Quote Originally Posted by jegger View Post
I don't like so much 2 undiscovered paradise.
In first turns, when I play brainstorm / plunge to arrange my hand, the undiscovered paradise can slow down my start to combo.
I prefer to continue to have in deck the tomb. Sometimes I win some matches that I've lost. Usually against damned STax. Ah, ah, ah. Or pikula.

My decklist is more similar to old decklists with only 1 EtW and still with 2 cabal ritual. This is because perhaps my meta is different form yours and there are too many response to EtW also maindeck: e.e., tabernacle, sharpshooter, echoing truth, pyroclasm...all cards maindeck
So sometimes I can also do 8-10 goblins in my first turn, but I prefer to adopt a different strategy if I know my opponent has too many response to EtW.
If my opponent has a weak strategy to contrast EtW I can side in g2/3.
This is because I use only 1 EtW and also for the problem that I want the minimum number of spell at CC4 (I use only a ToA for this reason).

Goblin war strike is so good? I never try it. I think it's only a tech that steals space in the side. How many time do you use war strike?

sorry for my language.
Goblin War Strike is much stronger with 3 ETW maindeck, I must admit. However, when comboing out with ETW and playing an LED and not using it is prime for GWS(<- I guess we just found out what GWS stands for). War Strike is almost a timewalk in the essence that you can skip your opponents next turn and kill them before hate comes down. I've won games on turn 2 due to ETW, swing 10, Brainstorm -> Crack LED for RRR. Burning Wish for Warstrike to then have my teammate reveal 3 Pernicious Deed. That's only 1 way to win with Warstrike also, there's plently less complicated ways. 2 lands and a SSG or Petal also works on turn 2.

Also, Cabal Ritual is very bad compared to SSG; I'd atleast test Simian Spirit Guide.