Thug is indeed very useful. It can do a lot crazy things like recycle narcs and putrid imps. Its also a recuring blocker. I like the fact that thug can do these crazy tricks in the deck. But from my experience with the deck, I've lost more games because i wasn't able to keep my bridges in the game long enough than games because i wasn't able to recur narcs or an imp or having a recurring blocker. Thug and Darkblast have very different roles in the deck, they both are the best at what they do. Right now, I'd rather have the role that darkblast plays in my list. If the time comes that I feel darkblast is no longer needed, I'd be more than willing to replace them.
I tried running both in a 12 dredger 14 land deck with 2 breakthroughs and I didn't like it. The deck was inconsistent and the loss of the 1 breakthrough slowed the deck down a lot. I've lost a lot of games that i would have won if the deck was tuned to be faster. Thug and Darkblast are both good, right now I'd rather play Darkblast.
Why so serious?
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