Quote Originally Posted by URABAHN View Post
Roob, I'm curious why you wouldn't want to maximize use of Counterbalance + Top by running 4 Top with or without Trinket Mage? Can't we all agree that Turn 1 or Turn 2 SDT is better than Turn 3 Trinket Mage (for SDT), Turn 4 SDT?
Well obviously Turn 1 or 2 Top is better than turn 3 Trinket, turn 4 Top. It's just that I haven't played magic since the 5th Anniversary tournament and even then I was playing Ugb Thresh and not Dreadstill(not by choice mind you). So it's been a while since I've played Dreadstill, and to be honest I can't think of a legitamate reason not to run 4 Tops.
My Current List- Main 60
Ugr Dreadstill
// Lands-21
4 Polluted Delta
3 Flooded Strand
4 Mishra's Factory
3 Wasteland
2 Island
3 Tropical Island
2 Volcanic Island

// Creatures-9
3 Phyrexian Dreadnought
2 Trinket Mage
4 Tarmogoyf

// Spells-17
4 Stifle
1 Trickbind
4 Force of Will
1 Daze(will most likely become Top #4)
3 Spell Snare
4 Brainstorm

// Non Creature Permanents-13
4 Standstill
4 Counterbalance
3 Sensei's Divining Top
2 Engineered Explosives


// Sideboard-15
2 Echoing Truth
1 Pithing Needle
2 Blue Elemental Blast
1 Tormod's Crypt
2 Relic of Progenitus
3 Red Elemental Blast
3 Firespout