It's not, you either run 1 Eternal Witness or you run 1 Dakmor Salvage to ensure Bloodghast activations; game 1, Eternal Witness > Dakmor Salvage because the opponent can't disrupt the Dread Return -> Eternal Witness -> Cephalid Coliseum chain that serves as a pseudo Cephalid Sage + Landfall all in 1. Post-board, where Tormod's Crypt disrupts Dread Return, it's better to board in Dakmor Salvage, and/or possibly Oboro's in place of Coliseums, because the recursion is less conditional. Tho' I wouldn't fault a MD Dakmor Salvage over Eternal Witness, because even tho' it's less explosive it's more consistent, has some utility by itself and it frees up SB slots.
As far as cutting Narcomoeba, seriously guys, stop butchering Dredge. There's no way in hell a 4th Careful Study, 4th Tireless Tribe, 3rd Dread Return or extra land is ever worth cutting Narcomoeba for.
Also, for people running the 4/3 split of Putrid Imp and Tireless Tribe in Bloodghast Dredge, I think a 3/4 split may be superior because Tireless Tribe is more important vs Tarmogoyf and Zoo etc. and Ichorid can munch on Bloodghasts regardless.
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