Results 1 to 20 of 148

Thread: [Deck] Naya Midrange * Big Zoo / Naya Horizons *

Threaded View

  1. #1
    Trop -> Nacatl Pass
    troopatroop's Avatar
    Join Date

    Dec 2003
    Location

    Norwich, Connecticut
    Posts

    2,070

    [Deck] Naya Midrange * Big Zoo / Naya Horizons *



    By request, I'm writing a small primer on Naya Midrange due to confusion in the Zoo thread. There are some fundamental differences in strategy that separate the Zoo deck from the Big Zoo deck, which makes it impossible to talk about this deck in the Zoo thread in DTB. I'd first like to showcase a few decklists. These lists made top8 at Japan's legacy championships with 174 players in the mix, and one of them won it.

    http://f18.aaa.livedoor.jp/~nameless/AMC/index_e.html

    1st Place

    4 Windswept Heath
    4 Wooded Foothills
    1 Arid Mesa
    2 Taiga
    2 Plateau
    1 Savannah
    1 Tropical Island
    1 Volcanic Island
    3 Wasteland
    1 Forest
    1 Plains
    1 Skarrg, the Rage Pits

    4 Wild Nacatl
    3 Grim Lavamancer
    3 Noble Hierarch
    4 Qasali Pridemage
    4 Tarmogoyf
    4 Knight of the Reliquary

    4 Lightning Bolt
    4 Chain Lightning
    4 Path to Exile
    2 Sylvan Library
    2 Elspeth, Knight-Errant

    SB:
    3 Pyroblast
    3 Red Elemental Blast
    2 Krosan Grip
    4 Meddling Mage
    3 Tormod's Crypt

    7th Place

    4 Windswept Heath
    4 Wooded Foothills
    2 Arid Mesa
    2 Taiga
    2 Plateau
    2 Savannah
    2 Horizon Canopy
    2 Wasteland
    1 Forest
    1 Plains

    4 Wild Nacatl
    4 Noble Hierarch
    4 Tarmogoyf
    1 Stoneforge Mystic
    3 Qasali Pridemage
    3 Grim Lavamancer
    4 Knight of the Reliquary

    4 Lightning Bolt
    4 Chain Lightning
    2 Path to Exile
    2 Elspeth, Knight-Errant
    1 Sword of Light and Shadow
    1 Basilisk Collar
    1 Sylvan Library

    SB:
    2 Path to Exile
    3 Gaddock Teeg
    3 Tormod's Crypt
    1 Bojuka Bog
    2 Krosan Grip
    3 Pyroblast
    1 Pyroclasm

    So obviously, when you see these Zoo lists, a few things stick out from the start (aside from splashing blue for MM, wows)

    - Noble Hierarch : Hey wait, I thought this was a Bant creature? What's it doing in Zoo?

    - 4x Knight of the Reliquary : Isn't Zoo only supposed to play 2 of these? Don't they cost too much to play more?

    - Wasteland : If Zoo is color hungry enough already, how am I supposed to fit in Wasteland?

    - Elspeth, Knight-Errant : Seems good... but 4cc?!?!

    Traditionally, Zoo is always thought of as a fast aggro deck. This is especially true for decks playing Steppe Lynx and Kird Ape/Loam Lion. While these cards put on some pressure early, I was often disatisfied with drawing them after the first few turns. I also played a great deal with Steppe Lynx, and grew to despise the hoping and praying for Land off the top. Yes these guys hit for quick damage against combo, or hold the line well against Goblins and Merfolk, but think about where Zoo is positioned in the Metagame. It already does well against Merfolk and Goblins and loses to fast combo with Kird Ape/Loam Lion all the same, although Steppe Lynx does give you more of a chance. What Zoo really wants to have strength against is Control and Zoo, while maintaining great numbers against Merfolk and Goblins. Wild Nacatl is also much stronger than either of those 1 drops, and has the early game situation under control. Not playing these 1 drops (or Fireblast/Jitte/Helix) gives you more room for different cards, and this deck puts on some weight.

    Big Zoo

    4 Windswept Heath
    3 Arid Mesa
    2 Wooded Foothills
    2 Taiga
    2 Plateau
    2 Savannah
    2 Horizon Canopy
    3 Wasteland
    1 Forest
    1 Plains

    4 Wild Nacatl
    3 Noble Hierarch
    3 Grim Lavamancer
    4 Qasali Pridemage
    4 Tarmogoyf
    4 Knight of the Reliquary

    4 Lightning Bolt
    4 Chain Lightning
    4 Path to Exile
    2 Sylvan Library
    2 Elspeth, Knight-Errant


    The differences of Big Zoo to Zoo * More cards at 3 and 4cc * Noble Hierarch/Wasteland subtheme *Emphasis on winning the Mid-Lategame

    Noble Hierarch: He isn't much of a threat on his own, but he has been simply amazing in practice for me. He gets you to 3 and 4 mana much faster, which really helps in casting our bigger guys. When coupled with Wasteland, you're going ahead in mana while the opponent goes down. This makes our threats even harder to deal with for our opponents, gives you "tempo" to attack, and generally allows us to dictate the game. Exalted also matters alot as we're often swinging with a single big creature. Some people see this as only a Bant creature, but that is shortsighted! I play 3x because I can still open them frequently, but see them less in multiples. Golden against mana denial and counts as a mana source. Integral to the deck, and often MVP.

    Knight of the Reliquary: The primary winner of games, this deck can support 4x because it plays Hierarch. You really want to see this guy against Control and Aggro/Control decks, because you're going to get to 3 mana eventually. She is the best threat you could ask for, and matches up with the other monsters of the format nicely.

    Elspeth, Knight-Errant: Elspeth is not made possible SOLELY by Noble Hierarch, but it's really close. Traditional Zoo decks cannot sucessfully play Elspeth because she costs way too much. Noble Hierarch on turns 1 or 2 really strengthens Elspeth, because it's effectively one extra turn to make or jump a dude. That can be game changing, and don't forget about Exalted. Those tokens are swinging for 2-5 damage after exalted and a jump, and we play Defense as well as any other deck. I've fallen in love with Elspeth for this deck, both the 1/1 and +3/+3 flying are great.

    Wasteland: This card is played in every Legacy deck that can support it, and for good reason. This particular deck is one that really loves its Wastelands. They feed Knight or Lavamancer. They can screw the opponent on an important color of mana, manascrew them completely, or nuke an important nonbasic. They give you an extra attack when you have creatures in play, and add value to Noble Hierarch.

    These cards add some very different lines of play onto the already stellar early game of Zoo.

    Turn 1 Hierarch, Turn 2 Wasteland, Pridemage/Tarmogoyf/Sylvan Library

    Turn 1 Hierarch, Turn 2 Knight of the Reliquary

    Turn 1 Hierarch, Turn 2 Pridemage/Goyf/Library, Lightning Bolt/Chain Lightning/STP

    Turn 1 Hierarch, Turn 2 Nacatl, Pridemage/Goyf/Sylvan Library

    Turn 1 Nacatl, Turn 2 Hierarch, Wasteland, Attack for 3

    Turn 1 Nacatl, Turn 2 Hierarch, Bolt/Chain/STP, Attack for 4


    The rest of the cards are also in the Zoo deck, and should need little explaination.

    Wild Nacatl: Should need no introduction. She is the #1 reason to play this color scheme. I think this is one of the best creatures in the format, and our main weapon in the early game. Very good at capitalizing on any tempo you might gain with Hierarch and Wasteland, and often swings in for 4 with our 7 exalted creatures. An extremely strong creature.

    Qasali Pridemage: Amazing utility creature! Spectacular against Control decks. Has been performing for Zoo for a long time. Not much else needs to be said here, Pridemage is good.

    Tarmogoyf: The best green creature, and an amazing wall. 4x, Enough said.

    Sylvan Library: The closes thing to Brainstorm in Green! :D I love this card, it smooths your draws, and draws cards when your life total is safe

    4x Lightning Bolt/Chain Lightning/Path to Exile : 1cc removal. Ensures that you'll never pay more to get rid of a creature than someone paid to play it. These cards give you the edge against Merfolk and Goblins, and generally define the mirror. We play the full 12

    The package of 1cc/2cc creatures and removal is there just to survive the early game and put on pressure. Once you get through that, you should have done enough damage to close it out with some fat. That is the decks gameplan, and it does it extremely effectively. Note that this is a large difference between this deck and traditional Zoo. We share a plethora of cards with that deck, but our gameplan is much different. They might play 2 Knights, and that's it. This is because they play more aggressive 1drops (Steppe Lynx, Kird Ape, and Loam Lion), and without Noble Hierarch playing 3cc cards is unwise for Zoo.

    It is my opinion however, that Knight of the Reliquary, and Elspeth are important enough to justify Noble Hierarch's inclusion. Forget about all his applications with Wasteland if youd like, or Casting multiple things on turns 2-3, and making hands easier to keep (which are all great). Noble Hierarch is basically just Birds of Paradise with Exalted, but allowing these threats to come into play a turn earlier is good enough on it's own. The faster you can play these cards, the better they become, and they're already massive in their own right. Massive things win the Counterbalance and Zoo matchup, and also do work against Goblins/Merfolk. This is the Big Zoo philosophy, trying to eat the widest margin of the metagame that it can. What people fail to realize is that this deck is not worlds slower than traditional Zoo. You still get the best creature at 1cc and all the other Zoo weapons at your disposal, but also solidify your chances in the Late game. I like this plan, feel free to try it out! :D

    *Matchups and Sideboarding* (will get to this soon)

    So in playing Big Zoo, I've also had a fair bit of time to critique the deck myself. There are a few things I grew to dislike

    - Grim Lavamancer + Knight of the Reliquary

    - Path to Exile + Wasteland

    It became clear that these two disynergies existed, but there was nothing I could really do about it. Grim Lavamancer was stellar against creatures and really solidified my Goblins and Merfolk matchup. Path was integral to winning damage races, and STP doesn't play well with Grim Lavamancer as far as "reach" in concerned. I began to play without Grim Lavamancer in the deck, with Terravore in it's place, and with STP over Path. This is greedy against the creature decks, taking out the Wizard for a 3cc guy, but I found that my deck only got better against Control decks, and that I still had all the tools I needed to dominate the aggro decks. My LD plan got stronger without Path, and I was never afraid of not being able to finish the game after giving them Life. Terravore + Knight of the Reliquary works for New Horizons, but what about Naya?

    This is a Zoo/New Horizons hybrid, inspired by the Noble Hierarch driven Big Zoo deck. The goal of the deck is to get ahead in mana, remove the blockers in your way, and play bombs to finish the game. This is the list I've been testing.

    4 Wild Nacatl
    3 Noble Hierarch
    4 Qasali Pridemage
    4 Tarmogoyf
    3 Knight of the Reliquary
    3 Terravore

    4 Lightning Bolt
    4 Chain Lightning
    4 Swords to Plowshares

    2 Sylvan Library
    2 Elspeth, Knight-Errant

    4 Windswept Heath
    3 Arid Mesa
    2 Wooded Foothills
    2 Taiga
    2 Savannah
    2 Plateau
    1 Forest
    1 Plains
    4 Wasteland
    2 Horizon Canopy


    The deck is very similar to Big Zoo, but it plays 6 big monsters instead of 4. Terravore is straight out of the New Horizons playbook, but it feeds off the environment so nicely right now. Trample is important, because you're getting another form of reach ( in exchange for Grim Lavamancer). Without Lavamancer eating lands out of the graveyard, you never have to worry about shrinking your fat, and STP can safely replace Path. You might scoff at the lack of Grim Lavamancer, but I still think the aggro matchup is favorable with our creatures and removal. If these are already positive matchups, shouldn't we look to beat up on Control and Aggro/Control even harder?

    I'm interested mostly on what people think of the Big Zoo deck in general. Hierarch is only a small bit of innovation, but it significantly alters the deck's gameplan, enough to warrant a seperate thread of discussion. I've been seeing more Hierarch in winning Zoo lists as of late, so I'm anxious to see what people think of the deck. Is this a natural progression for Zoo in post Mystical Tutor Legacy?
    Last edited by troopatroop; 10-17-2010 at 02:24 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)