Your are right on that. I was thinking the same thing, but you said it first. The newer lists that I've seen posted have cut the land count from the older Vial Affinity builds. I supose that you can get away with this because you are replacing 1cc spells (Worker, Vial) with 0cc spells (Memnite, Mox). Of course, the first Mox you play replaces a land, but additional ones must replace spells. Do you find that 16 lands (17 if you count a mox) is the right number?
Before SoM I played 6 Drum/Vial. I started with a 3/3 split and evenutally settled on a 4/2 split in favor of Vial. That seemed to be the correct number of mana accelerators. With Mox replacing Vial, you might try a 4/3 Drum/Mox split, considering that the first mox replaces a land.
I see more than others do because I know where to look.
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