutely needs them, and runs only eighteen. The same goes for Landstill, or any other deck that combines any LD element with spot removal.
The equipment is absolutely needed against any Aggro deck that casts multiple creatures, and may be soft on defense. Specifically Goblins, Affinity, and to a lesser extent, Ichorid. SoFI being better against the first, and Jitte being better against the latter two. They are also not dead against control if you run Sulfur. They make the situation where countermagic is irrelevant, and they must have instant removal or will likely lose. Side it out against light permission such as Thresh, or against board sweepers such as Deed. Removing it against Combo should be a no-brainer.
I have been thinking of a few various cards for this:
Avatar of Discord 3cc 5/3 flying Bomb that helps Hellbent
Shivan Wumpus 4cc 6/6 that could really screw up someones manabase if they do not want it out there
Vexing Shusher
Smash to smithereens 2cc artifact removal spell that deals 3 to the controler
Diffucult casting cost, a terrible top deck, and unnecessary card disadvantage.You'll always get the worse of the effects, similar to Browbeat. It's unreliable as a threat and disruption.I'm more of a fan of Shattering Spree. It's card advantage, doesn't get screwed over by Chalice, and dodges counters. Smash to Smithereens does warrant testing though.
I just rushed trough some posts to see if this had been mentioned and I didn't see anything so i'm posting this. A friend of mine is currently playing DS and right now he is testing Demigod of Revenge. What do you think of this card in DS? It has a nice "synergy" with Gathan Raiders and if you have 4 in the deck I think you could get alot of plays where you play one Demigod and you have another one in the GY.
It's only castable off of Seething Song and isn't too much better then Arc-Slogger, what it has to compete with.
Even with Blood Moon, you'd need 4+5 lands (4with Mox) to play Demigod... Dragon Stompy only plays 18ish in total, and doesn;t ever want to to draw more than 2 or 3.
It could only be cast off lands if the game has slowed down and you're in a stalemate, another situation in which Arc-Slogger may be better.
Also, you shouldn't play cards that are only castable under Blood Moon.
I've been waiting for the obligatory "how about this smelly piece of donkey shit from the new set".
Also; Smash to Smithereens has serious compatibility problems with Chalice of the Void. Shattering Spree is therefore much better. The bolt-effect isn't worth screwing your chalices and the one extra mana.
If chalice would suck in the mu where you side smithereens in this downside would be negated, but I can't really think of a scenario like that.
Oh yeah! Almost forgot to say that any artifact removal at all should be seriously pondered over and reconsidered. Metagames are always metagames, but in general I wouldn't recommend even sprees, the sb space can be used better imo.
Ok ok, take it easy. I just wanted to hear some opinions about the card thats all =/
And I guess what has been said is probably right aswell. It is simply to hard to cast for the deck most of the times..but still. Even tho you got 18 lands or so, with Mox and SSG you've suddenly got 26 "lands" that, coupled with the blood moon effect, produces R. With all this in mind and Seething Song in the deck I don't think Demigod should be unplayable.
Considering that Covetous Dragon, Tahngarth, Razormane Masticore, and all other 5cc dudes considered have all proven bad, one that is worse than most of them and harder to cast than all of them is definately a no go.
I have to ask this to everyone, especially the people most recently handing out suggestions. Have you played this deck? Like, played with this deck against someone with a legacy deck? If the answer to this is no, do yourself a favor and shuffle it up - against an opponent - before you argue for playing crappy cards.
Also, don't cut equipment. The main goal of this deck is to disrupt and beat face. Many of your guys suck at this, and cutting out your jitte/swords for even more mediocre threats is not going to shore up those bad matches. I mean, look at it this way:
Good Threats:
Arc-Slogger (3-4)
Pit Dragon (3-4)
Gathan Raiders (4)
Bad Threats:
SSG (4)
Sulfur Elemental
Magus of the Moon (4)
Taurean Mauler
Akroma (most of the time)
For most lists, the split is about 50/50 for what you are going to have to try to win with. Now I've been hearing that people are playing more threats to try to beat aggro, and that made sense when people were cutting MD disruption to do it. But cutting equipment for more threats doesn't help you beat aggro decks because the crap you add will not be as big as their guys.
I had more to say but that's enough ranting for now.
umm..
Who said we play more threats to try to beat aggro?
I'm playing 24 threats to beat control. Counters, spot-removal, sweepers.
If they get to play their spells, they can easily deal with you. You need to be able to keep up the pressure. This means that you need to be able to lay threat after threat. A SoFI is not a threat. A Monkey is almost a threat when your opponent is trying to stabilize at 5 life.
That is one of the reasons why my choice for the "additional" threat is Sulfur.
Of course, meat is good versus creature-decks also. Especially Slogger. RPD is also good. Easily wins the race. In my experience, 2 Jittes are perfect md equipments, but my meta is a bit controllish so take it with a grain of salt if you usually play against goblins and such. I still have to face that mu in tournament play :D
It's not workable as the build relies on the Tombs and Cities to cast most of the big guys to win the game. Then looking for that Song is gonna be a really -itch in the long run as that 5 colored mana cost you are looking for to cast that spell opposed to a few colorless and a few colored mana.
Yesterday, I took Dragon Stompy to a local tournament for the first time in over two months. I managed to win the tournament despite some sloppy play, taking $48 in store credit. Playing the deck for the first time in a long time got me thinking about it again, and I have some observations and thoughts to share. But first, here's the decklist I ran:
10x Mountain
4x Ancient Tomb
4x City of Traitors
4x Arc-Slogger
4x Rakdos Pit Dragon
4x Gathan Raiders
4x Magus of the Moon
4x Simian Spirit Guide
2x Taurean Mauler
2x Sulfur Elemental
4x Chrome Mox
4x Chalice of the Void
4x Seething Song
4x Blood Moon
2x Umezawa's Jitte
Sideboard:
4x Pithing Needle
4x Pyrokinesis
3x Pyroclasm
3x Trinisphere
1x Umezawa's Jitte
I really don't like the 2/1 Jitte configuration. I found myself siding in Jitte every round, except when I played TES in the semi-finals. I wasn't even siding it in only against aggro; there is usually at least one card in the main that is worse than a third Jitte in almost every matchup. 3 in the main seems correct for now.
I'm not running 2 Taurean Mauler, 2 Sulfur Elemental because I think it's ideal, but to see which one works out better for me in actual gameplay. There were about an equal number of situations in which Mauler was superior and in which Sulfur was superior. Taurean Mauler did win me one game where a Sulfur Elemental would not have, but there were slightly more situations where Sulfur was better. It's really a coin toss here, depending on your metagame of course. I'll probably try -2 Mauler, +1 Sulfur, +1 Jitte next time. Keep in mind, this is still a debate about which is the worst creature in the deck, and both were sided out frequently.
Arc-Slogger is hands down the best creature in the deck. His ability wins so many games; I won at least 4 games yesterday because of his ability. I don't understand the people who only maindeck 3 of him. Sometimes sideing one out is correct, but I would never run less than 4. Nothing beats aggro like an early slogger.
When playing TES, the best thing you can do is drop a Chalice at zero followed by a quick Blood Moon. This keeps them off black mana unless they have Manamorphose. Do not keep a hand that lacks disruption unless you can win by turn 4 with aggro. This usually involves a turn one or two slogger, and even then that isn't always enough.
Pyrokinesis is amazing vs goblins. Killing two Piledrivers in response to a Kiki-Jiki saved my butt.
If you are playing against a deck using Aether Vial, side out your Chalices for Needles when you are on the draw. This served me well against Goblins and Death & Taxes. Also, vs Goblins, if they drop a vial on the play and you have a choice between needle or a threat, play the threat. Letting them have vial for one for a turn when you sided out your chalices is harmless. Had I done this, one of my games would have been a lot closer than it was. Instead I dropped a needle turn one and got my Ancient Tomb wasted while I sat on one mana for the next two turns. Needless to say, I lost that one. A threat could have bought me time.
Do not be afraid to mulligan. If you can't mulligan aggresively, don't play Dragon Stompy. I probably mulled at least seven or eight times yesterday, and even won despite mulling to five on the play once. Dragon Stompy is an inconsistent deck, but it can win with four and five card hands, unlike a lot of other decks.
Dragon Stompy is not as easy to play as it looks. I made many mistakes last night where I could have killed people a turn or two sooner. This deck does not play on auto-pilot, and practicing it is key.
I finally dropped the set of Tarox I originally had in my plan shuffling the deck many times and drawing a hand of 7. I put the Sloggers back into the plan in place of those cards.
Now I'll need to do more editing with the SB plan now to make it workable.
I played in a small local Legacy tournament here in Nagoya today. Last time I dropped after having lost the unwinnable MUC Matchup. I was hoping this day would be my day!
I played the standard list:
4x Chalice of the Void
4x Blood Moon
4x Magus of the Moon
4x Simian Spirit Guide
4x Taurean Mauler
4x Gathan Raiders
4x Rakdos Pit Dragon
4x Arc-Slogger
2x Umezawa’s Jitte
4x Seething Song
4x Chrome Mox
4x Ancient Tomb
4x City of Traitors
10x Mountain
Sideboard
4x Trinisphere
3x Tormod’s Crypt
1x Umezawa’s Jitte
4x Pithing Needle
3x Pyrokinesis
Round 1 against Goblins
He starts with Lackey, I drop mountain. He hits, Lackeys Warchief into play, followed by two Piledrivers.
Awesome beginning? Mweh, I drop Arc Slogger and win. Arc-Slogger is just that awesome.
1-0
I side Needles and Pyrokinesis.
Game two I was one turn too slow, if I had gone first, it would've been 2-0 for me.
1-1
Game 3. He gets a quick army of Piledrivers and Warchiefs. I stabilize at 4 life when he is at 8.
With the fresh Arc-Slogger I just played, I proceed to burn his brains out.
2-1
Good Start
Round 2 - Random dude with MUC (Nooo anything but this MU).
I get an early threat in Gathan Raiders that drops his life quite low quite fast. But he plays his trump card Vedalken Shackles to which I can do almost nothing except topdeck Arc-Slogger, hope it doesn't get countered and burn him. He kills me before that topdeck.
0-1
I side in Needle to help against Shackles.
I drop Ancient Tomb, Chalice at one. It comes through (he has no FoW).
Second turn I drop Mox to play something but I cant remember what it was, I think Spirit Guide
He Powder Kegs my Chalice and Mox, then wastes my Tomb.
I proceed to draw into 4 RPD, 2 Slogger and 2 Maulers before finding a land.
He fows threat one, Hydroblasts my Spirit Guide, hydroblasts threat drop number two, fows number 3, fows number 4, hydroblasts number 5, hydroblasts number 6, FoWs threat 7.
Yes that's right, 8 hard counters in a row.
He proceeds to win not long after that.
0-2
Horrible f**king MUC matchup. This rediculous MU is unwinnable unless I start to dedicate a part of my sideboard to it. This is the second tournament in a row MUC is my bane.
Even though there's no Top 8 and I already know the chances of me winning this are 0, I decide to not drop to play some more.
Round 3, Cephalid Breakfast.
This round was rediculous.
Game 1 he drops Tundra. My turn 1: I drop Magus, he has no FoW and scoops (lol?)
1-0
At this point I have no idea what he's playing, I figured either landstill or a combo deck. Even though Needle would have been a good sidechoice against both, I side nothing.
Game two my first 7 are junk, I mulligan into threats but no disruption. I decide to keep. The hand offered me turn 2 Raiders.
He starts with Tundra -> Careful Study so I put him on yard based combo. Seeing him discard Dread Returns puts him on Breakfast (Ichorid doesn't run Tundra).
I fail to draw a third mana source, by the time I do, he is at one life but combos. He's actually playing the Kiki-Jiki/Karmic Guide build. He told me he owns Goyfs but thinks the Karmic Guide kill is more hate resilient (which it isn't). I don't really care though. Needle on Kiki would be another devastating play.
1-1
Game 3
I start: Ancient Tomb, Tormod's Crypt, Chrome Mox, Seething Song, Chalice@1, Magus of the Moon
He has no FoW and scoops
2-1
He then proceeds to show me his sideboard has nothing to fight Magus or Blood Moon.
Round 4, Another frigging MUC player, why me?
Game one, I win the dice roll, have no idea what he's playing. I drop Magus. he drops Islands. I stomp him to 2 life with my 2 threats at which point he FoFs into: Shackles, Delta, Island, Counterspell, FoW. I divide: Shackles/the rest. He picks the Shackles and wins. I hate Shackles.
0-1
Game two, I start with Chalice@1 and second turn Arc Slogger. He drops Powder Keg to blow up Chalice and then Hydroblasts my Slogger. He then proceeds to counter every single card I try to play while beating me with the 2/4 Flying Drake of Ultimate Lameness.
I drop, I cannot take the frustration of having to lose to MUC every tournament. It's a deck that loses to almost everything that is Tier 1 but still everybody plays it here. And then there's the fact that I seem to be a frigging MUC magnet. Next tournament Im playing Ichorid just because MUC pisses me off. Go counter that :P
Anyway,
MUC is a crappy matchup. How is it for you guys? How do you play it? What tips can you give me to beat it?
Anything I should put into my sideboard? Against MUC I sided almost nothing, except the Peedles for Blood Moons. MotM is just another threat so it stays in.
Are there any complete and utter blue killing sideboard cards? Pyro/REB aren't really optimal as I don't want to be playing the MUC game myself, and they don't really have any blue permanents to destroy to optimally use it. Boil is ok but will always be countered.
I need serious help to beat MUC. My record against MUC the last 2 tournaments is 0-6
P.S.
Arc-Slogger is awesome. Don't ever leave home without a full set.
Mauler was absolutely awesome against Goblins. But in all honesty, I could've used Sulfurs more in the MUC MU. I however still think Mauler is very strong.
I have only a few experience to deal with Breakfast but this kind of deck come regularly in my local tourney. .So if you don't mind, can you share what do you do if your opponent has FoW? Play Crypt 1st and hoping it'll be countered so your mox, song, and the rest will be saved? Or play Mox 1st, then Song so your crypt will be resolve?
I don't know about MUC, but I think Trinisphere is a good challenger. .
Did you ever try to side in it?
In addition to the Moon -> Needle swap, I would have almost definitely replaced the Jittes with Trinispheres. Turn 1 Trinisphere can be huge, putting a strain on their Hydroblasts, FoWs, and possibly cantrips, Ancestral Visions, Engineered Explosives.
To tune your list against MUC, first of all you'll want a pair of Akromas between main and side. Hardcast it (they never counter Seething Song!), keep mana open to make it Shackle-proof, and that alone is game.
After that, if you need more hate for your metagame, Boil or Defense Grid are pretty good, but of course you should figure out if they're worth cutting slots for.
I could basically sideboard everything in my board because every single one of those cards is awesome, but you're taking out threats when you do, becoming slower. I knew my opponent had little resilience against all my hate; mind you that I saw his entire deck as he comboed in game 2 (his kill was like in the bottom 5). I ended up boarding in:
3 Crypt, 3 Trini, 2 Pyro's, 3 Pithing Needle. I didn't side 4 Trini and 4 Needle or 3 Pyros because I would be taking out too many threats. Perhaps it would be a better idea to side in four-offs but it's so much hate, it doesn't really matter. You could also decide to not side in Trini and just side in the third Pyro and the fourth Crypt.
Now my hand in game three was simply awesome, it had 'omg you win' written all over it. The only answer he could have was FoW (as he is on the draw and can't play Therapy).
You'll want to drop CotV at one because it stops Therapy and thus allows me to play more hate in the second turn. It also stops Vial and Nomads. However, FoW stops Chalice of the Void. In this particular situation it all didn't really matter because through Seething Song I could drop my entire hand on the table, but normally I'd want to drop Tomb, then drop Tormod's Crypt, then followed by Chalice to protect my Magus turn 2 play. You can also opt for turn 1 Magus. In this case that would've been a win too. Since MotM was my only threat I wanted to make sure it stayed.
Since FoW is a hard counter and no Force Spike or Daze, and I am throwing my entire hand on the table turn 1, it doesn't really matter how you do it, as long as you don't play the backbreaking card first. Play something that will lure out a FoW and then proceed to drop the one that actually wins the game (or another one first if you fear FoW but those plays are rare on both sides).
Also, Sulfur Elemental kills Breakfast. Alas, I didn't play it. But Breakfast should be a bye everytime you play against it :)
EDIT: On Trini, it's a good idea. I didn't board it but now that I think about it, it might actually have been a good choice. Good call, thanks.
Jitte were basically useless again except against Goblins.
You don't need it, but it really helps. Turn one Trinisphere will usually win you the game, provided you have any kind of clock on them. I was discussing the pre-sideboard matchup in my post. I don't know what your meta is, but Trinisphere greatly improves the combo matchup and helps the Thresh matchup. It can also be good against random stuff like Affinity.
I hardly think Breakfast is a bye. They can play around moons with Aether Vial and they do run FoW and discard. The match is in our favor, but Breakfast is too resilient to be a bye.
Honestly, if there's that much MUC in your meta, play something else. There's not much you can do there except run 8 blasts of your own. If you still want to run Dragon Stompy anyway, use Sulfur Elemental instead of Taurean Mauler as it is superior vs both Breakfast and MUC.
Yes, turn 1 Vial game 1 is a pain, that's about it though. Yes they have FoW, four of them, not really impressive. The only thing I'm afraid of game 1 is their Vial getting online before I get a chance to do anything, or if they Therapy.
I don't see how you can lose game 2 and 3 against the Goyfless build though.
Pithing Needle, Blood Moon, Magus, Tormod's Crypts, Trinisphere, Pyrokinesis and Jitte are all cards that are very powerful against him. They have only 4 FoW.
Perhaps I should rephrase: You should never loose against the Kiki-Jiki/Karmic Guide combo.
Yeah you're right, I would've if I had known I'd run into MUC again (2 times even). MUC is horrible. Akroma I think is the best option. 8 REB is a waste of sideboarding space imho as in the other blue matchups (like Thresh and such) you don't even need it. And against MUC, I don't like that it rarely destroys a permanent. It's still good though. Pyroing a FoF would've won me one game at least.
But like I said, next time I'm expecting this much MUC, I'll bring Ichorid (It's like the ultimate big brother deck that beats up the bully and takes his lunch money).
I finally have more insight into my local meta. And it does appear that the 7 Blood Moon's would be the right choice. However keeping the Trinisphere's and Jitte's for those tough Burn and Goblin Match-ups. So here is the list I will be building as it stands at the moment:
Lands
4 Ancient Tomb
4 City of Traitors
10 Snow-Covered Mountain
Mana Accel
4 Simian Spirit Guide
4 Seething Song
4 Chrome Mox
Beaters
3 Arc-Slogger
4 Gathan Raiders
4 Rakdos Pit Dragon
2 Taurean Mauler
Moon Effects
4 Magus of the Moon
3 Blood Moon
Equipment
3 Umezawa's Jitte
Other Disruption
3 Trinisphere
4 Chalice of the Void
I also actually think that the way I have built this will perform extremely well, I might take 1 Trinisphere out in favor of a 4th Arc-Slogger. However I do think that having the Trinispheres will significantly increase the following matches:
Decks Trinisphere is good against:
- Threshold (Brainstorm, Daze, FoW, Sensei's Top, Portent)
- Burn
- Ichorid (yes it does work on Ichorid)
- Storm decks
- Landstill (same cards as Threshold)
- Goblins to a certain extent
- Affinity to a certain extent
Meanwhile Trinsphere will be of absolutely no use, in the following match ups, and might as well be sided out for something that will be of use, such as Pyrokinesis or some other card.
Decks Trinisphere is bad against:
- Stax
- any 5cc Stompy variant
- 42Land.dec
I would be highly interested in seeing the deck you are playing....
Here is current plan.....
10 Mountain
2 Great Furnace
4 Ancient Tomb
4 City of Traitors
4 Covertious Dragon
2 Rorix
4 Arc-Slogger
4 Spirit Guide
4 Magus of the Moon
4 Pit Dragon
4 Seething Song
2 Sword of Fire and Ice
2 Jitte
2 Trinisphere
4 Chalice of the Void
4 Chrome Mox
SB
2 trinsphere
2 Pithing Needle
4 Pyroclasm
4 Pyrokinesis
1 Two-Headed Dragon
2 Crash
....the plan for now.
10 Mountain
4 Ancient Tomb
4 City of Traitors
4 Chrome Mox
4 Seething Song
4 Chalice of the Void
4 Blood Moon
2 Umezawa's Jitte
4 Simian Spirit Guide
4 Magus of the Moon
4 Sulfur Elemental
4 Gathan Raiders
4 Rakdos Pit Dragon
4 Arc-Slogger
Sideboard:
4 Pithing Needle
1 Umezawa's Jitte
2-3 Trinisphere
Some Pyrokinesis/Crypt/Clasm/Spree..
Do that. Otherwise, it looks pretty good for a high burn high gobbos meta.
There are few worse topdeck than Trinisphere. The only ones that come to mind are Seething Song on an empty hand with no Dragon when you need hellbent, and Arc-slogger when you have less than 5 mana and need hellbent. Trinisphere starts being a bad topdeck as early as turn two sometimes, and is almost always bad by turn three. I'd still run them in your main, but the card is not nearly as useful as you think.
Thanks Kuma, I really appreciate the advice, and I have just implemented that change into the plan for the deck :D
I see, then I suppose only 2 Trinisphere's would be a good change to the deck, wouldn't it? Seeing as how you run 2 when you want to consistently see a Trinisphere, but not when you want to be top-decking them all the time.
This begs the question, should I try to find room for a 3rd Trinisphere in the sideboard for those matches where 3 Trinisphere would really help... or will 2 be enough do you think?
I would do the following version of that deck:
Lands
6 Mountain
4 Ancient Tomb
4 City of Traitors
Artifact Lands
4 Great Furnace
Dragons
3 Covetous Dragon
1 Rorix Bladewing
4 Pit Dragon
2 Taurean Mauler
Other Creatures
4 Arc-Slogger
4 Simian Spirit Guide
4 Magus of the Moon
Spells
4 Seething Song
3 Blood Moon
Artifacts
3 Trinisphere
4 Chalice of the Void
2 Jitte
4 Chrome Mox
Also, Mercenary, you really need to get Magic Workstation or Magic Online (workstation is free) or even Apprentice, and start testing your deck. Cause the way I see it, this deck is fundamentally worse than the "traditional" version of the Dragon Stompy deck.
I'll make the slight adjustment to make space for the maulers and the furnaces. I'll have to drop 3 mountains and a Rorix from my current plan for two furnaces and a pair of maulers. might make more adjustments to the SB too by dropping two Pyrokinesis for two other cards.
7 Mountain
4 Furnace
4 Tomb
4 City
1 Rorix
4 Covertous Dragon
2 Mauler
4 Spirit Guide
4 Magus of the Moon
4 Arc-Slogger
4 Pit Dragon
4 Seething Song
4 Chrome Mox
2 trinisphere
2 Sword of F/I
2 Jitte
4 Chalice of the Void
SB
2 Pyrokinesis
4 Pyroclasm
1 Two Headed Dragon
2 Trinsphere
2 Pithing Needle
2 Crash
2 Mauler
....
Stop! Please go start a new thread in the New and Developmental Froum because no one wants to see your clutter. Covetous Dragon has been tested multiple times and prven to be inferior to Gathan Raiders. You continue to post your untested Dragon lists, so please stop. Start a thread of your own to discuss a 9 dragon build.
I just posted a thread dedicated to MercenaryBDU's dragon deck at this location please continue all discussion about that deck there.
Edit: I just played a game against a Mono-Red deck (wasn't the most top tier red deck though)... however the game went pretty much as follows:
Game 1
I won this game by beating to the face with an Umezawa's Jitte that effectively got equiped to a Gathan Raiders, that at least once was a 5/5. As well as beating to the face with a Rakdos Pit Dragon.
Game 2
This game didn't go so well, I got off a Trinisphere, however that only slightly slowed my opponent down. Ultimately my opponent was able to beat to my face with 2 Ball Lightning, 1 Raging Goblin, and 1 Blistering Firecat...
Game 3
This round I got both a Chalice set at 1, and a Trinisphere on the first 2 turns. Shortly after that I was able to land a Magus of the Moon. Unfortunately doing all of that wittled my life down to 13. So my opponent was able to get me down to 2 life relatively easily. However surprisingly after getting me down to 2 life, he wasn't able to do anything for the remainder of the game, I was thus able to beat to the face with a Magus of the Moon, and Simian Spirit Guide for a whole 20 points of damage, while at 2 points of life!
Hi Everone
On Sunday I played a 69-man Tournament with Dragon Stompy.
I went 17th. (4 Wins, 3 losses)
I want to tell some about the Tournament and the Deck.
My List was the following:
4 Arc-Slogger
4 Gathan Raiders
4 Magus of the Moon
4 Rakdos Pit Dragon
4 Simian Spirit Guide
2 Taurean Mauler
1 Akroma, Angel of Fury (I like it against LS in the Lategame)
4 Seething Song
2 Blood Moon
4 Chalice of the Void
4 Chrome Mox
3 Trinisphere
2 Umezawa's Jitte
10 Snow-Covered Mountain
4 Ancient Tomb
4 City of Traitors
Sideboard:
4 Pyrokinesis
4 Pithing Needle
4 Tormod’s Crypt
2 Blood Moon
1 Umezawa's Jitte
First Round against Loam (with Burning Wish) 2/0
...was an easy Match. In the first Game he kills himself with Glacial Chasm, in the second game he loses against Slogger and Raiders.
Second Round against NQG 2/0
...nothing spectacular. I win easily with my Moon effects.
Third Round against NQG 2/1
...first Round I win with Moons, Second Round he wins with Goyfs, the third round was the longest game I had on the Tournament. He plays an Confidant, and I tried to play Slogger and Dragon, but he Forces/Dazes both of them. Then I play Blood Moon, which resolves. When I was at 3 life, I could resolve a SSG to prevent the Confidant from attacking (He has 17 life at this point). He only shows Lands with the Confidant, and I only draw Moons, Trinis, Moxes and Lands about 15 rounds or whatever and every creature I play gets countered. Then I resolve a Chalice 2 and 10 Rounds later or so he dies on his Confidant, because my Deck don't like me and gave me no other creatures.(need more Critters)
Fourth Round against Ichorid 0/2 -.-
...I'm just too stupid, and don't remove bridges and do many Mistakes...
Fifth Round against Dreadstill 1/2
...First Round he resolves a Dreadnought on Turn 3 and bashes me, Second Round, I win with double Raiders, Third Round he Mulligans to five, but has the absolutely Goddraw.
He Plays Island -> Go, I play Tomb -> COTV 1, but he Forces. I end my Turn. He Draws, then Land -> Dreadnought -> Stifle -.-. My hand was SSG, Land, Trini, Moon, Slogger, but Trini doesn't matter anymore now. DREADNOUGHT IS EVIL!!!
Sixth Round against Cephalid life 2/1
...First round he comboes out, the other two rounds I raped him with Blood Moons.
Seventh Round against Landstill 0/2
...First round looks really good for me, but then he shows me how evil an Oblivion Stone can be to Moons, Trinis, Moxes, and 2 SSGs -.-, after this he wins pretty easy. Second round, my Deck shows me how to Mulligan into Oblivion...nc
After the Tournament, I would say...
You don't need Trini in the MB. I never had a Situation, where I said: I need it now, I often needed a critter more than a Sphere. And Its no argument for the Trini to say, "It's good against NQG", because that MU is good anyway.
Play at least 3 Blood Moons, or better 4!!! In all my matches except Ichorid, I boarded the other 2 in.
I never felt like needing the 3rd Jitte.
I will put the 3 Trinis in the board for 2x Moon, and 1x Jitte, Then I put the 2 Moons in the MB and play the 24th creature.
I'm thinking Sulfur would do better than Mauler, because Moon and Chalice prevent the Opponent from playing spells, or not?
...so far YawG
One quick reminder when playing against combo (somehow this had never come up with me before) if you are going to lay a Chalice @0 (which is a smart play very often) it WILL counter your facedown creatures.
Q: If there is Chalice of the Void with 0 counters on it, will Morph spells be countered if they are played using the Morph ability?
A: Yes. While you pay three to play a face down Morph spell, the converted mana cost of these spells is zero, so Chalice of the Void's ability will trigger.