I think green could definitely be a worthwhile splash. It also gives some recursion.
So...
4 Intuition
Then we have got to go for the...
4x Gifts Ungiven (Stupid recursion)
Funny story, I had a game back in the day when I was playing Niv-Mizzet combo (Yeah, long time ago). We were in round 3 of the tournament, and match 3 of our game. We get to time, and I have a Niv-Mizzet on the board but no curiosity. It's Turn 2 (mine) and he gifts EOT. He gets a pile of swords/battle/something/something. Anyway, I get rid of the removal and let him have battle, so he plays it. On my turn I use the top that I have in play to get curiosity 3rd from the top. That was a pretty epic game. I really wanted to win, so I didn't let him remove my dragon. I figured it was probably right, since I also had a condescend to dig 2 further if I needed to.
At least 1 Replenish for Intuition and Gift stacks probably.
Last month a friend of mine played BoW at a tournament.
He didn't went that good, but also because he made some bad play errors
(Wtf? SB 4 Plagues against Goblins, but he didn't boarded it and instead searching Plagues, he searched Moat with his Rector and loose to SGC)
Pre M10
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
7 [ALA] Plains (1)
2 [8E] Salt Marsh
4 [U] Tundra
4 [ON] Polluted Delta
4 [FUT] River of Tears
4 [8E] City of Brass
4 [IA] Adarkar Wastes
4 [ALA] Swamp (1)
10 [ALA] Island (1)
4 [ALA] Arcane Sanctum
4 [DIS] Hallowed Fountain
1 [TSP] Academy Ruins
4 [FUT] Tolaria West
2 [IA] Underground River
4 [ON] Flooded Strand
4 [ON] Bloodstained Mire
1 [DK] Maze of Ith
4 [ON] Lonely Sandbar
4 [SHM] Mystic Gate
4 [TE] Reflecting Pool
2 [GP] Godless Shrine
4 [RAV] Watery Grave
4 [U] Underground Sea
2 [FUT] Nimbus Maze
4 [U] Scrubland
1 [PLC] Urborg, Tomb of Yawgmoth
1 [MM] Dust Bowl
// Creatures
3 [LRW] Liliana Vess
3 [LRW] Jace Beleren
4 [FD] Trinket Mage
3 [ALA] Elspeth, Knight-Errant
4 [UD] Academy Rector
// Spells
4 [CHK] Sensei's Divining Top
4 [ALA] Relic of Progenitus
4 [FD] Engineered Explosives
3 [DIS] Azorius Signet
4 [WL] Mind Stone
3 [FD] Vedalken Shackles
4 [MR] Talisman of Dominance
4 [RAV] Dimir Signet
2 [PLC] Damnation
2 [ON] Smother
1 [FUT] Slaughter Pact
4 [BD] Diabolic Edict
4 [AP] Vindicate
1 [MM] Trade Routes
3 [IN] Fact or Fiction
4 [DIS] Spell Snare
3 [LRW] Cryptic Command
1 [FUT] Pact of Negation
4 [CST] Brainstorm
4 [LRW] Ponder
4 [7E] Counterspell
4 [JU] Cunning Wish
4 [7E] Force Spike
4 [9E] Mana Leak
4 [GP] Repeal
1 [CHK] Gifts Ungiven
4 [FNM] Impulse
4 [AL] Force of Will
3 [TE] Intuition
4 [9E] Battle of Wits
4 [MR] Thirst for Knowledge
3 [CNF] Path to Exile
4 [IA] Swords to Plowshares
4 [6E] Enlightened Tutor
4 [LG] Moat
4 [10E] Wrath of God
1 [TE] Humility
4 [10E] Condemn
4 [ALA] Esper Charm
3 [PS] Dromar's Charm
2 [GP] Mortify
// Sideboard
SB: 1 [FUT] Slaughter Pact
SB: 1 [IN] Fact or Fiction
SB: 1 [LRW] Cryptic Command
SB: 1 [TE] Intuition
SB: 1 [CNF] Path to Exile
SB: 1 [DS] Echoing Truth
SB: 1 [IN] Dismantling Blow
SB: 1 [US] Stroke of Genius
SB: 1 [7E] Evacuation
SB: 1 [DS] Pulse of the Fields
SB: 1 [AQ] Hurkyl's Recall
SB was more done at the tournament, so we putted in 4 Plagues.
Team aYb
Selling my Japanese Legacy Collection. PM me what you need ;)
My mcm-account. Selling overseas
You really need: Traumatize + Worm harvest.
+4 Crucible of Worlds
Crucible and Life from the Loam = lots of land drops. When you start to run out of slots, you can probably cut a LftL, but not until then.
InfoNinjas
Kaho, Minamo Historian
An important part of Battle decklists is always that they have the best threats and win with Battle only about half the time or so.
4 Force of Will
4 Counterbalance
4 Counterspell
4 Spell Snare
4 Tarmogoyf
4 Sower of Temptation
4 Vedalken Shackles
4 Trinket Mage
4 Elspeth, Knight-Errant
4 Nevinyrral's Disk
4 Wrath of God
4 Moat
4 Swords to Plowshares
4 Path to Exile
4 Sensei's Divining Top
4 Brainstorm
4 Ponder
4 Fact or Fiction
4 Jace Beleren
4 Impulse
There are the first 80 cards...
Counterbalance just sucks 90% of the time you reveal a card (+manipultion).
You also need so much spotremoval.
So combine it in multiple choice cards (Esper Charm, Dromars Charm etc).
Also, green is such a bad color in this deck.
Goyf....wow Goyf..he sucks in 240 card-decks because green sucks in 240 card decks ;)
Team aYb
Selling my Japanese Legacy Collection. PM me what you need ;)
My mcm-account. Selling overseas
If it were me I'd splash green for Life from the loam, krosan grip
Also playable in this should be AK, Intuition, then you could hard lock with Forbid.
Forbid+ LFTL seems teh nuts.
I think crucible needs to find its way as a one of as well.
E tutor obviously
Green could also be used to land-thin...surely desirable in a 240 card deck.
How about survival+ the whole cool creature package? I think it would be a good addition to the deck.
team HASTE!
Lets just put Thresh, Merfolk, Survival together, add some tutors and BoWs.
I really didn't want this to turn into people just posting long lists of cards that should go in...
4 Wrath of God
The deck needs to be able to play the control role.
Edit - To make things easier, I am posting the list at least every page.
Decklist (so far)
UWg Battle of the Wits
Lands
4 Tundra
4 Flooded Strand
Draw
4 Sensei's Divining Top
4 Brainstorm
4 Fact or Fiction
Tutors
4 Enlightened Tutor
4 Mystical Tutor
4 Idyllic Tutor
4 Intuition
4 Gifts Ungiven
Counters
4 Force of Will
4 Counterspell
4 Forbid
Removal
4 Wrath of God
Recursion
4 Life from the Loam
4 Crucible of Worlds
4 Replenish
Creatures
4 Academy Rector
Win
4 Battle of the Wits
If your running intuition+gifts+ replenish Id go with
+ 1 Academy ruins Lock
+4 Threads of Disloyalty good with gift/intuition/replenish
+4 E.E Lock
+1 Dustbowl Lock
+1 regrowth NEEDED FOR GIFT PILES!
+1 tormonds crypt vs. dredge, and Loam decks.
Makes for the dumb nut intuition/ gift piles.
Also 2-3 replenish is the right number.
Your only ever going to want to see it when you gifts for like battle, regrowth, replenish, fow?
I know that stupid possibility with it but This deck is slow and if you have a replenish in your opening 7 it REALLY hurts this deck.
Just saying.
Also you need 4 moat AND 4 humility to even dream about beating Agg./dredge.
4 Pentad Prism
It fixes mana and accelarates whatever business you have to play.
Jak, I believe several cards, mainly on color duals and fetchs are given. Could we just consider 16 fetchs and 12 duals are in?
FeFe Team: Legacy in the Southern Hemisphere.
I have played battle for a while and this list can drop battle/Exalted Angel turn 2.
// Lands
4 [ON] Flooded Strand
4 [ON] Bloodstained Mire
4 [ON] Windswept Heath
4 [ON] Polluted Delta
4 [AN] City of Brass
7 [MR] Plains (4)
11 [U] Swamp (1)
4 [10E] Adarkar Wastes
4 [IA] Underground River
4 [EVE] Fetid Heath
10 [5E] Island (3)
4 [R] Tundra
4 [SHM] Mystic Gate
4 [SHM] Sunken Ruins
4 [RAV] Watery Grave
4 [A] Underground Sea
4 [A] Scrubland
4 [GP] Godless Shrine
4 [DIS] Hallowed Fountain
// Creatures
4 [UD] Academy Rector
4 [ON] Exalted Angel
4 [FUT] Tombstalker
// Spells
4 [AL] Lim-Dul's Vault
2 [U] Wrath of God
1 [PLC] Damnation
3 [FD] Engineered Explosives
4 [8E] Merchant Scroll
3 [UD] Replenish
4 [FNM] Duress
1 [WL] Argivian Find
1 [CH] Feldon's Cane
4 [OD] Diabolic Tutor
4 [PS] Diabolic Intent
4 [RAV] Brainspoil
4 [WL] Abeyance
4 [PS] Orim's Chant
4 [MOR] Idyllic Tutor
4 [MI] Enlightened Tutor
1 [LG] Moat
4 [IN] Fact or Fiction
4 [TO] Cabal Ritual
4 [5E] Dark Ritual
4 [DIS] Infernal Tutor
4 [PY] Rhystic Tutor
4 [ST] Grim Tutor
4 [AL] Force of Will
4 [MM] Brainstorm
4 [FNM] Impulse
4 [PT] Personal Tutor
4 [MI] Mystical Tutor
4 [CHK] Gifts Ungiven
4 [TE] Intuition
4 [LRW] Ponder
4 [CHK] Sensei's Divining Top
4 [OD] Battle of Wits
4 [AL] Force of Will
4 [TE] Lotus Petal
4 [MI] Lion's Eye Diamond
4 [SH] Mox Diamond
4 [MR] Chrome Mox
There are currently 1 users browsing this thread. (0 members and 1 guests)