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Thread: [Deck] Vial Affinity

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  1. #11
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    Re: [Deck] Vial Affinity

    Quote Originally Posted by jseed View Post
    I think that this is a poor example of why vial is so good. Your goldfish situation with drum and the same hand could easily be:
    T1: Artifact Land, Drum, Thopter, DotV
    T2: Artifact Land, Plating, Equip Thopter, Thopter swings for 5
    T3: Artifact Land, Ravager, Thopter swings for 7 + DotV for 1 if there are no blocks. If either DotV can get through or your opponent has cracked a fetch you win.
    That's actually a better explanation. But the one I gave was considering facing disruption. I always consider disruption in any game plan. And mine is less susceptible to disruption because of Vial. If they waste a Force on my 1st turn Vial, I'm almost alright with that, less counters I have to face later. Keeping an extra mana open 2nd turn for Daze or not playing a 2cc 2nd turn due to Spell Snare, things like that. But yes, facing NO disruption yours is a better way to go. Turn 1 Drum is really no different than Vial. They both accel for later turns and are both targets for counter, so saying my turn 4 kill is worse than your turn 3 because you drop your whole hand overextending while I play it safe and kill you turn 4, is shenanigans, wich is why I run both, I get to decide wich to play based off of what I'm facing. But, VIAL GETS BY COUNTERS, DRUM DOES NOT. It was an actual winning scenario I have played out in actual games many, many times, not something I just came up with. (Combo and Control are real big in my meta)
    Last edited by Xero_2285; 12-18-2008 at 06:34 AM.
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