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Thread: [Deck] Dreadstill - Enter the Fist

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    Re: [Deck] Dreadstill - Enter the Fist

    Quote Originally Posted by pippo84 View Post
    So, Sunday I'll attend a tourney and obviously I'll play dreadstill.. You can find my list some posts above.. Probably the other page..
    Well, I expect a meta full of Bant (survival, countertop or vial); landstill and merfolk. Then there will be loads of other decks since it will be a 70-80 people tournament. Suggestions?
    It sounds kinda like my meta, almost zoo/naya/bant builds where rising up the last days here same for the baseruption/countertop builds and merfolk so i personally turned my list into this:

    4 Tarmogoyf
    3 Dreadnought
    2 Trinket mage

    4 Counterbalance
    3 Standstill
    3 Divining Top
    4 Stifle
    4 Brainstorm
    3 Spell Snare
    2 Engineered Explosives
    4 Force of Will
    2 Daze
    1 Control Magic

    3 Volcanic Island
    4 Tropical Island
    3 Mishras factory
    3 Wasteland
    3 Flooded Strand
    3 Polluted Delta
    2 Island

    Sideboard:

    2 Submerge
    3 Pyroblast
    2 Trygon Predator
    2 Krosan Grip
    2 Relic of Progenitus
    3 Firespout
    1 Control Magic

    I am still not sure if i should cut daze out of the list as i dont feel like 2 are needed at all 3-4 are pretty good but as i said i don't trust the 2 daze strategy. By cutting 2 daze i would add +1 Control Magic +1 Spell Snare so for the countermatchup i would have another slot for the 4th pyroblast (or maybe the red/pyro split).
    Also by adding the 2 control magic in the mainboard i would have the Space to keep Submerge in the Sideboard for those slots against aggro or as adition if it goes to the tombstalker matchup.

    The rest is pretty basic.
    Last edited by Tangle.Wire; 09-03-2009 at 05:43 AM.

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