Notes for the Battle of Wits deck
cards 250

lands 99
Slots to work with151

rough breakdown
draw 40
removal 40
permission 40
win 15
utility 15

Lands
Fetches:
4 Flooded
4 Polluted
4 Windswept Heath
3 Wooded Foothills

Duals:
4 Tundra
4 Tropical Island
4 Savannah
2 Hallowed Fountain
2 Breeding Pool
2 Temple Garden

Basics:
10 Island
10 Plains
5 Forest

Utility (Safely run 26)
4 Mishra's Factory
4 Wasteland
3 Tolaria West
1 Reliquary Tower
1 Tabernacle at pendral Vale
2 Maze of ith
1 Urza's Factory
1 Mikokoro, Center of the Sea
2 Academy Ruins

6 slots left

Draw: 40
4 SDT
4 FOF
4 Intuition
4 Jace
4 Thirst for knowledge
4 Accmulative knowledge
4 Anscestral Visions
4 Sylvan Library
4 Gifts Ungiven
4 brainstorm

Removal:44
4 STP
4 Path
4 Condemn
4 EE
4 Wrath
4 Disk
4 Humility
4 Moat
4 Route
4 Vedalken Shackles
4 Oblivian Ring
4 runed
Permission: 28
4 Force
4 Counterspell
4 Counterbalance
4 Mana Leak
3 Forbid

Utility Creatures:
4 Weathered Wayferor
4 Trinket Mage
4 Vendillion Clique

Utility: 14
4 Life From The Loam
4 Cunning Wish
1 Relic of Progenitus
1 Crucible of worlds
4 Eternal Witness

Win:
4 Battle of Wits
4 Elspeth Knight Errant
1 Mind Slaver
4 Decree of Justice
4 Academy Rector

-Want to find space for the following combos/ synergys

E Tutor
Mana Severance/ Charbelcher
Painter/ Grindstone
Sceptor/chant?
Tezzeret?
Replenish?
Salvagers combo?