Quote Originally Posted by AngryTroll View Post
Here's the list I'm running, but I go -1 Thug (3 total) +1 Careful Study (4 total). No extra Dread Return targets, a full set of Studies and Breakthroughs. The fourth Ichorid is in the board to help power through hate.

At the SCG: Dallas event, I ran a board of:
4 Ancient Grudge
4 Chain of Vapor
3 Ray of Revelation
1 Ancestor's Chosen
1 Flamekin Zealot
1 Cephalid Sage
1 Ichorid

4 Chain and 3 Ray was excessive; there's never room to board in that many cards, anyways. I'll probably make room for a pair of Thoughtseizes or Forces to help combat Ravenous Trap.

I like the Bloodghast version, but how often does Paradise hamper turn two Breakthrough for two mana or activating Cephalid Coliseum? I use Breakthrough for one card a lot more often than I initially thought I would to hold onto a second Coliseum, second Breakthrough, a Careful Study, or Chain of Vapor.

Where does the Bloodghast version compare to the LED and Tribe versions in consistency and explosiveness?

Undiscovered Paradise has some anti-synergy with Cephalid Coliseum, but generally it's not "game breaking" because resolving Cephalid Coliseum on T3 is about as good as resolving it on T2 vs Zoo.

The BG version is between the LED version and the Tribe version in explosiveness, and I haven't noticed a significant loss in consistency when compared with the Tribe Version. Generally, where the BG version shines is post-board, because it just churns thru' Crypt like a champ.

@Frogboy

Yeah, I meant specifically all rainbow colored lands do is play Pimp and Tribe, of course the density of lands is relevant for playing Breakthrough and Careful Study. Like I said, something has to give, and in a deck that doesn't need a land drop to win I'd rather that be lands.