So I just played with the next list at the Legacy Open Series Eindhoven and would like to hear some thoughts on what you think of it.
12
Creatures:4
Deathrite Shaman4
Delver of Secrets3
Gurmag Angler1
Vendilion Clique30
Spells:4
Lightning Bolt1
Dead // Gone4
Daze4
Force of Will4
Stifle3
Spell Pierce4
Brainstorm4
Ponder2
Gitaxian Probe18
Lands:4
Wasteland4
Polluted Delta4
Scalding Tarn2
Underground Sea2
Volcanic Island1
Badlands1
Tropical Island/Sideboard:1
Grafdigger’s Cage1
Null Rod1
True-Name Nemesis1
Surgical Extraction1
Ancient Grudge1
Pithing Needle2
Pyroblast1
Mana Maze1
Submerge2
Abrupt Decay1
Dimir Charm1
Terminate1
Hydroblast
Round 1 vs Shardsless: 1-0-0
Win the die-roll, he mulled 3 times, win game 1 without knowing what I'm up against. Wasted his land and I had 2 Shaman in play when he scooped.
Game 2 I didn't board anything becouse I didn't know the match-up yet. Landed Angler and beated him down with it.
Round 2 vs Miracles: 2-0-0
Win the die-roll. Game 1 I beat him down really slowly with Delver I manage to protect hating his manabase. Shaman finished the job when Delver finally got killed.
Game 2 I took out the 4 Bolts and the Dead//Gone to add 2 Decay, Dimir Charm, True-Name, Needle and Null Rod. Thinking I could hate his Top and fight the Terminus.
Ended up beating him down with Delver/Shaman on a slow pace. Proberly should have kept the Bolts in the deck to get some finish range instead of relying on the aggro.
Round 3 vs Sylvan Plug: 2-1-0
Win the die-roll again. Game 1 I get hit with Chalice@1, Trinisphere and Choke. I try to get my spells down to slam Angler, but it was just a bit too late. Got him down to 6 mosly becouse of his own tomb.
I swapped the 2 Probes and 4 Stifles for Grudge, 2 Decays True-Name, Terminate and Submerge
Game 2 I can get control and he scoops.
Game 3 was close, but at the end I didn't grab my green land/fetch in time to cast Decay on his Knight of the Reliquary. Together with 2 Obstinate Baloth and a he could fight my Angler and True-Name after he topdecked Toxic Deluge to kill the True-Name.
Round 4 vs RUG/Threshold: 2-2-0
Lost the die-roll. Game 1 he beat me with 2 delvers that flip pritty late, but he was able to kill my 2 Delvers and Shaman with Bolts/Forked Bolt. Angler just hit too late on my side of the table.
Swapped 4 Forces and 2 Probes for 2 Pyroblast, Hydroblast, Submerge, True-Name and Terminate.
Game 2 I waste/stifle away and hit Angler for the win without trouble.
Swapped Force/Dazes back since I'm on the draw this game.
Game 3 was really close. In the end, he landed Goose and I took a beating too much before I could find Angler to stop it, with was on the top of my deck when he drew Bolt for the win before I could activate my Shaman to get my life back up.
Round 5 vs Jund: 3-2-0
I lose the die-roll. Game 1 He starts of with Badlands. I drop Delver and waste him. He wasn't alble to get more land in play becouse of stifles and drops fast.
I didn't board anything for game 2 since I had no idea what I was up against.
Game 2 I figured he was playing JUND. Managed to control his lands again and beat with Angler/Shaman/Delver.
Round 6 vs Elves: 4-2-0
I lose the die-roll. Game 1 I shoot every bolt I find to his creatures and counter the Glipses. KIll him with a Delver.
Swapped 2 Probe, 4 Daze, 2 Angler and 1 Stifle for Needle, Submerge, Mana Maze, Dimir Charm, 2 Decay, True-Name, Cage and Terminate.
Game 2 I got beat down by Ruric Thar I didn't have the counter for.
Game 3 I try to pierce (instead of pitching pierce to FoW I had on hand) his Glipse, him having only 2 cards on hand and no mana left if he would pay it. He pays off, drops Cradle and combo's for a load of Elves. I manage to use the Force to counter the Craterhoof. I manage to kill him with Delver at the 5th turn of out-of-time-turns by dropping a Needle on his Shamans he found to keep him alive towards a draw.
Round 7 vs Elves: 5-2-0
I win the die-roll. Game 1 I get slammed with Ruric Thar.
Swapped 2 Probe, 4 Daze, 2 Angler and 1 Stifle for Needle, Submerge, Mana Maze, Dimir Charm, 2 Decay, True-Name, Cage and Terminate.
Game 2 I kill everything he drops and with a good board position on my side, he scoopes to get to game 3.
Game 3 was really tough. At the end I managed to gain board position with Mana Maze, Needle, Angler, Saman, True-Name and drop a Clique on his turn before I got leathal. I make a huge mistake shipping out his Craterhoof that he could not cast that turn. With the other 2 cards being Natural Order and Elvish Visionary. He drew a Decay out of the Clique, killed the Maze and drew another Elf from the Visionary so he could leathal with N.O. to Craterhoof. He sacrificed the wrong creature so he missed leathal and I still won. Proberly becouse we were both too flabbergasted by the misplay of the Clique and the comeback with the Decay.
I ended on spot 11, getting some boosters for being top 16.
It was a fun day, made some good plays and some terrible mistakes (like the Clique). But at the end, I'm happy with the result.
Most fun play of the day: Decay an Elf on the opponents upkeep with Mana Maze in play to get myself a time-walk.
If anyone here has some thoughts on the main deck, sideboard or boarding actions, please leave a note.