Quote Originally Posted by Taco
That opening build needs Standstill. And Rootwater Thief.

Standstill is easily supportable in a blue deck with Vial, Port, and Wasteland, and fits the mold pretty well. Rootwater Thief is awesome both due to his evasion abilities and his deck-eating skills. He's also fantastic with Vial, since he's mana-intensive for his abilities and Vial lets you play other Merfolk meanwhile.

Seriously, can't we just call this deck "Merfolk" or "Fish?" Triton's Minions is a retarded name.
Perhaps if we add Standstill it could be called Fish, but as it is now, this deck would suck with Standstill. The threats do not come down early enough often enough. Fish is definitely a particular kind of deck (well, a bunch of similar ones), and this one is tribal in theme, so while Fish began as a deck with some merfolk, the name now applies to something else. Or, whatever.

Rootwater Thief is an interesting idea. I don't think it is a maindeck card since it IS mana intensive, and the evasion isn't quite as important with Islandwalk available. Certainly it is a better sb card than Blue Elemental Blast, but I have to stress that the combo matchup seems very strong already for this deck. And that is the natural purpose for the Thief.

Quote Originally Posted by Moczoc
My little brother just built a casual merfolk. He doesn't own any Jitte, FoW or Brainstorms, but still it beats like hell. Especially the Thresh-matchup is very good!


Creatures
4 Merrow Reejerey
This does not surprise me. I could go on and on how stupid good Reejerey is.

example: Just by random chance, I played Bane of the Living last night on MWS. On turn four or something, beginning the turn with no creatures in play and three lands, I vialed out Reejerey, played a Tidal Warrior, untapped the Vial, vialed out another Reejerey, played Lord of Atlantis from hand, untapped an Island and the Vial. At this point, there are four unblockable 4/4's in play, and I still had an untapped vial for my Seasinger in hand.

Quote Originally Posted by Maveric
I don't get the use of Jitte in this deck. I would rather play 2 more seasingers or 2 more land modifiers.

As you play no card advantage card, I don't think that Force of Will is such a good card in your deck. Maybe 2*stifle instead 2 of them and 2 land modifiers.
I think 2 Stifles for 2 Jittes is the way to go, and I am about to modify the opening post to reflect this. But then you are leaning heavily on the Seasingers unless you side in Pongify or Boomerang or something.

The deck has Silvergill Adept for card advantage to help with FoW. But it doesn't matter anyway. You can't seriously think FoW does not belong in the deck.

Propaganda seems worth investigating for the SB.