Quote Originally Posted by Hanni View Post
I'm actually back to 4 Counterspell, no Pierce. Snare could be good, but this is the kind of deck that definitely values more versatile and less conditional answers like Counterspell.
Yes, yes. I had forgotten why I had Snare in there at all. I do like Snare though because it lets you nab a turn two Stoneforge on the draw, which in my very, very limited "testing" presented Equipment as a bit of an issue game 1 (mostly fast Batterskull). Again, it wasn't much data though, so variance most probably.

Quote Originally Posted by Hanni View Post
I also cut the basics for more fetches/duals, which makes casting Counterspell even easier. Although, without Miracles, mana denial may come back in force and make me reverse that decision.
I can see a case for Stifle (and so maybe RUG Delver) coming back, but I'm not sure how effective that would be versus this, outside their nut draws.