Quote Originally Posted by deviant View Post
Play 3 meditate md, one sb. Seriously. That's your no:1 wish target.
You also play 3 turnabout md. One turnabout or one snap as a wish target. People usually play turnabout but as a last minute tech I once switched it into snap cause you usually get more mana from it. That change saved my ass once and never backfired.
FOWs maindeck four. I've been tinkering with a remanding spring tide, cause that's so good in solidarity, but haven't tested it and wouldn't therefore recommend playing a non-combat proven "tech".

This is the list I played last time...


Oh yeah! And your wishboard is not for only wishing, you can sb it too. Like if you combo your whole deck and show your control playing opponent that you NEED to cunning wish for the kill, you might want to sb the kill in :)
Just something I had to learn the difficult way..

Feel free to ask anything. I don't know how people like that decklist but it's the most consistent combo-build I managed to pile together (about four months ago). I think a fast kill is good :) That's why I wouldn't go under 12 cantrips before adjusting the deck a lot.
Of course I'm going to MD FoW's, but was wondering it's enough to protect me.

About the matchups, this deck has a decent game against control, a little less than Solidarity but still quite good winnable. I'm not afraid if an opponent plays BBS or Landstill.

Aren't the 12 Cantrips not overkill. You say you want to go for a quick win and the cantrips are the worst cards in the deck during combo( sans lands), so if you want to win T2 / T4 you won't play more than 2 cantrips pre combo. I would seem that 8 cantrips would be more than enough. Especially if you want turn 2 to play Merchant Scroll. Especially Serum Visions is bad.

I will probably change the list a little around, but the basic looks strong. Thanks. I will give a report about next week.

BB