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Thread: [Archetype] CounterTop

  1. #1901

    Re: [DTW] CounterTop

    Quote Originally Posted by median View Post
    You might want to look at qasali pridemage as well as predator. Pridemage has the advantage of being more aggressive than predator and still dealing with counterbalance.
    On a different note, has anyone looked at the new tezzeret in a CB shell? He seems pretty insane with a deck that uses top.
    I don't know if i should post this here, or there is another threat for a deck like this but as you asked:

    This is what im trying in MWS:

    4 Misty Rainforest
    4 Polluted Delta
    2 Underground Sea
    1 Tropical
    1 Tundra
    2 Island
    1 Swamp
    1 Forest
    1 Dust Bowl
    1 Academy Ruins
    1 Seat of the Synod
    1 Darksteel Citadel

    3 Trinket Make

    Control and manipulation
    4 Force of Will
    4 CounterBalance
    4 Sensei Divining Top
    4 Brainstorm
    3 Intuition
    1 Life from the loam
    1 Enlightened Tutor

    Win conditions
    2 Thopther Foundry
    1 Sword of the Meek
    2 Painter's Servant
    1 Grindstone
    1 Vedalken Shakles
    3 Tezzeret

    Utility and silver bullets
    1 Ensnaring Bridge
    1 Pithing Needle
    1 Nihilit Spellbomb
    1 Executioners Capsule
    1 Dispellers Capsule
    1 EE

    The deck has 3 different win conditions: painting, thopther-sword, tezzeret himself while also having the cb lock and a lot of ways to find its key cards.

    The deck is slow but if you survive early turns is very hard to beat it as you have answers to almost anything. Is very adaptable to anymeta as the silver bullets can change depending of what you expect but this are the more generalistic i've found. One important thing when doing the sivler bullet package is use bullets that are never dead or they cantrip.

    You can also ignore the silver bullets part and go straight combo wich will make you faster but more vulnerable:
    -5 silvers -1 Vedalken (never get out Bridge)
    +2 Grindstone
    +2 Painter Servant
    +1 Sword of the meek
    +1 Thopther Foundry
    Maybe we can go full combo main and use all the silvers in the side, i have to test this more.

    When playing the deck i would advise you to not use tezz with your win conditions unless you must have to as you dont have many and they need another especific card to win, being vulnerable to stop its no good. Lands or silver bullets are the best targets.

    The majority of games you will won it on the spot with painters or do some tokens then ultimate tezz. You will find that you will need to use the 5/5 to block until you find a Bridge or a Shackles. the games where you can go agroo with 5/5 are rare.

    With 3 trinkets and 1 ET, 4 Bs and 3 intuition you can establish any of the combos fast, just be sure you have ways to protect them or you can just win. Its almost always better to establish countertop and then go slowly for the win condition.

    Pithing needle is main for a reason, use it wisely.

    Cards that hurt you are trygon, qasali, krosan, aura of silence, serenity, leyline of sanctity, extirpate. The good thing is you have ansers for them all.

    Sb is still in work but it will be something transformational like:

    3 Ethersworn Canonist
    2 Pyrexian Reworker (or whatever is called pithing on legs)
    3 Master of Etherium
    1 Tormods Crypt
    1 Meekstone
    1 Aether Spellbomb
    4 Leyline of Sanctity

  2. #1902
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    Re: [DTW] CounterTop

    Quote Originally Posted by bokepa View Post
    I don't know if i should post this here, or there is another threat for a deck like this but as you asked:
    [list]
    The CounterTop Thopter-thread is in the Established forum.

    Anyway, I'm new to CounterTop and I'm in love with the Bant Aggro/Control version of it.

    I read in this topic there's no point in splitting the types of countertop. I'm wondering why and if anyone knows where the Bant Aggro/Control version is discussed.

    Thanks in advance,
    Tom

  3. #1903
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    Re: [DTW] CounterTop

    If you're playing bant aggro with counterbalance, then this is the thread. There ss another thread in the deck to beat forum for bant aggro without counterbalance if you do get interested in that. I am a little confused when you say that you read that "there's no point in splitting the types of countertop," but then ask for the proper thread for bant aggro. Did you mean the opposite? Anyway, the main distinctions for counterbalance come from countertop thopers, intuition countertop, and then most other versions are discussed here. The main distinction is that the first two types of countertops usually have such a different game plan that it starts to feel like a different deck.
    Playing Punishing Regular Miracles.

    Contribute to the community Miracles Primer.

  4. #1904

    Re: [DTW] CounterTop

    Why are people playing the bant version of countertop? It doesn't seem like it has a good combo matchup (thopters can easily tutor for CB ala Enlightened Tutor) and it seems like it loses to merfolk and goblins w/o some way to mass remove them.

    Edit: as good of a combo matchup compared to other variants.

  5. #1905

    Re: [DTW] CounterTop

    Quote Originally Posted by DragoFireheart View Post
    Why are people playing the bant version of countertop? It doesn't seem like it has a good combo matchup (thopters can easily tutor for CB ala Enlightened Tutor) and it seems like it loses to merfolk and goblins w/o some way to mass remove them.

    Edit: as good of a combo matchup compared to other variants.
    Bant has green, just no red.

  6. #1906
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    Re: [DTW] CounterTop

    Quote Originally Posted by Valtrix View Post
    If you're playing bant aggro with counterbalance, then this is the thread. There ss another thread in the deck to beat forum for bant aggro without counterbalance if you do get interested in that. I am a little confused when you say that you read that "there's no point in splitting the types of countertop," but then ask for the proper thread for bant aggro. Did you mean the opposite? Anyway, the main distinctions for counterbalance come from countertop thopers, intuition countertop, and then most other versions are discussed here. The main distinction is that the first two types of countertops usually have such a different game plan that it starts to feel like a different deck.
    Thanks! I meant Bant Control (as they name it on deckcheck). It is basicly UGWr CounterTop, without the Firespout and with Noble Hierarch + extra creatures. For it has more creatures the gameplan differs from the most lists of this topic.

    Elspeth + more creatures is this deck's way to deal with decks like Merfolk and Goblins (+ post-board Jitte etc).

    The Bant Aggro thread banned Countertop, so I had nowhere else to post but here. I find it hard to believe there's no topic about a deck that went and still goes Top8 lots of times. (source: deckcheck.org/?x=8QRffj1h8QerWVF3erDB0YRfBunxOeroZCmXxOergCmXfjF3HwmXgCAKunerRfLWVrtun2MDB )

    Tom

  7. #1907

    Re: [DTW] CounterTop

    Has anybody played with the UW version of Adam Prosak? He had some success with it, and Vidianto Wijaya piloted it to Top8 of SCG San Juan. What do you like about that approach, what not?

  8. #1908

    Re: [DTW] CounterTop

    Quote Originally Posted by Bongo View Post
    Has anybody played with the UW version of Adam Prosak? He had some success with it, and Vidianto Wijaya piloted it to Top8 of SCG San Juan. What do you like about that approach, what not?
    What's the link to his deck?

  9. #1909
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    Re: [DTW] CounterTop

    Hello
    Here is the deck by Adam Prosak

    This deck was played on 17. October 2010 at StarCityGames.com
    Legacy Open 17/10/2010 and reached the 5. place.

    Maindeck:
    Creatures (4):
    2 Trinket Mage
    2 Vendilion Clique

    Others (34):
    4 Brainstorm
    4 Counterbalance
    3 Counterspell
    4 Force of Will
    3 Jace, the Mind Sculptor
    1 Pithing Needle
    2 Ponder
    2 Predict
    4 Sensei's Divining Top
    2 Spell Snare
    4 Swords to Plowshares
    1 Vedalken Shackles

    Lands (22):
    4 Flooded Strand
    7 Island
    1 Karakas
    4 Misty Rainforest
    1 Plains
    1 Seat of the Synod
    4 Tundra

    Sideboard:
    1 Cursed Scroll
    3 Hydroblast
    2 Jötun Grunt
    1 Moat
    1 Peacekeeper
    1 Pithing Needle
    2 Ratchet Bomb
    1 Spell Snare
    2 Submerge
    1 Tormod's Crypt

    Its main deck is good against combo and control decks because it has lots of cantrips, but i feel it will have a hard time vs aggro decks. Against counter and discard decks the deck will also find it hard to win bec of its few win conditions. Pioting this deck will take alot of playtesting and patience to use it properly.

    And oh by the way decks that runs Phyrexian Crusader or Thun, the last troll will give a control deck something to grin and most likely loose that game when it resolves... something to thing about for those control freaks..., funny as it seems but WoG might see action once again hahaha

  10. #1910

    Re: [DTW] CounterTop

    Thanks for posting the list!

    Quote Originally Posted by _erbs_ View Post
    Its main deck is good against combo and control decks because it has lots of cantrips, but i feel it will have a hard time vs aggro decks.
    That was my impression, too. Maybe something like:

    -2 Trinket Mage
    -1 Pithing Needle
    +1 Vendilion Clique
    +1 Vedalken Shackles
    +1 Repeal

    would help a little against aggro?
    Trinket Mage feels a bit clunky to me. Maybe a singleton Elspeth in the maindeck?

  11. #1911

    Re: [DTW] CounterTop

    I have tested that U/W list back then,and like expected it just isnt good enough vs aggro,atleast not maindeck.
    U need to have good hands to beat aggro consistently. I would consider running maybe moat in the main or something,but even then its too fragile. I think u are better of playing 4c or bant. Its a good deck sure,but nog good enough vs the aggro heavy meta atm,no matter how u look at it.

  12. #1912
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    Re: [DTW] CounterTop

    Just picked up my playset of Tundra, so I now can enjoy the UWGr CounterTop piloting that others have up to this point. A few things I've observed in preparation of dropping 300 on the playset:

    GerryT's San Jose list reminds me a lot of the Supreme Blue lists that gained some traction back in late 2009. Swap Trygon for Jace, swap RMW for Clique, and swap Daze for Spell Pierce/Counterspell, and it's very similar in style and approach. Thoughts on the Supreme Blue shell and it's impact on the current meta?

  13. #1913

    Re: [DTW] CounterTop

    Quote Originally Posted by Arsenal View Post
    Just picked up my playset of Tundra, so I now can enjoy the UWGr CounterTop piloting that others have up to this point. A few things I've observed in preparation of dropping 300 on the playset:

    GerryT's San Jose list reminds me a lot of the Supreme Blue lists that gained some traction back in late 2009. Swap Trygon for Jace, swap RMW for Clique, and swap Daze for Spell Pierce/Counterspell, and it's very similar in style and approach. Thoughts on the Supreme Blue shell and it's impact on the current meta?
    Well it did win SCG Indianapolis. Didn't play clique; winner and GerryT opted for a trinket mage package to beat vial decks with a maindeck pithing needle.

  14. #1914
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    Re: [DTW] CounterTop

    hello guys
    what do think about this build. suggestions and comments are welcome thanks !

    LANDS [20]
    4 tropical island
    4 tundra
    1 island
    3 misty rainforest
    2 flooded strand
    2 windswept heath
    4 wasteland

    CREATURES [11]
    2 trinket mage
    2 dreads
    4 tarmo
    3 kotr

    SPELLS [29]
    4 counterbalance
    3 sensei's top
    4 brainstorm
    4 stp
    2 xplosives
    4 fow
    4 daze
    4 stifle

  15. #1915

    Re: [DTW] CounterTop

    Quote Originally Posted by _erbs_ View Post
    hello guys
    what do think about this build. suggestions and comments are welcome thanks !

    LANDS [20]
    4 tropical island
    4 tundra
    1 island
    3 misty rainforest
    2 flooded strand
    2 windswept heath
    4 wasteland

    CREATURES [11]
    2 trinket mage
    2 dreads
    4 tarmo
    3 kotr

    SPELLS [29]
    4 counterbalance
    3 sensei's top
    4 brainstorm
    4 stp
    2 xplosives
    4 fow
    4 daze
    4 stifle
    How do you plan on beating merfolk or goblins? This deck seems like a cross between bant Ctop and control Ctop. I think you want Noble's if your playing with KOTR and 4 daze. Also less than 4 tops is a mistake plain and simple.
    Ben Wienburg

  16. #1916
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    Re: [DTW] CounterTop

    For those running the 2 Spell Snare/2 Counterspell config instead of 4 Daze, why the switch?

  17. #1917
    Amen, brotha.
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    Re: [DTW] CounterTop

    Quote Originally Posted by Arsenal View Post
    For those running the 2 Spell Snare/2 Counterspell config instead of 4 Daze, why the switch?
    CounterTop is Control.
    Control wants to make it's landdrops and develop a manabase.
    Daze sets you back a turn.

    See the conflict?
    This looks like a job for me.

    Most of my posts will be written from my phone, so please excuse the eventual lack of proper typing.

  18. #1918
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    Re: [DTW] CounterTop

    For the longest time, 4 Daze was pretty standard in CounterTop decks. Spell Snare and Counterspell were available then, and they weren't played, or if they were, Daze was still present. I'm just interested in knowing why people completely dropped Daze after being successful with it for so long.

  19. #1919
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    Re: [DTW] CounterTop

    To expand on Nidds answer a bit:
    Yeah in general CB shelled decks are heading in a more controlling direction lately with more hard counters/wraths/mana and less dudes and less in an agro control direction ala Natural Order CB.

    In the latter daze is nice cause you're almost playing the tempo game + it protects you when you tap out for your pseudo combo kill. In the former you want less conditional counters and more mana, because you're aiming for the late game.

    Hence the configuration in those sort of lists. I suppose the majority of people at SGC opens feel that NO is to vulnerable and more firespouts is better.
    Island, go.

  20. #1920
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    Re: [DTW] CounterTop

    Did Jace push CB decks overthe edge towards a more controllish approach? Because like I said (and decklists from previous years validate this), for the longest time, Daze was a staple. Then, it seemed once people started running Planeswalkers, they would rather spend 4 mana on Jace than 4 mana on NO. Fair assessment, or did the change run deeper than just "omfg, we have a stupid 4 mana blue planeswalker now?"

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