Quote Originally Posted by L10 View Post
@erevans444
The problem with Gamble is that it's a bad card. In Painter, you'd go hellbent quite a bit, so Gamble is only usefu if you have an active Welder and an artifact in the field. Without SDT, Welder lost a lot more value, so it's not a card I more than two copies of in my 75. If I were to play a card that creates a card disadvantage, I'd rather splash white for E. Tutor. I think Magma Jet or Smuggler's Copter are better than Gamble since they have other utility. I would only play one copy of Smuggler's Copter at most though. I can see myself playing two Magma Jets. I might try something like this:

22 Lands
4 Ancient Tomb
4 City of Traitors
14 Mountain

16 Creatures
1 Goblin Welder
4 Imperial Recruiter
1 Magus of the Moon
4 Painter's Servant
1 Pia and Kiran Nalaar
1 Phyrexian Revoker
4 Simian Spirit Guide

22 Spells
4 Pyroblast
2 Red Elemental Blast
4 Blood Moon
4 Ensnaring Bridge
4 Grindstone
4 Chandra, Torch of Defiance

No reason to play fetch lands anymore. Just a much more streamlined build. Grindstones are pretty much useless in multiples now without SDT. May as well throw them with P&K. Up to 14 Mountains to be less affected by variance, which was partly mitigated by SDT.
I'm not saying this to be contradictory, but I pretty much disagree with the majority of this post. Well, I would agree that a mono-red list doesn't need fetch lands any more. I think any splash deserves fetches. As for goblin welder, I am putting much more weight on that card for a couple reasons. First, although I agree that welder isn't as good without top, the whole deck isn't as good without top. With welder you can use grindstone as a draw engine. I also think gamble is a reasonable card with that thought in mind. If you build an artifact heavy deck, gamble can be quite good. I've been testing it a little and in the early turns it can find you a blood moon and hopefully in the late game it becomes a tutor. Yes, there will be situations where the card can go dead, but in my r/b version of the deck with 4 welders and daretti's, gamble isn't bad. Having said that, etutor is also viable but I would combine it with some sore of draw spell. I think pyrite spellbomb could be decent as it is creature (ie. deathrite) removal and can act as a draw engine, especially when you can weld them back and cycle redundant artifacts. Welder also still protects your combo and, as it's more difficult now to find redundant pieces, that is even more important. If I were playing r/w right now, I would probably play a welder/grindstone, bomberman dual combo, as most of the bomberman combo lends itself well to the deck in general. Maybe something like this:


// Lands
4 [ZEN] Arid Mesa
4 [MR] Great Furnace
3 [EX] City of Traitors
1 [B] Plateau
4 [TE] Ancient Tomb
2 [ZEN] Mountain (3a)
1 [BFZ] Plains (4F)

// Creatures
4 [SHM] Painter's Servant
4 [P3] Imperial Recruiter
3 [UL] Goblin Welder
1 [MMA] Auriok Salvagers

// Spells
4 [TE] Grindstone
4 [IA] Pyroblast
4 [CH] Blood Moon
2 [SH] Ensnaring Bridge
3 [ARE] Enlightened Tutor
3 [TE] Lotus Petal
2 [B] Red Elemental Blast
1 [MI] Lion's Eye Diamond
3 [SOM] Mox Opal
3 [MMA] Pyrite Spellbomb

// Sideboard
SB: 1 [ALA] Ethersworn Canonist
SB: 2 [KLD] Chandra, Torch of Defiance
SB: 1 [OD] Sphere of Law
SB: 1 [MMA] Engineered Explosives
SB: 1 [M15] Tormod's Crypt
SB: 2 [C15] Fiery Confluence
SB: 2 [NPH] Surgical Extraction
SB: 1 [EVE] Duergar Hedge-Mage
SB: 1 [FUT] Magus of the Moon
SB: 3 [M11] Leyline of Sanctity


As of right now, I am concentrating on b/r painter and have been doing very well with it. Just today I am 4-0 so far. The deck is all gas, so I think opponents tend to feel overwhelmed. I would also say 3-4 welders are a must, if nothing else to draw out removal. As an aside, the new fat eldrazi deck is real and I would definitely have a plan for it, as it totally wrecks us if they go unmolested. In r/b, slaughter games is a good answer. I would otherwise seriously consider playing Jester's cap or something to go get their Ulamogs out of the deck. Without those and with a bridge on the field, I don't think they can win.