Originally Posted by
bowvamp
Infest - Good ol' glory days. This guy helps vs. tribal (excluding merfolk), don't think it's the best option but it's certainly better than single or single targeted removal.
Massacre/Spinning Darkness - These are tricky, massacre looks cool but when would you ever play it? Spinning Darkness has more promise and if you take out tombstalker it can lower your curve, immunize you to Chalice, and provide help against tribal. Still, you've gotta board out goyf...
Maze of Ith/Tabernacle - the two most commonly boarded lands. I lean towards Tabernacle because it helps more vs. swarms and has more synergy with Urborg.
Engineered Plague/Sun Droplet/Do or Die - ok, yeah two of these are basically introduced by me and supported by me, but they all serve basically the same purpuse... stopping tribal/swarms.
Extirpate - some people board this card in against dredge, but to me that seems like a waste because of how useless this card is and continues to be in terms of getting what you want it to do out of it.
Pithing Needle - tech against everything, I find it to be a waste unless the person has played pox for a long time, and knows the meta inside and out.
Dystopia - cutting edge in terms of killing 'goyf while also killing other permanent based control builds such as Quinn and Enchantress.
Chains of Mephistopheles - very limited but very powerful tech vs. cantrip based aggro control that you see running around these days.
Damnation/Haunting Echoes - Unfortunately you probably won't reach this kind of mana while retaining the use of these cards.
So waddya think?