Quote Originally Posted by Plague Sliver View Post
I would agree with Jason.

Given the current state of the meta, it's tough to pilot this deck. I really enjoy MUC, and try to play it when I can, but I can't say with any conviction that it's Tier 1. I don't think B2B does enough against aggro/Vial decks or combo.

I started running this deck because of budget constraints. Now that I am able to acquire/borrow a mana base to support other colors I start to see a clear evolution of this deck into other decks. To me, MUC has evolved into Landstill and other control variants. I'm also extremely attached to Brainstorm, and feel that it is a worthy inclusion in the deck's 75. What I'm trying to say is - when a splash is attempted with this archetype you really start to question why you'd run this over Supreme Blue, Countertop, Landstill, and so on.
Yeah, I kind of suspect that both of y'all are correct on this issue. The main reason I would try to build it over something else is indeed budgetary constraints. It looks attractive in part because I already own a lot of the cards for it. That, and I've always kind of wanted to take it upon myself to play a pure control deck at a tournament.

I do wonder one thing though: Knowing nothing of this deck's history myself (beyond a really limited point), I just thought to ask if anyone has ever tried working in Counter/Top to this deck, since it's one thing that's relatively strong against both Zoo, Combo, (and to a much lesser extent) Merfolk. I know this deck's curve tends to run on the high end, and we don't usually play any fetch-lands (which make Top good)... But I was wondering if y'all think some bastardized version of MUC and Supreme Blue would work? (Basically using Counter/Top in a MUC shell, along with some fetch-lands and one basic land of each appropriate color (red and possibly also green) to support Firespout, Brainstorm, and possibly also Engineered Explosives and a couple sideboard cards (Krosan Grip or whatever...))

Am I just having pipe dreams here?