Quote Originally Posted by Media314r8 View Post
@ goblins' evolution: Wierding is the best thing for goblins (along with wort, co-incidentaly) since aether vial, don't get me wrong. However, I've seen many, MANY goblins builds that seem to focus on "ZOMG!!!1! This card will like GUARANTEE that lackey hits turn two, OMFG MB 4 immediatly, fuck it, cheat in a fifth!"
Weirding isn't just for Lackey.

Early unkillable creatures on the other side of the board have always been one of the most annoying things for Goblins to deal with. Tarmogoyf is of course first and foremost, but you can also throw in the mix old enemies like 3/3 Mongeese, Every Pro-Red Creature Ever Printed, Every Creature With A Butt Of ~4-5+ Ever Printed, Every Guy Who Ever Managed To Wield Equipment.
Any one of these can be a one-sided Abyss for Goblins... Weirding solves that.

It can't kill Mishra's Factories and the like, true. Which is why you still run 1-2 Incinerators.

Incidentally: I'm no Goblins expert, but next time I pick up the deck I'm going to test Sledder. I think it is better than some people give it credit for (however, I'm not going to 'sack all my Goblins to fight Propaganda'. Seriously guys, what the hell are you smoking?).