Thanks for the comments, everyone. It's nice to see that people are interested in this deck. I think that some of the numbers are a tiny bit inflated, but I'd be happy to bet even money against any deck listed except Ichorid and TES.

Pretty much whenever people post a new deck and matchup analysis, they're full of shit/didn't test it/made some wild extrapolation based on hope/were just plain wrong. I might be wrong, but the first three are definitely out of the question. We tested these matchups a lot (except Goyf Sligh, which we really should get back to).



To tie up a few loose ends:

Have you ever tried mana maze as a sideboard for the combo match up? It can be used at times against control decks as well.
I really don't see how that'd be superior to Thorn of Amethyst. It pitches to Force of Will, I guess.

On the downside, though, it doesn't stop attempts to destroy it at end of turn. Thorn of Amethyst makes Chain of Vapor cost 1U. More importantly, it makes Wipe Away cost 2UU. Bam. A second Thorn of Amethyst also makes it nearly impossible to win the game whereas a second Mana Maze does little to nothing.

As another downside to Mana Maze, TES players can simply play an artifact in between every cast. Orim's Chant, Dark Ritual, Chrome Mox, Cabal Ritual, Lotus Petal, Ad Nauseum. Resolving your anti-combo hate and watching the combo player barely even jump through any hoops and beat you has to be a real piss off.

On a side note, Kitchen Finks is one of the best creatures ever printed, especially for aggro-control. He creates card and/or tempo advantage, and is aggressively costed.
I like Kitchen Finks a lot. Three reasons why he didn't make it into this deck: The casting cost.

Requiring 3 mana to play out anything is really not what this deck wants to do. It would hurt our ability to keep pressure on while playing Dazes, it would also hurt our ability to Wayfarer. If we want to vial it in, we basically have to waste our Vial. Vial @ 2 lets us play ANYTHING. That's a big advantage, since anything we draw into can potentially be a combat trick to 1:0 on a Nimble Mongoose. Vial @ 3 is like throwing a Vial away.

I am definately on the bandwagon of moar Daze & Stifle to increase the deck to insane mana-disruption levels.
I run 3 daze in my version. I do not like Stifle, because this deck cannot abuse it and it's very anti-synergistic. If the opponent doesn't have fetchlands, Stifle is dead. Secondly, if the opponent just plays them well, Stifle is dead. Lastly, Stifle requires you to stay open, which is the opposite of what the deck wants to do. The deck wants to play out a minimum of land and use Wayfarer or Brainstorm to abuse that.