I am 100% in favor of banning Chains of Mephistopheles for exactly that reason. Cards shouldn't be so complex that they require the mental agility equivalent of Chaos Orb skills to be playable. Having effects going on that the majority of players don't/have difficulty understanding is bad for the game.
Chromatic Sphere was replaced with Chromatic Star simply due to the sheer counterintuitiveness of being able to use Sphere to get the blue mana to play Thoughtcast AND simultaneously get the Affinity bonus from it.
I'm not arguing against complex card interactions, I'm arguing against overly complex hard to understand exceptionally re-errated card interactions. Chains, Mask, and Vault all fall into this category. Humility is very close. And I like Humility, but if it has six pages of oracle text, errata, clarifications, and corner case rulings, the game could probably do without it.
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