I don't know if i should post this here, or there is another threat for a deck like this but as you asked:
This is what im trying in MWS:
4 Misty Rainforest
4 Polluted Delta
2 Underground Sea
1 Tropical
1 Tundra
2 Island
1 Swamp
1 Forest
1 Dust Bowl
1 Academy Ruins
1 Seat of the Synod
1 Darksteel Citadel
3 Trinket Make
Control and manipulation
4 Force of Will
4 CounterBalance
4 Sensei Divining Top
4 Brainstorm
3 Intuition
1 Life from the loam
1 Enlightened Tutor
Win conditions
2 Thopther Foundry
1 Sword of the Meek
2 Painter's Servant
1 Grindstone
1 Vedalken Shakles
3 Tezzeret
Utility and silver bullets
1 Ensnaring Bridge
1 Pithing Needle
1 Nihilit Spellbomb
1 Executioners Capsule
1 Dispellers Capsule
1 EE
The deck has 3 different win conditions: painting, thopther-sword, tezzeret himself while also having the cb lock and a lot of ways to find its key cards.
The deck is slow but if you survive early turns is very hard to beat it as you have answers to almost anything. Is very adaptable to anymeta as the silver bullets can change depending of what you expect but this are the more generalistic i've found. One important thing when doing the sivler bullet package is use bullets that are never dead or they cantrip.
You can also ignore the silver bullets part and go straight combo wich will make you faster but more vulnerable:
-5 silvers -1 Vedalken (never get out Bridge)
+2 Grindstone
+2 Painter Servant
+1 Sword of the meek
+1 Thopther Foundry
Maybe we can go full combo main and use all the silvers in the side, i have to test this more.
When playing the deck i would advise you to not use tezz with your win conditions unless you must have to as you dont have many and they need another especific card to win, being vulnerable to stop its no good. Lands or silver bullets are the best targets.
The majority of games you will won it on the spot with painters or do some tokens then ultimate tezz. You will find that you will need to use the 5/5 to block until you find a Bridge or a Shackles. the games where you can go agroo with 5/5 are rare.
With 3 trinkets and 1 ET, 4 Bs and 3 intuition you can establish any of the combos fast, just be sure you have ways to protect them or you can just win. Its almost always better to establish countertop and then go slowly for the win condition.
Pithing needle is main for a reason, use it wisely.
Cards that hurt you are trygon, qasali, krosan, aura of silence, serenity, leyline of sanctity, extirpate. The good thing is you have ansers for them all.
Sb is still in work but it will be something transformational like:
3 Ethersworn Canonist
2 Pyrexian Reworker (or whatever is called pithing on legs)
3 Master of Etherium
1 Tormods Crypt
1 Meekstone
1 Aether Spellbomb
4 Leyline of Sanctity
The CounterTop Thopter-thread is in the Established forum.
Anyway, I'm new to CounterTop and I'm in love with the Bant Aggro/Control version of it.
I read in this topic there's no point in splitting the types of countertop. I'm wondering why and if anyone knows where the Bant Aggro/Control version is discussed.
Thanks in advance,
Tom
If you're playing bant aggro with counterbalance, then this is the thread. There ss another thread in the deck to beat forum for bant aggro without counterbalance if you do get interested in that. I am a little confused when you say that you read that "there's no point in splitting the types of countertop," but then ask for the proper thread for bant aggro. Did you mean the opposite? Anyway, the main distinctions for counterbalance come from countertop thopers, intuition countertop, and then most other versions are discussed here. The main distinction is that the first two types of countertops usually have such a different game plan that it starts to feel like a different deck.
Why are people playing the bant version of countertop? It doesn't seem like it has a good combo matchup (thopters can easily tutor for CB ala Enlightened Tutor) and it seems like it loses to merfolk and goblins w/o some way to mass remove them.
Edit: as good of a combo matchup compared to other variants.
Last edited by DragoFireheart; 02-01-2011 at 02:43 PM.
Thanks! I meant Bant Control (as they name it on deckcheck). It is basicly UGWr CounterTop, without the Firespout and with Noble Hierarch + extra creatures. For it has more creatures the gameplan differs from the most lists of this topic.
Elspeth + more creatures is this deck's way to deal with decks like Merfolk and Goblins (+ post-board Jitte etc).
The Bant Aggro thread banned Countertop, so I had nowhere else to post but here. I find it hard to believe there's no topic about a deck that went and still goes Top8 lots of times. (source: deckcheck.org/?x=8QRffj1h8QerWVF3erDB0YRfBunxOeroZCmXxOergCmXfjF3HwmXgCAKunerRfLWVrtun2MDB )
Tom
Has anybody played with the UW version of Adam Prosak? He had some success with it, and Vidianto Wijaya piloted it to Top8 of SCG San Juan. What do you like about that approach, what not?
Hello
Here is the deck by Adam Prosak
This deck was played on 17. October 2010 at StarCityGames.com
Legacy Open 17/10/2010 and reached the 5. place.
Maindeck:
Creatures (4):
2 Trinket Mage
2 Vendilion Clique
Others (34):
4 Brainstorm
4 Counterbalance
3 Counterspell
4 Force of Will
3 Jace, the Mind Sculptor
1 Pithing Needle
2 Ponder
2 Predict
4 Sensei's Divining Top
2 Spell Snare
4 Swords to Plowshares
1 Vedalken Shackles
Lands (22):
4 Flooded Strand
7 Island
1 Karakas
4 Misty Rainforest
1 Plains
1 Seat of the Synod
4 Tundra
Sideboard:
1 Cursed Scroll
3 Hydroblast
2 Jötun Grunt
1 Moat
1 Peacekeeper
1 Pithing Needle
2 Ratchet Bomb
1 Spell Snare
2 Submerge
1 Tormod's Crypt
Its main deck is good against combo and control decks because it has lots of cantrips, but i feel it will have a hard time vs aggro decks. Against counter and discard decks the deck will also find it hard to win bec of its few win conditions. Pioting this deck will take alot of playtesting and patience to use it properly.
And oh by the way decks that runs Phyrexian Crusader or Thun, the last troll will give a control deck something to grin and most likely loose that game when it resolves... something to thing about for those control freaks..., funny as it seems but WoG might see action once again hahaha
Thanks for posting the list!
That was my impression, too. Maybe something like:
-2 Trinket Mage
-1 Pithing Needle
+1 Vendilion Clique
+1 Vedalken Shackles
+1 Repeal
would help a little against aggro?
Trinket Mage feels a bit clunky to me. Maybe a singleton Elspeth in the maindeck?
I have tested that U/W list back then,and like expected it just isnt good enough vs aggro,atleast not maindeck.
U need to have good hands to beat aggro consistently. I would consider running maybe moat in the main or something,but even then its too fragile. I think u are better of playing 4c or bant. Its a good deck sure,but nog good enough vs the aggro heavy meta atm,no matter how u look at it.
Just picked up my playset of Tundra, so I now can enjoy the UWGr CounterTop piloting that others have up to this point. A few things I've observed in preparation of dropping 300 on the playset:
GerryT's San Jose list reminds me a lot of the Supreme Blue lists that gained some traction back in late 2009. Swap Trygon for Jace, swap RMW for Clique, and swap Daze for Spell Pierce/Counterspell, and it's very similar in style and approach. Thoughts on the Supreme Blue shell and it's impact on the current meta?
hello guys
what do think about this build. suggestions and comments are welcome thanks !
LANDS [20]
4 tropical island
4 tundra
1 island
3 misty rainforest
2 flooded strand
2 windswept heath
4 wasteland
CREATURES [11]
2 trinket mage
2 dreads
4 tarmo
3 kotr
SPELLS [29]
4 counterbalance
3 sensei's top
4 brainstorm
4 stp
2 xplosives
4 fow
4 daze
4 stifle
For those running the 2 Spell Snare/2 Counterspell config instead of 4 Daze, why the switch?
This looks like a job for me.
Most of my posts will be written from my phone, so please excuse the eventual lack of proper typing.
For the longest time, 4 Daze was pretty standard in CounterTop decks. Spell Snare and Counterspell were available then, and they weren't played, or if they were, Daze was still present. I'm just interested in knowing why people completely dropped Daze after being successful with it for so long.
To expand on Nidds answer a bit:
Yeah in general CB shelled decks are heading in a more controlling direction lately with more hard counters/wraths/mana and less dudes and less in an agro control direction ala Natural Order CB.
In the latter daze is nice cause you're almost playing the tempo game + it protects you when you tap out for your pseudo combo kill. In the former you want less conditional counters and more mana, because you're aiming for the late game.
Hence the configuration in those sort of lists. I suppose the majority of people at SGC opens feel that NO is to vulnerable and more firespouts is better.
Island, go.
Did Jace push CB decks overthe edge towards a more controllish approach? Because like I said (and decklists from previous years validate this), for the longest time, Daze was a staple. Then, it seemed once people started running Planeswalkers, they would rather spend 4 mana on Jace than 4 mana on NO. Fair assessment, or did the change run deeper than just "omfg, we have a stupid 4 mana blue planeswalker now?"
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