I didn't find the post-board games to be much different than with previous Non-LED builds. I didn't have a problem with Salvage coming into play tapped because I almost don't view it as a mana producing land. You couldn't really keep a hand with it as your only land (you don't really want to see it in your hand anyway). Post board you would ideally want to play Undiscovered Paradise as your second land drop to avoid the issue of not being able to get enough lands in play. Games two and three are often won by dredging slowly so this generally isn't a problem.
I tried Life From the Loam in place of the Salvages, which would be awesome; but I did find myself not hitting two lands often enough.
BTW it's a little off-topic, but I posted this in another thread. It's a vintage list that won a tournament recently. I thought it was an interesting direction for LEDless dredge decks.
creature [12]
4 Bloodghast
4 Dark Confidant
4 Tarmogoyf
instant [3]
2 Darkblast
1 Vampiric Tutor
sorcery [15]
3 Cabal Therapy
1 Demonic Tutor
3 Life from the Loam
1 Raven's Crime
3 Smallpox
4 Thoughtseize
enchantment [1]
1 Seal of Primordium
artifact [8]
1 Black Lotus
1 Lotus Petal
1 Mox Emerald
1 Mox Jet
4 Null Rod
land [21]
4 Bayou
4 Bazaar of Baghdad
1 Marsh Flats
3 Polluted Delta
1 Strip Mine
3 Swamp
2 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
2 Wasteland
60 cards
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