Originally Posted by
Rock Lee
I ran three events sans-maps, and greatly regretted it. At the largest of the events, my two losses in the swiss were related to poor land availability. One to Affinity where I was digging for chasm and had to crop for it, when map-playing it and then crop'ing it away eot could have won me the game. The other game was a complete lack of colored mana against Enchantress, where map would have won me the game multiple ways, either via producing colored mana or by getting me Ugin. I then put map back in the main and won the two next events.
I tried several builds with fow main, and ultimately needle main solved the same purpose and more. The deck deals with permanents already when streamlined with maps/x12 cantrip/filter, Thus you only need help against combo or lock (waste/chalice). Pithing Needle hits the best combo decks and waste lock, with the only difficulty being chalice + waste (Aggro Loam/MUD) or chalice + combo (virtually nonexistant).
Drop of Honey is becoming more and more interesting to me again. Especially if DnT goes bonkers with Brimaz and Spirit printing, with merfolk always needing to be considered, and Drop of Honey killing True-Name, all of these are viable pluses for the card yet again.