it seems as though u want to play a green prison Land destruction deck. If your goal is to attrition opponent with land destruction (wasteland / ghost quarter) You need to have cards to remove whatever they play in the turns that you are setting up. This is the common reason why land destruction strategies ALWAYS fail. There isnt enough space in the deck to provide enough LD for it to be consistent, a win condition(since land destruction isnt a win condition in itself), AND sufficient removal.
I dont know the best way to achieve that, BUT i would recommend that centaur because he seems OP in long grindy matches AND some sort of planeswalker to further your cause. definitely run 1x maze of ith, its searchable with KOTR and great at dealing with 1x creature / batterskull untill you can get a grasp on the game. Also, Dark depths / stage (as 1x) seems like a perfect fit in here as you will be able to search them with kotr and recur them with your theme. No need to worry about swords because of the recursion.
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Legacy: Dark Depths
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