Maybe someone can give us information on this guy's non-Aggro matchups through the day (there WAS a good amount of blue in the field)...

At first glance, it looks not too good. But at a closer look, it seems to have enough cantripping to reliably find the Halls and either SnT or Tomb, eight hard disruption spells, and enough combo pieces to go off the turn he plays Halls. What I don't like is the Progenitals, because dropping one off SnT without any support shouldn't win you the game unless it's the second turn, so those are 3-4 slots you could use for more acceleration, disruption, or draw.