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Thread: [Deck] Aggro Threshold

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    [Deck] Aggro Threshold

    Here's an idea that I had and just wanted to put out there. Many aggro control mirror matches comes down to whichever player can find and resolve one of their threat and actually keep it in play long enough to win. So to get an advantage, why not just play more threats? This in turn also improves your aggro matchup, and even gives you a faster clock against combo.

    4 Nimble Mongoose
    4 Tarmogoyf
    4 Knight of the Reliquary
    2 Mystic Enforcer

    4 Swords to Plowshares
    4 Brainstorm
    4 Ponder
    1 Predict

    4 Stifle
    4 Force of Will
    4 Counterbalance
    3 Sensei's Divining top

    4 Wasteland
    4 Flooded Strand
    3 Windswept Heath
    2 Tropical Island
    2 Tundra
    1 Island
    1 Forest
    1 Plains

    It's basically threshold, but with more threats, so that it's not vulnerable to pinpoint removal like StP and Snuff Out and Edicts which are on the rise. It plays like a mix of Threshold and Zoo.

    Another major strength of this deck is the land destruction. With 4 Stifle, 4 Wasteland, and 4 Knights to grab the other Wastelands, your opponent will be scrambling to keep even just one land in play.

    Other cards worth playing...

    Daze - Needs no explanation. Goes well with the current strategy of playing Stifle + Wasteland. I really want to find a way to make room for this card.

    Oblivion Ring/Engineered Explosives - No explanation needed. These are versatile, all be it slow and mana intensive removal spells. I personally was never a big fan of their high casting cost.

    Worship - Mostly just an interesting tech to try in the sideboard. Gives Burn and Aggro a hard time. With the higher threat count, combined with the Mongoose, the card is better than it had ever been in Threshold.

    Gadook Teeg - Another must play in the sideboard. One option is to cut Force of Will altogether (blasphemous I know) to make room for the Dazes and also support 3-4 Gadook Teeg against opposing Forces, Wraths, Ad-Nauseum, Tendrils, Belchers and Warrens.

    Werebear - Basically Tarmogoyf 5-8. Also doubles as a mana producer early on. The only reason I opted not to play it is because it makes the deck too dependent on achieving Threshold.

    Trygon Predator - It's relegated to the sideboard. But it's strong enough that it could easily hop back into the maindeck someday soon.

    Rafiq of the Many - I had it in my initial build and it was actually very powerful, but no one seems to be a fan of this guy. So I guess 2 Mystic Enforcer is enough 4cc threats.
    Last edited by Captain Hammer; 01-25-2009 at 03:40 PM.

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