EQ, my idea of huge damage on turn 2 is winning. As in dude+Bounty of the Hunt+Double Berserk
If you want to attack with two guys on turn 2 you could just play Elvish Spirit Guide (or Vine Dryad/Skyshroud Cutter but..)
As for Double Cleave, it might be a Berserk complement but certainly no substitute
Its three problems
1. Costs 2 mana, so harder to combine with additional pump spells
2. Doesn't impart evasion of any kind
3. Does nothing in multiples (or very little since you could technically play a second one on another creature IF you have 4 mana)
That last is very important because as I mentioned above, 2 mana+Double Berserk wins the game with Bounty of the Hunt or Invigorate barring some response
EDIT: also, don't sell Invigorate short. First of all, 1 extra damage for free isn't as terrible as it sounds initially and secondly it generates more damage if it helps get Pit-Skulk through or it if saves a creature from removal during combat thereby allowing them to deal their damage. Finally, it is hard-castable eventually which DOES sometimes happen.
Last edited by KBH; 04-21-2010 at 08:30 AM. Reason: typos
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