Running two Dreadnoughts isn't optimal, especially when you're not running Trinket Mage. You want at least three. Your manabase is awful, why are you running maindeck Islands, only 2 Sea, only 2 Trop, and a Bayou? If you want to take advantage of something like Back to Basics out of your board, I can understand why you'd run maindeck Island, but other than that, it just doesn't make a whole lot of sense. Since I'm on the subject of not making sense, why are you running Mishra's, but no Standstill? And why in the world would you cut a Brainstorm for anything? If you're going to cut something, cut the awful creature removal you're running in Putrefy. What creatures (or artifacts) are you afraid of that you feel the need to run that card?
I've been fighting Fire with Fire. I've changed the list I had been running after I saw everyone making the most out of Counterbalance Top at the GP. I think it's best to run all 4 of your own Counterbalance, a full set of Top, and a full set of Daze to fight off Counterbalance. This way, you maximize your ability to set up Counterbalance Top (hopefully before your opponent) and you have Force and Daze to stop their Counterbalance. I like the Green splash build that gives you access to Goyf and SB Grip.Originally Posted by Jazzykat
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