Killing Arbor with a jitte counter grants you the same amount of life as a jitte counter...
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Killing Arbor with a jitte counter grants you the same amount of life as a jitte counter...
However the vortex on the board forces the kill arbor line if he goes for price (by negating life gain).
Ultimately, I think the biggest issue is playing too proactively will kill you against burn. The cost of tapping out to play a bunch of dudes/equips is too great. You have to realize that you are the control deck and sometimes the best play might be to not do anything at all.
This is what makes maverick awesome. Anyone can daze a searing blaze, but knowing when to commit to the board is truly challenging.
Yeah, like tmagpie said I just go wider. Haven't yet had the dork -> tnn -> equipment happen against me. The tnn decks are all super greedy, so I just sort of wasteland them and tax their cantrips, they usually stumble to the point where I can get an active knight or equipment. postboard you get zealous and decays and choke.
Cradle is good for enabling more play here (if it's still in the library), but hard to say if it's a better play. Play Qasali, sac Savannah to knight and fetch Cradle, tap for three mana and tap another land to cast and equip Jitte to Arbor, attack with exalted Arbor to gain two counters on Jitte. You have an untapped Wasteland, two Jitte counters and the Qasali. I think kill the lavamancer but keep the wasteland untapped in case of double Prices.
I like the idea of killing dryad with jitte (or at least having the possibility in response to a PoP). Fetching cradle for casting even more things is interesting too, I didn't count it since I was so sure that knight needed to attack... not so sure after reading your answers.
@ironclad8690 I know that we're a control deck, but it's not like we're an instant speed control deck, so playing something is the right play (even better, considering that burn usually has many of the red eidolons). What could be interesting is, as others have said, not attacking with knight, because knight activations is our real instant speed play.
In other words, what do you play around by not playing anything and what's the risk of following the lines that have been mentioned here (that involve casting half your hand)?
Even if they do--without 4 Revokers you just pridemage/rec sage their jitte and race them with whatever.
I've also had many True-Name matchups where I resolve a 5/5 Knight, they don't attack since I win the race, and I spend 2 turns making a marit lage and killing them.
How is cradle in the vial build? Without GSZ it seems like there's a lot less to do with the mana.
I'm eyeing my next purchases, and turns out the cards I need for the vial build (prelates + marsh flats) is roughly the same amount as a cradle.
So if cradle is a requirement in the vial build, then cradle makes sense (useful for both), if it's not, then I have to decide if I want to play with vials or GSZ ;)
@Vial discussion: I have been playing a Vial-based, Maverick-esque hatebear deck for 2-3 years, haven't gotten around to bringing it closer to Maverick yet despite trying a few times. Anyway, for inspiration and loads of tech (that deck is all tech, I sometimes refer to it as "aggro-durdle") you could have a look at: http://www.mtgthesource.com/forums/s...-Birthing-Pod)
@RDP: when playing vs burn I think I try to gain life if I can rather than trying to race them (he has 4 cards in hand, could be a situation of untap and burn you out). So if there is an opportunity to get two counters on a Jitte with a tapped down opponent that is very attractive to me. The Sulphuric Vortex in that specific situation is definitely complicating things though, since you're not guaranteed to get life out of it.
Cradle was an important part of the really old versions of Vial Maverick that were built around synergies involving Weathered Wayfarer and Knight of the Reliquary. You don't have GSZ as a mana sink, but you do have a lot more Stoneforges and equipment, and being able to do all of that in one turn is amazing.
I have cut Cradle from my deck (and added additional lands) since cutting Weathered Wayfarer, but ironclad seems to still love it!
After playing cradle in maverick, I don't think there's any way I want to cut it from any stoneforge deck I play.
Yes @doomrabbit it is awesome but I would get the flats first and just play another plains/dual in that spot until you can get cradle easily. The white mana is super important, the green is really just a splash. Cradle is mostly for "surprise! Enough mana to play AND equip!" Factor.
The other part of the purchase is Prelates though. Are they necessary for Maverick these days?
I don't see either Cradle or Prelates as really a lynch pin of the deck, so seems more a dialect path you want to go down. In that case it seems Cradle would be more flexible/important.
Cavern would actually be really good in that slot too if you have one.
The Prelates have been very good for me. Once you land that puppy on 2 it locks a lot of plays from loam/pfire not to mention protecting hatebears vs combo (teeg from decay, can't cast show and tell kozilek's return or cunning wish out of omnisneak etc) it good vs anything but the mirror, d&t, shardless, and other varied cmc decks. It can bee a huge trump vs miracles too.
I wouldn't consider it a sideboard card at all.
Prelate has been amazing to me in the most tricky match ups like PfireLoam/Miracles/SneakAndShow which make it maindeck material.
On a side note, got my Renegade Ralliers today and ready for local store saturday event :smile:, will post a mini report afterwards.