Yeah, I kind of suspect that both of y'all are correct on this issue. The main reason I would try to build it over something else is indeed budgetary constraints. It looks attractive in part because I already own a lot of the cards for it. That, and I've always kind of wanted to take it upon myself to play a pure control deck at a tournament.
I do wonder one thing though: Knowing nothing of this deck's history myself (beyond a really limited point), I just thought to ask if anyone has ever tried working in Counter/Top to this deck, since it's one thing that's relatively strong against both Zoo, Combo, (and to a much lesser extent) Merfolk. I know this deck's curve tends to run on the high end, and we don't usually play any fetch-lands (which make Top good)... But I was wondering if y'all think some bastardized version of MUC and Supreme Blue would work? (Basically using Counter/Top in a MUC shell, along with some fetch-lands and one basic land of each appropriate color (red and possibly also green) to support Firespout, Brainstorm, and possibly also Engineered Explosives and a couple sideboard cards (Krosan Grip or whatever...))
Am I just having pipe dreams here?
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
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