I've just come from our monthly event. 42 (I'm not sure) people gathered to play 6 rounds of Legacy. I choosed to play the SPOD list from Annecy, with just a minor change consisting of replacing Snares with Dazes and minor manabase tweaks (Windswepth Heath for basic Forest access which ended being useful to me). Although I didn't get quite impresive results (played most of the day in the lower tables) this was mainly due to my lack of testing for the last months...![]()
However I feel I can post some thoughts about the list and then discuss.
@Qasali Pridemage: I have mixed feeling about this guy. The disenchant ability didn't really shined, as the only real thing I blew up was a Threads of Disloyalty targeting Qasali. However it kept my opponents from playing things, which is quite obvious as they are not going to walk into a Qasali. I found it useful to preemptively get rid of Standstill and Deed. Against the Rock a pair of Qasali kept the opponent of playing a Deed until he reached five mana, giving me time enough to find a cost three to CB it to hell when played. The exalted mechanic was what really shined. It's nice to have a pair of these and walk over 3/3s (mornin' Nacatl, here it comes granpa to beat your ass bitch). I'm not sure about them yet, as I need more testing, which will luckily happen next month, but so far I'm liking them more than what I've ever liked Werebear.
@Trinket Mage: Useful. Didn't get the most out of it, but It rounded the curve pretty nicely and helped me getting Tops and EEs. Veredict: will keep on testing them.
@Jitte: I was quite impressed by it. Two was the right number, always had one when needed. It had multiple purposes, mainly speeding up the deck by allowing weenies grow. Definitely one of my favourite cards today. Nice how you can play around Shackles with an equipped Goyf.
@Rhox War Monk: Kickassing against Goyf Sligh, just ok against everything else, we already know about that, not so hot specially considering its manacost. Veredict: I may try other things in its place if I need the room.
I played this manabase:
4 Flooded
4 Windswepth
3 Tundra
3 Tropical
2 Island
1 Plains
1 Forest
Access to basics was important and never hurt me too much. I felt the deck got more green intensive and lost some games due to not getting green mana in time. Probably not running the Tropical Island playset was kind of fail, but I'm still quit sold on basic Forest. I'm really considering this:
-1 Island/Tundra
+1 Tropical
However I really liked the list and thought it had the right amount of creatures, permission and lands.
Last edited by godryk; 05-11-2009 at 05:31 PM.
We tried to copy the Source, but then we realized we're spanish
If my post results dumb or offensive, it's probably just me miserably failing at being ironic in a foreign language
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