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Thread: [Deck] Berserk Stompy

  1. #421
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    Re: [Deck] Berserk Stompy

    Yeah, well, I said Krosa because if what we want to do with this guy is fixing mana, I believe that Seal is a little better, although maybe not. Vines is usually not in if you have Seal, or few copies, but it's shroud abilities is awesome many times, and Invigorate, I just believe is way tooo good in our deck to ever remove it, even without Kavu, it's +5, as you said, for 0 mana. 0 mana, which is what we usually need, and that's why the new guy is also good. Running, 4 Invigorate, 4 Seal, 4 of the new card would allow us to run 15 lands perfectly well, or at least is should, the thing is, do we want to ??
    The problem we would face, I think, running so low mana, and low pumpers, +2, +3, is that we would make ourselves really Berserk dependent. So you're right, I didn't really think about what I was saying, taking out Might ;)

  2. #422
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by NihilObstat View Post
    Yeah, well, I said Krosa because if what we want to do with this guy is fixing mana, I believe that Seal is a little better, although maybe not. Vines is usually not in if you have Seal, or few copies, but it's shroud abilities is awesome many times, and Invigorate, I just believe is way tooo good in our deck to ever remove it, even without Kavu, it's +5, as you said, for 0 mana. 0 mana, which is what we usually need, and that's why the new guy is also good. Running, 4 Invigorate, 4 Seal, 4 of the new card would allow us to run 15 lands perfectly well, or at least is should, the thing is, do we want to ??
    The problem we would face, I think, running so low mana, and low pumpers, +2, +3, is that we would make ourselves really Berserk dependent. So you're right, I didn't really think about what I was saying, taking out Might ;)
    After some testing, the card is worse than both Krosa and Seal, better at fixing mana than Growth, and totally different from the role of Vines of Vastwood. From that, I would add it to the deck only if I already had the 20 other pumps (berserk, rancor, invigorate, krosa and seal) and still want more berserk power, which I don't.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  3. #423
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    Re: [Deck] Berserk Stompy

    I know this page is only for legacy, but I don't seem to find anything similar enough for extended, if anyone could give me a hint to a similar page or so I would really thank you. In the mean time, I'm going to post just real quick, I hope no one gets offended, and if you do I'll erase the post, a Extended Berserk Stompy deck.

    Logically, though, we have no Berserk in extended, so I am playing Fatal Frenzy for it. 2R ---- Berserk Yeah, too much mana compared to ours, but oh well ^^ This is the list I'm testing, I'd be kinda more casual, but I wanna see if it has Any chances at all...

    4x Fatal Frenzy
    4x Dust Corona
    4x Taste for Mayhem I am running enchant creatures and no instants, because I want to be able to play a huge 2R Berserk quick enough
    4x Lightning Talons
    3x Might of Old Krosa, although they could be Pretrified Plating
    4x Blood Moon main deck,there is soo much combo in extended...Dredge, Topters, Marit Lage, others. and I wanna have some chance against them

    4x Gobling Guide will give us some first turns hits, to reduce those 20 lives to something more like 16 hopefully, or 14
    4x Silhana Ledgewalker
    4x Slippery Boggle we want our enemy shroud creatures because we play enchant creatures, and don't want card disadvantage
    4x Kird Ape or Skarrgan Pit Skulk
    2x Whatever here maybe Kird Ape or Skarrgan if we didn't fit them in or one Feral Animist (link down), or Gathan Riders XD big and good with Taste for May. Blood Knight, Bloodmark Mentor, or Plated Geopede would be just fine here as much as Spark Elemental, Llanowar Augur, Scab-Clan mauler or our sweetly trampling Kavu !!!! ^^
    3x Simian Spirit Guide to get our Blood Moons in quick against combo and our Fatal Frenzy easier

    Feral Animist sounds so much fun, but I couldn't fit it in ^^

    Lands
    4x Rootbound Crag 4x Mountain
    4x Stomping Ground 3x Forest 1x Skarrg, the Rage Pits

    And a couple interesting things about the build: Silhana can't be blocked by non flyers, add it to Dust Corona, and you have un Unblockable creature. Enemy shroud enchanted creatures are pretty nice indeed specially when they first strike, an all powerful killing machine, and tough to kill as Rambo or Terminator XD XD XD Also our SimianSG and our low land build will help Taste for Mayhem be consistent.

    Well, that's it, any comments, or another page to upload this at, are welcome !!!! ;)
    Last edited by NihilObstat; 03-22-2010 at 08:41 PM.

  4. #424
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    Re: [Deck] Berserk Stompy

    I wish I could help, but I got no clue about extended decks... Can't even know if a 3cc berserk would work... I think Double Cleave is better. I think if I'd go extended, I'd go with Silhana + Bogle + Moldervine Cloak, almost sure. The other enchantments are also great, but I think you'll need some Trollshroud there... Maybe even run Troll Ascetic? Go 4x Seal of Strenght, since you don't have any free-pump to back you up too (neither Invigorate nor Bount of the Hunt)
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  5. #425
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    Re: [Deck] Berserk Stompy

    Hi, thanks for commenting, I will only make this other post about the extended deck, and that shall be it, since this is for legacy. Just if anyone would know a page... thx ^^

    So after testing a bit, I've changed things a bit. I am running now Birds of Paradise over Kird Ape, and 1 or 2 Radha, Heir to Keld and both really make things come down a lot faster, Radha helping us pay for a "colorless" 1CC Berserk ^^

    I've cut Blood Moon down to 3, main deck, maybe even only 2. I've kept 4x Might of old Krosa, and added 1x Petrified Plating which could be Moldervine Cloak, thanks for that one, I didn't know it. And I had also thought about Troll Ascetic and even though it's double green cost it should really be included, the real problem with it, as in the normal berserk, is it's 3CC which makes him slow. Although, 1 or 2 copies would be really nice.
    Oh, and Skarrg, the Rage Pits is out, not nice when you draw it first hand, and not even good in middle game, having to pay 2 and tap it for it's ability. So lands down to 15.
    Well, that's all for it, thanks a lot !!!
    Last edited by NihilObstat; 04-08-2010 at 07:49 AM.

  6. #426
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    Re: [Deck] Berserk Stompy

    Anyone test Uktabi Drake in the mono-G build?

  7. #427
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by jrsthethird View Post
    Anyone test Uktabi Drake in the mono-G build?
    I did and my conclusion: Scryb Sprites are much better in most real situations, because they create permanent threat. Uktabi Drake is just shock for 2 or it drains so much mana resources next upkeep. Usually i didn't have enough resources to win straight by pumping and berserking immediately and Drake kept waiting in my hand. Aggro decks must create consistent pressure first rather than make an attempt to win immediately at any cost.

  8. #428
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Strawberry Dwarf View Post
    I did and my conclusion: Scryb Sprites are much better in most real situations, because they create permanent threat. Uktabi Drake is just shock for 2 or it drains so much mana resources next upkeep. Usually i didn't have enough resources to win straight by pumping and berserking immediately and Drake kept waiting in my hand. Aggro decks must create consistent pressure first rather than make an attempt to win immediately at any cost.
    Exactly this.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  9. #429

    Re: [Deck] Berserk Stompy

    The thing about Prey's Vengeance is that you can use it defensively on THEIR turn and still get a bonus on your turn. Offensively, its closest to Rancor I suppose, although Rancor is miles better (duh)

    Uktabi Drake, while not good, is still better than Scryb Sprites because Drake represents reach since for 2 mana you can send a surprise 5-6 damage through the air. Scryb Sprites are almost when Moat was very popular years ago in Vintage I think they got some action.

    I really don't understand the point of some of these decks? Why sellout for Berserk and then play dorks like Ledgewalker that slow you down so horribly?

    Has anyone ever tried Root Maze?

  10. #430
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by KBH View Post
    The thing about Prey's Vengeance is that you can use it defensively on THEIR turn and still get a bonus on your turn. Offensively, its closest to Rancor I suppose, although Rancor is miles better (duh)

    Uktabi Drake, while not good, is still better than Scryb Sprites because Drake represents reach since for 2 mana you can send a surprise 5-6 damage through the air. Scryb Sprites are almost when Moat was very popular years ago in Vintage I think they got some action.

    I really don't understand the point of some of these decks? Why sellout for Berserk and then play dorks like Ledgewalker that slow you down so horribly?

    Has anyone ever tried Root Maze?
    Why don't you post your list, and explain why you don't play Ledgewalker? It won me many games already, via rancor, berserk, and even by herself... Evasion and Trollshroud is pretty nice for anyone using 18 or more pumps

    EDIT: I did use Root Maze as hate, but nowadays it has no meaning... against Combo, they will Chain of Vapor it, and against other stuff, being tapped in the first turn means nothing.

    Scryb is better than Drake because it enters in the first turn and manage to survive until the second turn, as a 1cc creature. Rancor it and you will see how better it is.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  11. #431

    Re: [Deck] Berserk Stompy

    I played a version of this deck in the Legacy Open last weekend. I sold the pitiful remains of my once proud collection and wanted a deck that was basically all commons.

    I had to trade for Berserks and only ended up with 3.

    Anyway, I hadn't played this deck in a while, so I went with more of an n-land build. It had some crazy "Berserk you out from 14" turns but I think my poor creature base hurt me alot. Rogue Elephants, Vine Dryads, Hidden Herds, and so on

    I've actually played an all-commons version of the deck in a different format (Pauper) and I'm not sure that all commons (+Berserk of course) isn't better. The card disadvantage stuff (ESG, Bounty of the Hunt) is really dual-edged. In the all commons version, Wild Mongrel is very good since you aren't tossing excess cards to Bounty of the Hunt or Vine Dryad.

    I didn't have time to think about the Invigorate+Kavu Predator idea, I admit I am pretty skeptical about that. Both cards are so weak themselves.

    Hidden Herd is actually very strong, it got countered alot for me and fetchlands mean it isn't dead even vs mono-colored decks.

    On the topic of fetchlands, if you go first you may not be able to play it until turn 3 if your opponent plays a fetchland turn 1. That plus the 1 toughness made me not like them very much. They would be good vs Chalice of the Void but I'm not sure which decks play that. For that reason, a couple Vine Dryads are probably still decent. Forestwalk is also relevant a fair amount of the time.

    To be honest, Vines of Vastwood would probably have been awesome just as a 1 mana counterspell with the added bonus that it can be a pump spell as well.

    I had trouble getting turn 3 wins, but I think that may be because I wasn't used to having multiple berserks, those can get really insane.

  12. #432
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    Re: [Deck] Berserk Stompy

    Hi there! Nice that you reported your tournament experience ;)

    I have just a couple of things to say. You need 4x Berserk, and not for getting twice in the same match, but to increase your chances of playing 1 each game. Rogue Elephants that screw our mana base suckkk, Vine Dryads are thought some time for sideboard, but just as Bounty of the Hunt have been dropped out for the disadvantage they bring, and what we are supposed to do with this deck is to explode every single advantage we have facing many decks, and not taking extra disadvantages.
    That's why we don't play fetchlands, and we play Kavu + Invigorate, maybe it doesn't look too good on paper but it's awesome on the board. Plus Invigorate, as Gui_Brasil has said many times is this deck's FOW, and not Bounty, you play it for free, and you can use it to surprise block, save a creature from dying, hitting for extra 5 next a berserk, and all this for 0 mana and with only 1 card. No need to say how good it gets with Kavu. And playing Kavu makes our sideboard to blend with our main deck, therefore being able to calmly play Seeds of Innoncence, or Reverent Silence, and making those "decent" cards, into the greatest things you have ever seen, and you'll just love the look in your opponents face ^^

    ESG has been tested quite thorougly (don't know how to spell that...) and it's a fun card to play, so I can't say anything about that one.

    Well, just keep playing the deck, play it as you will, and have fun with it. I've just commented the most usual thing that have been talked to much about during the whole threat, so keep them in mind if you want ;) By the way, turn three kills aren't tooo common for us, they certainly happen, but not always. And you would increase that with ESG and 4x Berserk. Take care !!!

  13. #433
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    Re: [Deck] Berserk Stompy

    i've been reading the entire thread for about a month now.
    so can anyone here show his latest build?
    im really a big fan of this berserk stompy.
    i've been using this deck since last year (the fernandez build)
    and it always delivers good results for me.

    here's my share for the topic

    4 wooded foothills
    4 windswept heath
    8 forest
    1 drayd arbor

    2 lotus petal

    4 rancor

    4 invigorate
    4 might of old krosa
    4 berserk

    4 natural order

    1 simic skyswallower
    4 ESG
    4 kavu predator
    3 skyshroud cutter
    4 nettle sentinel
    2 scryb sprites
    3 llanowar elves


    SB
    4 choke
    3 ravenous trap
    4 reverent silence
    4 seeds of innocence
    Last edited by paeng4983; 03-31-2010 at 10:52 PM. Reason: added my deck list

  14. #434

    Re: [Deck] Berserk Stompy

    I don't know about Invigorating to save a creature. Doesn't giving them 3 life more or less turn that creature into a mini-Skyshroud Cutter?

    I'm gonna have to try you guy's builds and see how they fare!

  15. #435

    Re: [Deck] Berserk Stompy

    What do you guys think about Talara's Battalion either as a complement or replacement to Kavu Predator, and or nettle sentinel as another 1 drop. In play testing, I've found that due to the speed of the deck, the Sentinel is almost always untapped and you've almost always managed to play a green spell for one (or zero w/ Invigorate).

  16. #436
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by atosecond View Post
    What do you guys think about Talara's Battalion either as a complement or replacement to Kavu Predator, and or nettle sentinel as another 1 drop. In play testing, I've found that due to the speed of the deck, the Sentinel is almost always untapped and you've almost always managed to play a green spell for one (or zero w/ Invigorate).
    Just read the whole threat if you are really interested. If you read, you'll see that many of us play Nettle Sentinel before Skyshroud's Elite, Gazhban Ogre, Tattermunge Maniac, or Lions, but those creatures really are Metagame dependent, choice dependant and how everyone feels about them. About Talara's Batallion, I also thought about it, and I just have to say, test it, it will only do well 50% of the time, and it's hateful at topdeck, which is really important in this build. When we play it, it will be awesome, but it's usually too mana expensive for our deck, even running Invigorate.

  17. #437

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by NihilObstat View Post
    Just read the whole threat if you are really interested. If you read, you'll see that many of us play Nettle Sentinel before Skyshroud's Elite, Gazhban Ogre, Tattermunge Maniac, or Lions, but those creatures really are Metagame dependent, choice dependant and how everyone feels about them. About Talara's Batallion, I also thought about it, and I just have to say, test it, it will only do well 50% of the time, and it's hateful at topdeck, which is really important in this build. When we play it, it will be awesome, but it's usually too mana expensive for our deck, even running Invigorate.
    Yep totally true. I played with Battalion for almost a year, and in the end she is not worth it.

  18. #438
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    Re: [Deck] Berserk Stompy

    if you will use talara in the build that this thread is talking about,
    it will really be a bad card because it does not have the synergy
    with the cards that this thread is discussing.i am not saying that
    you must create a new thread just for TB. instead, let's try to
    incorporate TB using cards that best jive with her. here's my
    two cents about TB: ( im not trying to begin another mood here,
    im just trying to help him build a berserk stompy utilizing TB :D )

    4 Talara's Battalion
    4 Elvish Spirit Guide
    4 Kavu Predator
    3 skyshroud cutter
    4 Skyshroud Elite
    3 Nettle Sentinel
    2 tarmogoyf
    2 scryb sprites

    4 berserk
    4 Invigorate
    4 Might of Old Krosa
    4 Manamorphose

    4 Land Grant

    4 Rancor

    10 Forest

  19. #439
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    Re: [Deck] Berserk Stompy

    Has anyone ever tested sylvan library? Just finished reading the entire thread lol. It's a doozy. What ever happened to the troll lists
    Best play in magic: Tundra, vial, - Force vial-Daze force...I win.

  20. #440
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    Re: [Deck] Berserk Stompy

    RE: sylvan library
    i believe that it will just slow you down.
    berserk stompy takes advantage on the
    speed that it offers you. you can win
    at turn two via the 1st drop 1cc creature
    then followed by 2 invigorate and
    two berserks.

    on the otherside though, sylvan library
    will be a big help in searching (and drawing)
    cards you need in order for you to boast
    your hand.



    *edit*
    i just saw [card]Phyrexian Soulgorger[/card]
    over at the Moon Stax thread. hmmm...
    im just a bit positive that we can use this as a threat
    or pet in this deck. what are your thought guys?
    thanks
    ^_^
    Last edited by paeng4983; 04-07-2010 at 09:49 PM. Reason: posted Phyrexian Soulgorger as a new creature to add in this deck.

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