So, given it fits the designation of "Mono-Blue Control", and I haven't tested it so it might suck so I don't want to start a new thread, it seems logical to post this here. I present you:


Accelerated Blue 2008

4 Meloku the Clouded Mirror
2 Razormane Masticore
4 Ancestral Vision
4 Fact or Fiction
4 Chalice of the Void
4 Force of Will
3 Counterspell / Foil
4 Propaganda
4 Powder Keg
3 Vedalken Shackles
4 City of Traitors
4 Ancient Tomb
16 Island

It might still be terrible, but for the first time I've managed to come up with a list which is at least internally coherent -- i.e. doesn't use Disk plus many permanents, nor Chalice plus cards with a converted mana cost of one, nor Shackles plus insufficient Islands, nor Chrome Mox plus many artifacts, nor etc.

My biggest point of worry is City of Traitors. A land which forces you to sacrifice it while you are trying to ramp up to a large amount of mana may not be productive. I shall unfortunately have to play some games of Magic to determine this. On paper, though, at least, if it works out, the deck looks fucking powerful. The lands, in addition to being acceleration, are also card advantage in the same manner as the Karoo lands from Ravnica, by being effectively two lands in one, and the deck is completely full of powerful cards and bombs. It also doesn't include Chrome Mox, a card which I despise.