View Poll Results: Are there too many different combo decks in Legacy?

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Thread: Are there too many different combo decks in Legacy?

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  1. #32
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    Re: Are there too many different combo decks in Legacy?

    Quote Originally Posted by Arsenal View Post
    Burn is essentially a combo deck. A pseudo-combo deck, but far closer to combo than a functional aggro deck. Burn goldfishes for turn 4 wins, uses the stack for non-creature spells, blanks opposing creature removal, but is fragile to CotV/CBTop... sounds like a combo deck to me.
    Burn does not assemble a synergistic set of cards (a "combo") that sets up a game win. It simply slings creatures and spells at the opponent until they are dead. Sounds pretty damn close to the game-plan of Cat Sligh or any other fast, red-based aggro deck (Cat Sligh is basically half burn as is). Burn simply uses more burn spells and fewer creatures. Zoo and Sligh are also extremely fragile to CB/Chalice, and are obviously aggro. Meandeck MUD and Cephalid Breakfast are fragile to creature removal, and yet are considered combo decks. Your definition of combo is inherently flawed to begin with, so I suppose you could look at burn as combo.

    As for goldfishing, Cat Sligh and Goblins can both goldfish turn 3 wins, but that definitely doesn't make them combo decks. Every non-control deck in legacy (pretty much) has a certain fundamental turn where they can win if the opponent is unable to interact. This has nothing to do with whether those decks are aggro or combo.
    Last edited by Admiral_Arzar; 04-05-2011 at 05:49 PM. Reason: More crap.
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