Quote Originally Posted by Pinder View Post
Actually, run Firespout. Sure, it might not always hit every creature like Pyroclasm, but roughly 90% of the time you're only aiming for the ground anyway, and the odds that you'll even be able to spend only or on it are pretty small (in strict terms, they're your odds of playing it for or ). For all intents and purposes, this is an infinitely more castable Flamebreak. And the possibility of playing it for to take out just fliers so your ground pounders can clean up the floor is sort of appealing, too.

Although I suppose it doesn't hit players. But you have enough ways to deal your opponent damage, no?

Okay, this point is actually valid. Flamebreak was a stretch, but thrown in because it will hit the opponent. Usually this spot is Pyroclasm for me, because it costs 2. But the points about Black being unnecessary remain.


@Jak: It's been on my list for testing, but I'm unsure if he'll make the final cut yet. Beats in for two but he has a tendency of tying up mana in a fairly low curve, land light deck. Testing will tell, as per usual, but I'm honestly on the fence as of yet.