Hey, guys, its been a while. I havn't been following Legacy much, I was starting to get back into it but I didn't want to build Flash Hulk. Now that that's gone, and its summer so I can pay more attention to Magic, I'm going to resume experementing with Faerie Stompie. After reviewing this (newer) thread it seems we're in much the same place, which is good and bad - good because the core of this deck is so sick and bad because its still missing the proper balances to be T1. I defently still think it can be, because at a pure power level our core can hold its own against the format. We don't have to run bad cards just to make it work, but it is (as I think Tacosnape said if not someone else) never going to be all that consistant, which sucks. The last decklist I had was the U/r with Tangle Wires, Lightning Greaves, Chimeric Idols, and Earthquakes, and I defently have to reexamine and continue to test that. I noticed that Clark mentioned Greaves two pages or so back; while I didn't get enough testing in to fully vouch for it, I've defently found it to be very good with an increased creature count and would be interested in other's opinions. I can see a Misdirection or two in the maindeck, though we still have problems running out of steam and the current card drawers just arent good enough to play with in my opinion (though I will retry FoF, I'm sick of Thirst not being good enough, and we really need the turn to play threats, which is why I anticipate still wanting to up the threat count over iffy draw). The most original, potentially good thing I've seen in a while is the Wizard Replica; I remember being passed loads of those back when I used to draft and always liked the card but I forgot it existed (yeah, I know I just used god in a completly different way in the no bad cards thing, but this could be a huge synergy card). I intend to test it agaisnt Idols and Faeries and the like and see if it can hold its own. I'm thinking I'd probably rather run it than Looter; I like its strengths as a blocker and its ability is defently good, I often find that after the first couple of turns I have an extra (U) laying around and its ability can be a total hassle on the other side of the board, particualry for decks that have better mana and maximize it always. Obviously it only has 1 power and that's iffy, but I'd like to test it and see, and I'd almost defently (I'll concede, Mr. Kant, that I havn't tested it so I don't know) want to run it over the Djinn or either il-Kor. I'm still thinking I'll like my Earthquakes and Tangle Wires, but I'll have to test them again as well. Anyhow, I don't know how much tiem I can spend on the game right now, but when I can I'll be working on the deck, and I'll check here often as well as post if I have anything worthwile to say (hopefully soon).

Have a good night.