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Thread: [DTB] Vial Goblins

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    Re: [DTB] Vial Goblins

    Quote Originally Posted by Mental View Post
    Tinkerer is bad. Half the cards you want to kill with it (read: Jitte, SOFI) will kill it first. Play TSH, and don't play Banneret. It makes TSH bad, it dies to everything, and it makes your manabase sucky, and if you aren't cutting lands for it, you should be playing something better, like more SGC/Weirdings. If you want to play a Wort, fine, but I think it's unnecessary also. I'd play -2 Frogtosser, -2 Mountain, -1 Gempalm Incinerator, +1 Weirdings, + 1 Tin Street Hooligan, +1 SGC/Wort, +2 Taiga. You should run fine on 22 Lands, without Frogtosser.
    Ok, first of all i'm sorry but I didn't change the number next to "Lands". In the list I posted I only have 21.

    I'm not sure why you think Tinkerer is so bad. He becomes better with either Warchief and/or Frogtosser out where TSH just becomes completely useless. He can handle multiple artifacts in some cases (Sensei's, Chrome Mox, Mox Diamond, Pithing Needle, Phyrexian Dreadnought etc etc). And what if he dies to a couple of artifacts aswell, he still gets rid of 1 artifact which is what TSH also do. Sure TSH remains on the board and that's better but removing the artifact is the reason you run them and they both take care of 1 with Tinkerer having the possibility of handling multiples.

    The only real advantage that TSH has is the fact that it removes an artifact as soon as it gets out. But with a Warchief out, this is true for Tinkerer aswell and you don't need any green mana for him unlike with TSH.

    Don't get me wrong. I see the benefits of TSH. But right now, I see more of them with Tinkerer.
    Last edited by Melwis; 05-31-2008 at 07:35 AM.

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