First off, your original post said nothing about having both a white AND a black splash, so all of the "parallels in white and bw" are not available to you. You were proposing a mono-black list, which was even more evident when you threw capslock on and typed out "TWO COLOR DECK?!!" If you're playing a two color deck you don't get O-ring or Kgrip unless you're in their colors. You lose almost all relevant artifact and enchantment disruption and that means you scoop to quite a few cards, I.E. Humility, 3sphere, Moat, ect.ARE YOU RETARDED? A) you seriously think that Leyline of the Void, Extirpate, Thoughtseize, Dark Confidant, Engineered Plague, the only finisher that I've seen mentioned that doesn't die to the rest of the deck's inherent weaknesses, and all of the other randomly useful SB (and MD) tech that black has to offer isn't relevant?!!!?? And that the two(!) cards that green offers are more relevant when they have parallels in white and bw? And white somehow gives you a relevant finisher... And you think that I can't support UU and BB in the same manabase in a TWO COLOR DECK?!! Two colors. Seriously? Do you not know about Ubw landstill? What about 4c? Uhh... Wow, I presume that your bias is too acute to actually argue with at this point.
Yea, you get Plague, Confidant, Leyline, Extripate, and thoughtseize. Ok, so In a deck with 3 trinket mages main, I'm not going to run leyline. I'm going to run crypt, as crypt takes up less slots, is less taxing on the manabase, and serves a very similar purpose. I've already expressed that I don't think Confidant is necessary. The fact that you want to run Confidant, Force, and Tombstalker in the same deck doesn't ring any bells for you at all? Ripping Tombstalker and taking eight is probably one of the least fun experiences you can have playing any deck. Besides this fact, we already have standstill. The draw engine in the deck is perfectly fine as it is.
Engineered plague is great against Goblins. Thats fine and all, but again, this card does NOTHING to Control decks, and does very little against a wide variety of decks that aren't trying to ETW or beat with piledriver. Speaking of Combo, yea, Extirpate is a total house against combo. Except that this deck runs 4x Stifle, 4x Force, 4/3x Daze, some number of spell snares, and on the front page of this very thread it states
We already wreck combo. We don't really need to wreck it any harder.TES Preboard 70/30- Daze, FoW, Spell Snare, Stifle and Standstills to replenish hand. Definetally don't let a Chant Resolve. Counterbalance is probally your MVP here.
Postboard 70/30- You bring in chills to hose down their random kill conds and excell like ETW and Rite of Flame. Also Echoing Truth kills them when they combo off with ETW. Makes it very hard for them to recover from this.
[Side, -1 Spell Snare -2 Trinket Mage, -1 Pithing Needle, +2 Chill +2 Echoing Truth]
Sure, Chills haven't been in the sideboard for a while, but we now have BEBs. And again, unless you manage to send Humility/Moat/3shpere to the graveyard (Which you can't) you can't extripate them, or any other non-sacrificing artifact or enchantment. Sure, you have thoughtseize for those cards. But thoughtseize needs to be cast before these spells hit the table, where Kgrip and Oblivion ring can nail them after they hit, which is a major bonus, as you can dig for Kgrip/Oring after a problem card hits play, whereas you can't dig for thoughtsieze, as it will do nothing in that situation.
Black does offer a lot of great spells, but most of those spells are ones that improve a function of the deck that already works fine without the black splash.
If you want to run a white and a black splash with 7 lands that produce no colored mana, in a format where quite a few decks are packing wastes and other non-basic disruption maindeck, be my guest. You will have mana problems. For Refrence:
This is the manabase used by Tacosnape in his Uwbg Landstill list. (Taken right from the tread in the DTB section)
4 Tundra
4 Underground Sea
4 Tropical Island
3 Polluted Delta
3 Flooded Strand
4 Mishra's Factory
2 Nantuko Monestary
He runs four more lands than we do, at 24. He runs no basics. He only runs 6 non-color producing lands MD. Dreadstill only runs 20 lands. These manabases are hardly comparable. We run a tighter ship with the same (more in this case) colorless producing lands. He's actually running 18 lands that produce colored mana to our 13 lands that produce colored mana, and he doesn't even have any basics maindeck. You cannot assume you will be able to reliably get three colors out of only 12-13 color-producing lands maindeck, and still keep a high count of basic islands. In order to get all three colors for your double black and double blue, you will need to cut most if not all of your basics. Your manabase will weaken significantly. I'm not saying you can't do it, I'm saying you're going to run into problems.
As a side note, I'm not hating on Tacosnape's manabase. He rocks, his decks rock, he's better at this game than me, blah blah designed dragonstompy, blah. I'm not really trying to hate on anybody, but I also don't think my posts are being taken that way.
I'm not playing in an aggro meta. We get a decent amount of Combo, a decent amount of Threshold, and quite a few control decks (I'm lumping Mono-White Stax, Moonstax, enchantress, and quite a few other decks in here) that doesn't mean I don't run into the random Sligh/Gobbos/aggro deck. My original point was that Gofy is going to be a lot better against aggro than Tombstalker, not that green was the best color against aggro. Green isn't. But Goyf IS better against aggro decks than Tombstalker.So you're playing th Ug list in an agro-oriented metagame (the only place where real agro can survive)... Otay, that's an enormout mistake, as you should take the Ur list and rip holes in that metagame with PyroK and Firespout. Also, turn four isn't that late against agro if you're playing the deck right (i.e. stopping relevant threats, disrupting their manabase/ keeping a fair hold on the stack), so I don't know what to say to that portion of your argument.
Just because my opening hand has four or five cards that are capable of going to the graveyard, does not mean I'm going to immediately put them there, or that I will immediately have the mana to put them there. Of the ten lands that don't stay in play, I'm going to assume you are thinking four are wastelands. Those four lands probably wont just get tossed into the grave, as I'm going to need them to play stuff. Unless I hit two fetchlands (of the six in my deck) I'm only going to have zero to one lands in the yard by turn 3/4, as I'm going to be using my wasteland to cast spells. If I've got stifle in my opening hand, I'm not unnecessarily going to throw it at the first fetchland I see. I'll probably hold onto it for Noughts/more relevant cards. This is probably a playstyle difference between the two of us. I'll pass it off as that at least.Also, the deck runs 10 lands that don't stay in play and >20(!) non-permanent spells, depending on the list, of course. So you're saying that, out of 10 cards at minimum (meaning no BS/ Digging in the first 4 turns), less then 4 of them are going to the yard. 10/2 = 5. Where are you deriving your points from? Seriously, I'd like to know, because it's apparent you aren't pulling them from facts or logic.
Ok, Borderline Flame? It's not like I care, but I'm assuming you don't want warnings. I'd appreciate it personally if you kept a level head as well, as it makes your points much easier to understand/make counterpoints to. Thanks.Have fun with your Tarmogoyfs and KGrips, I'll just be off over here drawing cards like a champ, crushing control and Agro-control, having game against Ichorid, stoping threats both reactively and proactively, have MD removal to stop your retarded 'Goyfs, swing over a gummed up board ftw, and prolly not loosing to the threshold player that runs both CB and Threads of Disloyalty in the MD that's going to rape your house, much less your couch. Enjoy yourself out there =] ^_^
and as for your logic in this argument, I fail to see how you can crush control when you have no outs against (I feel like a broken record) Moat/Humility/3sphere/any artifact or enchantment your opponent plays. Drawing cards like a champ is offset by losing eight life like a chump, as well as the fact that every other version of the deck is capable of drawing plenty of cards. We. Run. Standstill. We don't really need confidant when we have plenty of draw power already.
Green has Kgrip for CB and Threads. Black has no outs to either of those spells when they either counter >half you deck, or steal your nought.prolly not loosing to the threshold player that runs both CB and Threads of Disloyalty in the MD that's going to rape your house, much less your couch.
Irony much?
Please enlighten me. How does the black splash reactively stop 3sphere or Humility or Counterbalance, or any other artifact or enchantment. Please don't say Oring, because again, it's my understanding you're not playing white.stoping threats both reactively and proactivelyRemember?TWO COLOR DECK?!! Two colors.
Listen, I'm not trying to hate on you personally. I sincerely apologize if thats how it sounded in my first response to you. I'm not saying your ideas are irrelevant, only that the Mono-black splash of Dreadstill is going to be less effective in that it has very few responses to several well-played cards, where other splash colors have numerous responses to those cards. In my humble opinion, a splash color should be added to shore up weaknesses of a deck, or to give a deck a significant boost in power. The Green splash in dreadstill offers a reliable finisher, and a reliable out to artifacts and enchantments, which blue by itself is lacking. The black splash offers what is (again, in my opinion) a less reliable finisher, no outs to artifacts and enchantments, and a number of cards that accomplish things that this deck is already very well capable of doing without them, paired with a great draw spell (Confidant). However, because Blue already has a great surplus of draw spells that are being run in this deck, and because of the riskiness of the drawspell that black offers, my mindset is that dreadstill is going to move towards a green or white splash. None of this argument is a personal attack on you, and none of it is meant to be.
Thanks for taking the time to read all this (assuming you did).
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